Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 23, 2016, 10:58 (GMT)
Cycles: Fix missing feature reported by the Volume node
May 23, 2016, 10:36 (GMT)
Cycles: Fix missing volumes support for feature-adaptive viewport render
May 23, 2016, 10:10 (GMT)
Fix for all OpenGL lights affecting Cycles viewport, regardless of their Enabled state

Was a regression since e1b8a5d.

Probably not very optimal fix, but better than a regression anyway.
May 23, 2016, 09:50 (GMT)
Cleanup: glsl indentation, line length
May 23, 2016, 08:31 (GMT)
Code cleanup, stick closer to a blender code style in GLSL shader
May 23, 2016, 08:23 (GMT)
Support Vertex Color in GLSL viewport for Cycles

The title says it all actually.

Added special custom data type, because we don't know in advance
whether we're referencing UV or Color layer. Also made it so vertex
attributes are normalized.

TODO: Border render in viewport ignores the normalization of the
attribute array for some reason, will be looked into still.

Reviewers: mont29, brecht, campbellbarton

Reviewed By: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D2022
May 22, 2016, 21:24 (GMT)
Cleanup: Deduplicate image loading functions using templates.
May 22, 2016, 20:47 (GMT)
Cleanup: Use short condition style.
May 22, 2016, 17:42 (GMT)
Fix Cycles warning in release builds.
May 22, 2016, 17:17 (GMT)
Fix Cycles compile errors with GCC due to double promotion as errors.
May 22, 2016, 17:10 (GMT)
Support Musgrave texture for Cycles GLSL viewport

Only for non-OSX viewport!
May 22, 2016, 16:35 (GMT)
Fix T48497: Stupid typo in recent own BLI_task forloop work that broke non-parallelized case.
May 22, 2016, 15:36 (GMT)
Cleanup: remove Cycles layer bits checking in the kernel.

At some point the idea was that we could have an optimization where we could
render multiple render layers without re-exporting the scene, by just updating
the layer bits. We are not doing this now and in practice with the available
render layer control like exclude layers it's not always possible anyway.

This makes it easier to support an arbitrary number of layers in the future
(hopefully this summer), and frees up some useful bits in the kernel.

Reviewed By: sergey, dingto

Differential Revision: https://developer.blender.org/D2020
May 22, 2016, 15:29 (GMT)
Code refactor: nodify Cycles shader and lights.

Differential Revision: https://developer.blender.org/D2016
May 22, 2016, 15:29 (GMT)
Code refactor: nodify Cycles background and film.

Differential Revision: https://developer.blender.org/D2016
May 22, 2016, 15:29 (GMT)
Code refactor: nodify Cycles integrator.

Differential Revision: https://developer.blender.org/D2016
May 22, 2016, 15:29 (GMT)
Code refactor: add generic Cycles XML node read and write functions.

Differential Revision: https://developer.blender.org/D2016
May 22, 2016, 15:29 (GMT)
Code refactor: add generic Cycles node infrastructure.

Differential Revision: https://developer.blender.org/D2016
May 22, 2016, 14:47 (GMT)
Fix missing Ignore option for GLSL bump
May 22, 2016, 14:23 (GMT)
Use previous shading mode for border render in viewport

This way we can have border rendered part in the viewport and have
everything else material/texture shaded.
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