Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 2359 / 5574

May 18, 2016, 16:01 (GMT)
Cuda wrangler: Fix very nasty bug with multiple scalar type qualifiers
May 18, 2016, 15:36 (GMT)
Fix missing modifiers for mesh objects

All modifiers for all non-lattice objects were disabled after recent commit.
Revision e34e5ce by Joshua Leung
May 18, 2016, 15:25 (GMT)
Theme Color Sets - Dynamically generated icons

The theme color set selector (for Bone Groups) will now show previews of
what each color set looks like. It does so using a 3-color band icon.
May 18, 2016, 13:11 (GMT)
Fix T47727: Weird bake results with non integer color values
May 18, 2016, 12:42 (GMT)
Fix T47737: Lattice crashes w/ smooth modifier

Add flag for modifiers that support lattice
May 18, 2016, 12:00 (GMT)
Revert string splitting

Caused error on OSX
Revision 1283c66 by Joshua Leung
May 18, 2016, 11:42 (GMT)
Revert part of 4adffde02c98f3bb058ffba5ea010a6b1045a7b1 to get Windows (MSVC2013) compiling again
May 18, 2016, 09:38 (GMT)
Depsgraph: Fix rest pose still using bone constraints
May 18, 2016, 09:15 (GMT)
Cycles: Fix compilation error of CUDA kernels after recent volume commit

Apparently the code path with malloc() was enabled for CUDA.
May 18, 2016, 08:56 (GMT)
Cycles: Pole merging for spherical stereo

The idea of pole merge is to fade interocular distance after a certain
altitude to zero when altitude goes closer to a pole. This should prevent
annoyances looking up in the sky or down to the bottom.

Works for both panorama and perspective cameras when Spherical Stereo
is enabled.

Reviewers: dfelinto, brecht

Reviewed By: brecht

Subscribers: sebastian_k

Differential Revision: https://developer.blender.org/D1998
May 18, 2016, 08:14 (GMT)
Cycles: Reduce amount of malloc() calls from the kernel

This commit makes it so malloc() is only happening once per volume and
once per transparent shadow query (per thread), improving scalability of
the code to multiple CPU cores.

Hard to measure this with a low-bottom i7 here currently, but from quick
tests seems volume sampling gave about 3-5% speedup.

The idea is to store allocated memory in kernel globals, which are per
thread on CPU already.

Reviewers: dingto, juicyfruit, lukasstockner97, maiself, brecht

Reviewed By: brecht

Subscribers: Blendify, nutel

Differential Revision: https://developer.blender.org/D1996
May 18, 2016, 07:12 (GMT)
Cycles: Explicitly mark arguments as unused
Revision e3218de by Joshua Leung
May 18, 2016, 05:23 (GMT)
Fix T48395: Grease Pencil, pressing Ekey to sculpt don't work for left click configurations

When using Left Click select, it wasn't possible to sculpt using E+LMB.

I've changed the order of things in the keymap so that the select operator won't
end up catching and blocking all these events.
Revision 1139e51 by Joshua Leung
May 18, 2016, 04:29 (GMT)
Fix: "Whole Character" Keying Set should not include Location on bones with "connected" joint
May 18, 2016, 01:53 (GMT)
Cleanup: cmake, indentation, line length
May 17, 2016, 23:51 (GMT)
Fix issue in with multiple importance sampling in recent code refactor.
May 17, 2016, 21:41 (GMT)
Cleanup code style inconsistency in last commits.
May 17, 2016, 21:40 (GMT)
Fix GCC/Linux build error after finite/isfinite changes.
May 17, 2016, 19:39 (GMT)
C99/C++11: replace deprecated finite() by isfinite().
May 17, 2016, 19:39 (GMT)
Fix C++11 build issues on OS X, remove references to outdated libs.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021