Revision b0985b3 by Campbell Barton June 13, 2016, 15:52 (GMT) |
Revision 520691e by Howard Trickey June 13, 2016, 13:14 (GMT) |
Bevel segments also changeable with mouse (S toggle). Also, can use numeric input to set segments and profile when in those respective value-adjusting modes (as per S or P toggle). Finally, fixed problem with previous bevel commit: when changing value-adjusting mode, would like to start off resumed value adjustment where it was before. |
Revision 08baf3e by Campbell Barton June 13, 2016, 13:03 (GMT) |
Keymap: include 'Dopesheet Generic' |
Revision 5be4d0b by Sergey Sharybin June 13, 2016, 12:46 (GMT) |
Fix misleading indentation in ImBuf |
Revision f876116 by Thomas Dinges June 13, 2016, 12:08 (GMT) |
Fix typo in variable name as well. |
Revision f2c5ea2 by Campbell Barton June 13, 2016, 11:57 (GMT) |
Fix own error w/ undefined behavior This happened to work for me but caused issues on OSX. |
Revision 2566652 by Stefan Werner June 13, 2016, 11:33 (GMT) |
Cycles: fixed a typo that would crash shaders that use the "Is Diffuse Ray" output of the LightPath node |
Revision 5864269 by Campbell Barton June 13, 2016, 09:24 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 617c4d6 by Campbell Barton June 13, 2016, 09:21 (GMT) |
Fix glShadeModel being left flat in edit-mode draw |
Revision 8d8c5a5 by Sergey Sharybin June 13, 2016, 08:15 (GMT) |
Cycles: Fix unhandled enumerator in OSL switch Unsigned int is not supported by OSL as far as i concerned, so should not really matter here. However, might be wrong and perhaps more proper idea would be so set it as regular int? |
Revision 1883dbd by Campbell Barton June 13, 2016, 08:07 (GMT) |
Fix T48616: Auto-merge selects extra edges Auto-merge caused all edges between selected vertices to be selected. This only makes sense in vertex-select-mode. Correct edge-flag merging code, which now merges flags from multiple edges. |
Revision cefbe8f by Brecht Van Lommel June 12, 2016, 19:29 (GMT) |
Fix build error with GCC 6.1. |
Revision 24d53f7 by Brecht Van Lommel June 12, 2016, 15:35 (GMT) |
Fix Cycles debug build assert on some platforms, tighten checks to avoid this in the future. |
Revision 0550011 by Bastien Montagne June 12, 2016, 15:06 (GMT) |
Fix T48604: Crash on undo due to bad drawing code. Short story: draw_lamp would add itself to delayed transp drawing list from 'xray' drawing step. This was broken, since delayed transp drawing list is always handled **before** delayed xray one. After undo it lead to segfault crash, v3d->afterdraw_transp still having reference to old freed scene's base. Also added asserts that those afterdraw list are empty at end of drawing step, should help avoiding that kind of issue in future. |
Revision 2033f47 by Campbell Barton June 12, 2016, 12:25 (GMT) |
Curve Fitting: offset based fallback to calculate cubics Add a new fallback method that uses offset distance from the curve to the line between both points, for freehand drawing it typically only fives minor improvements (1-3% fewer points), for curve dissolve the improvements are more noticeable. |
Revision 66b12ef by Campbell Barton June 12, 2016, 05:39 (GMT) |
BLI_math: cleanup arg names project functions arg naming made it hard to tell which vector was projected onto. |
Revision 65df2fd by Campbell Barton June 12, 2016, 05:12 (GMT) |
bmesh py api: expose BM_face_calc_tangent_* D1988 by @wisaac, with own edits and improvements. This improves on existing tangent calculation functions too. - BM_face_calc_tangent_auto: Chooses method based on number of sides, used by manipulator (not exposed to Python). - BM_face_calc_tangent_edge: from longest edge. - BM_face_calc_tangent_edge_pair: from longest edge-pair (most useful with quads). - BM_face_calc_tangent_edge_diagonal: edge farthest from any vertex. - BM_face_calc_tangent_vert_diagonal: vert farthest from any vertex. Also optimize BM_vert_tri_calc_tangent_edge* functions to avoid sqrt. |
Revision 421ec97 by Campbell Barton June 12, 2016, 01:31 (GMT) |
Docs: Support out-of-source reference-API builds This was originally supported, however relative links to examples & templates made it fail. Now files in the source tree are copied to the build-dir, with ".." replaced with "__" to avoid having to mirror Blender's source-layout in the Sphinx build-dir. Also skip uploading the built docs when an SSH user-name isn't passed to sphinx_doc_gen.sh instead of aborting (so people w/o SSH access to our servers can use the shell-script). |
Revision 2b15a58 by Campbell Barton June 12, 2016, 00:05 (GMT) |
Cleanup: API docs (whitespace/line length) |
Revision 1cd3676 by Thomas Dinges June 11, 2016, 22:01 (GMT) |
Cleanup, remove unneeded variable. |
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