Revision 145298e by Campbell Barton November 11, 2015, 12:07 (GMT) |
Cleanup: GL Render (simplify internal logic) Reduce code-paths so improvements to 3D view render apply to sequencer too. |
Revision 497c35a by Campbell Barton November 11, 2015, 11:57 (GMT) |
CMake: don't overwrite C/C++ flags for MSVC Wasn't possible to define custom build flags. This does change some of the build flags, as far as we can tell they aren't important (see D1615). |
Revision fa95971 by Bastien Montagne November 11, 2015, 11:28 (GMT) |
Free libraries last, and not first - most datablocks may have link to those... |
Revision a9df76b by Bastien Montagne November 11, 2015, 10:46 (GMT) |
Fix (unreported) potential crash: ParticleSystem->part shall never be NULL. |
Revision 69674f3 by Campbell Barton November 11, 2015, 08:07 (GMT) |
Fix T46694: UVLoop incorrectly copied flag Error in copying customdata flag lead to pin being randomly enabled. |
Revision 8c84a18 by Bastien Montagne November 10, 2015, 19:35 (GMT) |
Cleanup: use func definitions for wm/notifiers/editors ID callbacks. |
Revision 78836c0 by Campbell Barton November 10, 2015, 17:46 (GMT) |
Fix T46743: Crash w/ limit rotation constraint Using axis-angle + limit rotations 'Transform' option was crashing. |
Revision 3c1b00e by Campbell Barton November 10, 2015, 17:14 (GMT) |
Docs: create link pointing to latest API docs |
Revision 8323e9f by Bastien Montagne November 10, 2015, 16:29 (GMT) |
Cleanup: make readfile.c also use ID_FAKE_USERS. |
Revision 8d9c7e6 by Campbell Barton November 10, 2015, 16:18 (GMT) |
Correct order-of-freeing error from last commit |
Revision d9c89f1 by Bastien Montagne November 10, 2015, 15:21 (GMT) |
Cleanup: ID usercount: moar checks and factorization. No change in behavior expected. |
Revision 3b38fd6 by Campbell Barton November 10, 2015, 15:05 (GMT) |
Fix T46720: Crash applying subsurf modifier Freeing a modifier that had data in the derived mesh could crash (applying or removing). |
Revision 0024306 by Campbell Barton November 10, 2015, 13:58 (GMT) |
Fix T46711: view3d UI limits not scaled w/ scene With the scene scale set to 0.001, buttons were clamped to 10m. |
Revision c23179f by Bastien Montagne November 10, 2015, 13:50 (GMT) |
Cleanup: minor deduplicate of code. |
Revision 3dbc123 by Sybren A. Stüvel November 10, 2015, 12:39 (GMT) |
BGE: allow setting velocity to zero in a motion actuator. The motion actuator goes out of its way to prevent setting zero velocities, which should actually be supported. This patch just works around it as a first test. We should investigate whether the flags `m_bitLocalFlag.ZeroLinearVelocity` and `m_bitLocalFlag.ZeroAngularVelocity` are actually needed/desired at all. One of the issues that's already visible with this simple change, is that objects aren't actually frozen but still move a little bit; see test with {F241908}. Reviewers: lordloki, hg1, moguri, panzergame Reviewed By: lordloki, panzergame Differential Revision: https://developer.blender.org/D1545 |
Revision 7bb16a5 by Bastien Montagne November 10, 2015, 09:38 (GMT) |
Fix (unreported) broken background mode of Blender (due to OSD cleanup called also in background mode). |
Revision 738bc30 by Campbell Barton November 10, 2015, 09:27 (GMT) |
Fix T46738: Crash adding hook to linked mesh dupli |
Revision e26a0c5 by Sergey Sharybin November 10, 2015, 09:09 (GMT) |
Fix compilation error with IME enabled after recent changes |
Revision 22c3d2e by Bastien Montagne November 10, 2015, 08:27 (GMT) |
"Fix" assert in new UI align code. Looks like UI code can produce widgets with same left/top positions (in very narrow space case). Not nice, but we do not really care, UI becomes unusable way before we reach that point anyway. |
Revision 54a04ef by Sergey Sharybin November 10, 2015, 08:00 (GMT) |
Prevent non-button space used as a SPACE_BUTS from template_preview |
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