Revision 45cae17 by Sergey Sharybin November 13, 2015, 06:05 (GMT) |
Fix T46757: Blender Close when try to render an Animation Was a missing NULL-pointer check in recent frameserver commit. |
Revision a7ac594 by Campbell Barton November 12, 2015, 20:48 (GMT) |
Cleanup: rename line to segments, avoids confusion Differentiate between lines and segments. |
Revision 930771d by Campbell Barton November 12, 2015, 19:35 (GMT) |
Fix T46749: Texture paint & shadeless mode fails Using shadeless did nothing in texture-paint mode. (regression in 2.76) |
Revision bd9005e by Campbell Barton November 12, 2015, 16:29 (GMT) |
Frame Server: use main render loop Avoid duplicate checks/updates when the frameserver is used. |
Revision 63f2f82 by Sergey Sharybin November 12, 2015, 15:29 (GMT) |
Fix T46641: Bicubic transform on ID channel is not bicubic Better support of bicubic sampling of ID mask output. The idea is to generate ID mask into a temporary buffer which is then being interpolated using current sampling method. This works fine for upscaling or rotating the ID mask but does not work for scaling down. This is much-much bigger problem of the compositor design and can't really be solved currently. Same will happen with other nodes like blur for example. Reviewers: campbellbarton Subscribers: ania Differential Revision: https://developer.blender.org/D1612 |
Revision 03e8202 by Sergey Sharybin November 12, 2015, 15:19 (GMT) |
Fix T46320: New Depsgraph: Auto-IK doesn't work The issue is caused by transform tool temporary affecting on the pose constraints, which actually changes the way how pose is to be evaluated. This isn't ideal patch from the performance point of view, but only limited to the new depsgraph, so we've got some time to work on partial graph updates. |
Revision 8ef68bf by Sergey Sharybin November 12, 2015, 14:31 (GMT) |
Fix T46729: Render result different between animated and still renders The issue was in fact a feedback loop between render database init which needs to know which render layers to initialize and scene update for newframe which needs to know which layers to update. Worked around by updating scene animation before render database initialization which isn't really ideal, but doesn't really have much better alternative. |
Revision 19cdcea by Sergey Sharybin November 12, 2015, 14:19 (GMT) |
Fix T46748: OpenEXR output different when frame saved with F3 vs. in an animation The issue was caused by the image save operator ignoring Z-Buf if the input buffer due to the way how IMB_dupImBuf() worked. There's no reason to to ignore z-buf on imbuf duplication, it only asks for issues in the future. |
Revision 46f452e by Campbell Barton November 12, 2015, 13:03 (GMT) |
Fix error cutting node links Accessing theme from outside drawing code isn't reliable, pass space-type. |
Revision 833ef0c by Campbell Barton November 12, 2015, 11:58 (GMT) |
Transform input: don't change initial cursor value Store previous coords in cursor data instead. |
Revision 2d96666 by Campbell Barton November 12, 2015, 10:52 (GMT) |
Fix for factory settings loading without UI When load-ui was disabled, resetting factory settings kept existing UI too. |
Revision 6cbccdd by Campbell Barton November 12, 2015, 07:54 (GMT) |
Cleanup: unused defines |
Revision 6050572 by Campbell Barton November 12, 2015, 07:54 (GMT) |
Correct error in own matrix normalize commit |
Revision d75bca1 by Bastien Montagne November 11, 2015, 19:21 (GMT) |
Cleanup: replace more direct id->us handling by calls to BKE_library API. |
Revision d74fa9c by Bastien Montagne November 11, 2015, 18:52 (GMT) |
Cleanup: readfile.c: use id_us_ensure_real() instead of own custom 'at least one user' handling. Note that in master this is mere cleanup, which shall not change much things (aside from FAKE_USER now being taken into account here too), and mostly makes things more consistent, but in id-remap branch this becomes mandatory due to better handling of this ugly 'ensure_real' stuff re user count. |
Revision 9cff20e by Campbell Barton November 11, 2015, 18:51 (GMT) |
Correct assert in own last commit |
Revision 137ca0b by Campbell Barton November 11, 2015, 15:21 (GMT) |
Fix T46741: Transform ignores constraint space Calling transform operator from Python didn't apply the constraints space. |
Revision 9d18e46 by Bastien Montagne November 11, 2015, 15:14 (GMT) |
And another fix to psys ID handling - ParticleSystem->part **is** user counted! |
Revision 256f091 by Bastien Montagne November 11, 2015, 13:59 (GMT) |
Fix (unreported) foreach ID looper going over some psys' IDs twice... |
Revision 7b96f02 by Campbell Barton November 11, 2015, 13:25 (GMT) |
OpenGL Render: Support full-sample Anti-Aliasing This brings back old (slower), higher quality method. Useful since graphics cards often use a faster MSAA which only oversamples edges. |
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