Revision 6988061 by Sergey Sharybin May 18, 2016, 16:01 (GMT) |
Cuda wrangler: Fix very nasty bug with multiple scalar type qualifiers |
Revision 3289f17 by Sergey Sharybin May 18, 2016, 15:36 (GMT) |
Fix missing modifiers for mesh objects All modifiers for all non-lattice objects were disabled after recent commit. |
Revision e34e5ce by Joshua Leung May 18, 2016, 15:25 (GMT) |
Theme Color Sets - Dynamically generated icons The theme color set selector (for Bone Groups) will now show previews of what each color set looks like. It does so using a 3-color band icon. |
Revision f74c7fc by Sergey Sharybin May 18, 2016, 13:11 (GMT) |
Fix T47727: Weird bake results with non integer color values |
May 18, 2016, 12:42 (GMT) |
Revision cade8e2 by Campbell Barton May 18, 2016, 12:00 (GMT) |
Revert string splitting Caused error on OSX |
Revision 1283c66 by Joshua Leung May 18, 2016, 11:42 (GMT) |
Revert part of 4adffde02c98f3bb058ffba5ea010a6b1045a7b1 to get Windows (MSVC2013) compiling again |
Revision 41a6829 by Sergey Sharybin May 18, 2016, 09:38 (GMT) |
Depsgraph: Fix rest pose still using bone constraints |
Revision 792e147 by Sergey Sharybin May 18, 2016, 09:15 (GMT) |
Cycles: Fix compilation error of CUDA kernels after recent volume commit Apparently the code path with malloc() was enabled for CUDA. |
Revision cbe7f9d by Sergey Sharybin May 18, 2016, 08:56 (GMT) |
Cycles: Pole merging for spherical stereo The idea of pole merge is to fade interocular distance after a certain altitude to zero when altitude goes closer to a pole. This should prevent annoyances looking up in the sky or down to the bottom. Works for both panorama and perspective cameras when Spherical Stereo is enabled. Reviewers: dfelinto, brecht Reviewed By: brecht Subscribers: sebastian_k Differential Revision: https://developer.blender.org/D1998 |
Revision 7b356a8 by Sergey Sharybin May 18, 2016, 08:14 (GMT) |
Cycles: Reduce amount of malloc() calls from the kernel This commit makes it so malloc() is only happening once per volume and once per transparent shadow query (per thread), improving scalability of the code to multiple CPU cores. Hard to measure this with a low-bottom i7 here currently, but from quick tests seems volume sampling gave about 3-5% speedup. The idea is to store allocated memory in kernel globals, which are per thread on CPU already. Reviewers: dingto, juicyfruit, lukasstockner97, maiself, brecht Reviewed By: brecht Subscribers: Blendify, nutel Differential Revision: https://developer.blender.org/D1996 |
Revision 2433a53 by Sergey Sharybin May 18, 2016, 07:12 (GMT) |
Cycles: Explicitly mark arguments as unused |
Revision e3218de by Joshua Leung May 18, 2016, 05:23 (GMT) |
Fix T48395: Grease Pencil, pressing Ekey to sculpt don't work for left click configurations When using Left Click select, it wasn't possible to sculpt using E+LMB. I've changed the order of things in the keymap so that the select operator won't end up catching and blocking all these events. |
Revision 1139e51 by Joshua Leung May 18, 2016, 04:29 (GMT) |
Fix: "Whole Character" Keying Set should not include Location on bones with "connected" joint |
Revision 4adffde by Campbell Barton May 18, 2016, 01:53 (GMT) |
Cleanup: cmake, indentation, line length |
Revision 6f29dbd by Brecht Van Lommel May 17, 2016, 23:51 (GMT) |
Fix issue in with multiple importance sampling in recent code refactor. |
Revision 9dc5367 by Brecht Van Lommel May 17, 2016, 21:41 (GMT) |
Cleanup code style inconsistency in last commits. |
Revision 2630207 by Brecht Van Lommel May 17, 2016, 21:40 (GMT) |
Fix GCC/Linux build error after finite/isfinite changes. |
Revision 21fddf7 by Brecht Van Lommel May 17, 2016, 19:39 (GMT) |
C99/C++11: replace deprecated finite() by isfinite(). |
Revision 2b73402 by Brecht Van Lommel May 17, 2016, 19:39 (GMT) |
Fix C++11 build issues on OS X, remove references to outdated libs. |
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