Revision ae8e4d3 by Campbell Barton November 19, 2015, 11:52 (GMT) |
Cleanup: redundant 'break', minor edits |
Revision b8c40d4 by Campbell Barton November 19, 2015, 11:13 (GMT) |
Cleanup: remove unused bmesh iterator |
Revision eeed28f by Thomas Dinges November 19, 2015, 07:43 (GMT) |
Fix T46818, crash with Glossy node on Windows. |
Revision 8dea065 by Lukas Stockner November 18, 2015, 19:50 (GMT) |
Cycles: Add Blackman-Harris filter, fix Gaussian filter This commit adds the Blackman-Harris windows function as a pixel filter to Cycles. On some cases, such as wireframes or high-frequency textures, Blackman-Harris can give subtle but noticable improvements over the Gaussian window. Also, the gaussian window was truncated too early, which degraded quality a bit, therefore the evaluation region is now three times as wide. To avoid artifacts caused by the wider curve, the filter table size is increased to 1024. Reviewers: #cycles Differential Revision: https://developer.blender.org/D1453 |
Revision 24a387d by Campbell Barton November 18, 2015, 19:24 (GMT) |
Fix T46807: image/clip/sound load has one user Loading data from Python gave it one user (unlike 'new' which has zero). |
Revision 0639ba8 by Thomas Dinges November 18, 2015, 17:47 (GMT) |
Cycles / Shader graph: Fallback to Sharp closures for very small roughness. We fallback to Sharp closures for Glossy, Glass and Refraction nodes now, in case the Roughness input is disconnected and 0 (< 1e-4f to be exact). This way we gain a few percentages of performance, in case the user did not manually set the closure type to "Sharp" in the UI. Sharp will probably be removed from the UI as a followup, not needed anymore with this internal optimization. Original idea by Lukas Stockner(Differential Revision: https://developer.blender.org/D1439), code implementation by myself. |
Revision 836c69c by Thomas Dinges November 18, 2015, 16:20 (GMT) |
Cleanup: Add some notes in code for upcoming graph simplification process. |
Revision 38bbc92 by Thomas Dinges November 18, 2015, 16:12 (GMT) |
Cycles: Add utility functions to get a ShaderInput / ShaderOutput by name. |
Revision c2c11de by Campbell Barton November 18, 2015, 10:41 (GMT) |
BMesh: simplify calculating grid edge loops |
Revision f9dff86 by Campbell Barton November 18, 2015, 10:41 (GMT) |
Correct recent commit |
Revision 3555ef1 by Campbell Barton November 18, 2015, 01:23 (GMT) |
RNA: reuse axis enum |
Revision a374ff1 by Campbell Barton November 18, 2015, 01:22 (GMT) |
Cleanup: editor api naming - use ED_ prefix for api calls - use ED_*_select_pick for mouse selection (was already done in parts) |
Revision eab0063 by Campbell Barton November 18, 2015, 00:09 (GMT) |
Fix mixup w/ wmOperator/BMOperator flag |
Revision 22931f2 by Campbell Barton November 17, 2015, 23:52 (GMT) |
BMesh: symmetry aware decimate Support for decimating while maintaining symmetry on a single axis. |
Revision d6f9ba7 by Campbell Barton November 17, 2015, 23:51 (GMT) |
KDTree: add BLI_kdtree_range_search_cb This performs a range search on the kdtree, running a callback instead of allocating an array. Allows the caller to perform extra checks in the case of overlap, avoids redundant array allocations, since caller can handle matches. |
Revision 1dc1e9e by Campbell Barton November 17, 2015, 21:48 (GMT) |
Cleanup: kdtree: use sq suffix for squared dist |
Revision 18c4f1a by Campbell Barton November 17, 2015, 21:42 (GMT) |
KDTree: store node references as ints (were pointers) |
Revision a189e54 by Bastien Montagne November 17, 2015, 20:50 (GMT) |
Fix for previous own commit (logical error - I hate bash). |
Revision f08ab30 by Bastien Montagne November 17, 2015, 19:38 (GMT) |
Install_deps.sh: More attempt to fix building OSL on newer distro. Now it looks like our version of OSL is not compatible with OIIO 1.5... sigh... |
Revision 41d7e29 by Bastien Montagne November 17, 2015, 13:31 (GMT) |
Fix (unreported) install_deps.sh --force-openexr option not working. |
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