Revision 08be000 by Campbell Barton May 4, 2016, 16:37 (GMT) |
Fix T48210: Editing all selected buttons fails to auto-key |
Revision 10bbce3 by Campbell Barton May 4, 2016, 16:22 (GMT) |
UI: avoid getting the active button when its already known |
Revision 6601680 by Campbell Barton May 4, 2016, 16:01 (GMT) |
View3D: apply smoothview before modal view operations |
Revision bd1378b by Campbell Barton May 4, 2016, 15:51 (GMT) |
Cleanup: rename ED_view3d_smooth_view_finish (to force_finish) |
Revision e30f042 by Campbell Barton May 4, 2016, 15:35 (GMT) |
Fix error in BM_face_exists_overlap_subset Was re-using loop index, thanks to @bzztploink for spotting! |
Revision 875df1e by Sergey Sharybin May 4, 2016, 15:14 (GMT) |
Cycles: Fix hair minimal size doesn't work on GPU and SSE2 only CPUs |
Revision ddd6be1 by Campbell Barton May 4, 2016, 14:06 (GMT) |
Compositor: negative color support for ASC-CDL offset Since the color wheel can't handle negative colors usefully, use a basis value for the initial RGB. |
Revision 980f3c3 by Sergey Sharybin May 4, 2016, 12:46 (GMT) |
Fix T48346: Transparent shadows do not work for instanced objects |
Revision 6f2797b by Campbell Barton May 4, 2016, 05:45 (GMT) |
Curve Draw: option to apply absolute offset Offset used curve radius, which isn't useful drawing without any bevel radius. |
Revision 568514c by Campbell Barton May 3, 2016, 17:38 (GMT) |
Fix T48340: Smooth view cancels previous view action Previously users needed to wait for view orbit to finished, so quickly pressing keys would gave different result. |
Revision 9d3d9ac by Julian Eisel May 3, 2016, 16:31 (GMT) |
Fix 3D View panel header color wrong after theme reset Caused by wrong alpha value in rB34b30f847429ac (used 0.01, should've been 0.1). Also made sure all editors initialize same default theme values for panels and cleaned up code a bit. Works fine with old userpref.blend files. |
Revision 6450477 by Bastien Montagne May 3, 2016, 14:56 (GMT) |
Fix broken build without IME and/or I18N (caused by rBcb6307162b4c12). |
Revision 9151095 by Bastien Montagne May 3, 2016, 13:11 (GMT) |
Fix T48328: Outliner: Armature EditMode: crash when selecting bone of a shared amrature in another object's bone list. Basically, issue is that outliner stores editbones for an edited armature, which are only valid during EditMode. When more than one object use the same armature, selecting ebones from same armature but under non-edited object would first select that object (and hence switch out of editmode), and then try to select editbone while editdata no more exist. Solution for now is to not change active object in this case - it's not totally ideal (not consistent), but other solutions (like switching edited object without leaving editmode, or rebuilding (part of) outliner tree in-between) are horribly hackish and most likely prone to epic failure anyway. |
Revision cb63071 by Sergey Sharybin May 3, 2016, 10:38 (GMT) |
Cache whether current translation language supports IME or not Solves the weak point mentionedi n previous commit. |
Revision b34f177 by Sergey Sharybin May 3, 2016, 10:20 (GMT) |
Fix T47841: Shift-space doesn't type space in type-in fields on Windows Shift-space was reserved for IME support, however IME will only be enabled on certain languages. We can avoid any IME-related exceptions form other languages without too much trouble. There's one weak point around ui_ime_is_lang_supported() tho, which is it might be doing string comparison a bit too much often now, this we can avoid by handling those checks from BLT. |
Revision bff1577 by Sergey Sharybin May 3, 2016, 09:44 (GMT) |
Fix T47424: Blender Internal material node 'mapping' not showing results of animation Not very efficient solution -- it'll update mapping node on init ntree exec and will not work for viewport GLSL shading perhaps, but it's as good as it could be within current dependency graph. The issue here is that manual edit of values will cause cached matrix re-evaluation. but using animation does not use rna update callbacks hence no matrix update was happening. |
Revision 3dcc05c by Campbell Barton May 3, 2016, 08:20 (GMT) |
Cleanup: no need to cast for pointer comparison |
Revision c2f2886 by Campbell Barton May 3, 2016, 07:49 (GMT) |
Fix T48169: 1 pixel offset painting 2D textures Painting at negative locations was using int-rounding. |
Revision ead2496 by Campbell Barton May 3, 2016, 06:40 (GMT) |
Cleanup: use offset macro |
Revision 1fb17fc by Campbell Barton May 3, 2016, 06:17 (GMT) |
UI: limit listview arrow/wheel bindings Allow Ctrl-Up for eg to be used when in a list view. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021