Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 11, 2015, 12:07 (GMT)
Cleanup: GL Render (simplify internal logic)

Reduce code-paths so improvements to 3D view render apply to sequencer too.
November 11, 2015, 11:57 (GMT)
CMake: don't overwrite C/C++ flags for MSVC

Wasn't possible to define custom build flags.

This does change some of the build flags,
as far as we can tell they aren't important (see D1615).
November 11, 2015, 11:28 (GMT)
Free libraries last, and not first - most datablocks may have link to those...
November 11, 2015, 10:46 (GMT)
Fix (unreported) potential crash: ParticleSystem->part shall never be NULL.
November 11, 2015, 08:07 (GMT)
Fix T46694: UVLoop incorrectly copied flag

Error in copying customdata flag lead to pin being randomly enabled.
November 10, 2015, 19:35 (GMT)
Cleanup: use func definitions for wm/notifiers/editors ID callbacks.
November 10, 2015, 17:46 (GMT)
Fix T46743: Crash w/ limit rotation constraint

Using axis-angle + limit rotations 'Transform' option was crashing.
November 10, 2015, 17:14 (GMT)
Docs: create link pointing to latest API docs
November 10, 2015, 16:29 (GMT)
Cleanup: make readfile.c also use ID_FAKE_USERS.
November 10, 2015, 16:18 (GMT)
Correct order-of-freeing error from last commit
November 10, 2015, 15:21 (GMT)
Cleanup: ID usercount: moar checks and factorization. No change in behavior expected.
November 10, 2015, 15:05 (GMT)
Fix T46720: Crash applying subsurf modifier

Freeing a modifier that had data in the derived mesh could crash
(applying or removing).
November 10, 2015, 13:58 (GMT)
Fix T46711: view3d UI limits not scaled w/ scene

With the scene scale set to 0.001, buttons were clamped to 10m.
November 10, 2015, 13:50 (GMT)
Cleanup: minor deduplicate of code.
November 10, 2015, 12:39 (GMT)
BGE: allow setting velocity to zero in a motion actuator.

The motion actuator goes out of its way to prevent setting zero velocities,
which should actually be supported. This patch just works around it as a
first test. We should investigate whether the flags
`m_bitLocalFlag.ZeroLinearVelocity` and `m_bitLocalFlag.ZeroAngularVelocity`
are actually needed/desired at all.

One of the issues that's already visible with this simple change, is
that objects aren't actually frozen but still move a little bit; see
test with {F241908}.

Reviewers: lordloki, hg1, moguri, panzergame

Reviewed By: lordloki, panzergame

Differential Revision: https://developer.blender.org/D1545
November 10, 2015, 09:38 (GMT)
Fix (unreported) broken background mode of Blender (due to OSD cleanup called also in background mode).
November 10, 2015, 09:27 (GMT)
Fix T46738: Crash adding hook to linked mesh dupli
November 10, 2015, 09:09 (GMT)
Fix compilation error with IME enabled after recent changes
November 10, 2015, 08:27 (GMT)
"Fix" assert in new UI align code.

Looks like UI code can produce widgets with same left/top positions (in very narrow space case).
Not nice, but we do not really care, UI becomes unusable way before we reach that point anyway.
November 10, 2015, 08:00 (GMT)
Prevent non-button space used as a SPACE_BUTS from template_preview
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021