Revision abe98de by Sergey Sharybin May 23, 2016, 10:58 (GMT) |
Cycles: Fix missing feature reported by the Volume node |
Revision 065c052 by Sergey Sharybin May 23, 2016, 10:36 (GMT) |
Cycles: Fix missing volumes support for feature-adaptive viewport render |
Revision cbbb021 by Sergey Sharybin May 23, 2016, 10:10 (GMT) |
Fix for all OpenGL lights affecting Cycles viewport, regardless of their Enabled state Was a regression since e1b8a5d. Probably not very optimal fix, but better than a regression anyway. |
Revision de8494b by Campbell Barton May 23, 2016, 09:50 (GMT) |
Cleanup: glsl indentation, line length |
Revision caec6f3 by Sergey Sharybin May 23, 2016, 08:31 (GMT) |
Code cleanup, stick closer to a blender code style in GLSL shader |
Revision a830280 by Sergey Sharybin May 23, 2016, 08:23 (GMT) |
Support Vertex Color in GLSL viewport for Cycles The title says it all actually. Added special custom data type, because we don't know in advance whether we're referencing UV or Color layer. Also made it so vertex attributes are normalized. TODO: Border render in viewport ignores the normalization of the attribute array for some reason, will be looked into still. Reviewers: mont29, brecht, campbellbarton Reviewed By: brecht, campbellbarton Differential Revision: https://developer.blender.org/D2022 |
Revision a2669b0 by Thomas Dinges May 22, 2016, 21:24 (GMT) |
Cleanup: Deduplicate image loading functions using templates. |
Revision 84a9d17 by Thomas Dinges May 22, 2016, 20:47 (GMT) |
Cleanup: Use short condition style. |
Revision 27e4ce0 by Brecht Van Lommel May 22, 2016, 17:42 (GMT) |
Fix Cycles warning in release builds. |
Revision f7c28a6 by Brecht Van Lommel May 22, 2016, 17:17 (GMT) |
Fix Cycles compile errors with GCC due to double promotion as errors. |
Revision 2f97865 by Sergey Sharybin May 22, 2016, 17:10 (GMT) |
Support Musgrave texture for Cycles GLSL viewport Only for non-OSX viewport! |
Revision 22ff9c5 by Bastien Montagne May 22, 2016, 16:35 (GMT) |
Fix T48497: Stupid typo in recent own BLI_task forloop work that broke non-parallelized case. |
Revision ca03edd by Brecht Van Lommel May 22, 2016, 15:36 (GMT) |
Cleanup: remove Cycles layer bits checking in the kernel. At some point the idea was that we could have an optimization where we could render multiple render layers without re-exporting the scene, by just updating the layer bits. We are not doing this now and in practice with the available render layer control like exclude layers it's not always possible anyway. This makes it easier to support an arbitrary number of layers in the future (hopefully this summer), and frees up some useful bits in the kernel. Reviewed By: sergey, dingto Differential Revision: https://developer.blender.org/D2020 |
Revision 9b9921b by Brecht Van Lommel May 22, 2016, 15:29 (GMT) |
Code refactor: nodify Cycles shader and lights. Differential Revision: https://developer.blender.org/D2016 |
Revision e7d13b8 by Brecht Van Lommel May 22, 2016, 15:29 (GMT) |
Code refactor: nodify Cycles background and film. Differential Revision: https://developer.blender.org/D2016 |
Revision 0062d9f by Brecht Van Lommel May 22, 2016, 15:29 (GMT) |
Revision 226dc75 by Brecht Van Lommel May 22, 2016, 15:29 (GMT) |
Code refactor: add generic Cycles XML node read and write functions. Differential Revision: https://developer.blender.org/D2016 |
Revision ec51175 by Brecht Van Lommel May 22, 2016, 15:29 (GMT) |
Code refactor: add generic Cycles node infrastructure. Differential Revision: https://developer.blender.org/D2016 |
Revision 841d008 by Sergey Sharybin May 22, 2016, 14:47 (GMT) |
Fix missing Ignore option for GLSL bump |
Revision 309f260 by Sergey Sharybin May 22, 2016, 14:23 (GMT) |
Use previous shading mode for border render in viewport This way we can have border rendered part in the viewport and have everything else material/texture shaded. |
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