Revision f10db73 by Porteries Tristan October 28, 2015, 14:13 (GMT) |
BGE: Fix T45945: Action bouncing. Bug introduced in 583fa7d1e, KX_GameObject.setActionFrame can make BL_Action::m_starttime negative. But in BL_Action::Update m_starttime is set to the current time if it's negative. To fix it we use a boolean BL_Action::m_initializedTime to know if we should initialize the time in BL_Action::Update, it's more stable than comparing times. Tested with bug task T45945 and T32054, with an extra patch about to fix suspend resume scene issues with actions : D1569 |
Revision 0e76c52 by Sergey Sharybin October 28, 2015, 12:33 (GMT) |
Cycles: Fix compilation error with MSVC |
Revision e0c6098 by Campbell Barton October 28, 2015, 12:31 (GMT) |
Transform: Replace t->imval w/ t->mouse.imval Initial mouse position was saved in two different places D1588 by @mauge |
Revision d1e18c3 by Campbell Barton October 28, 2015, 12:30 (GMT) |
Docs: support alternate binary path for PyAPI |
Revision 5196da4 by Campbell Barton October 28, 2015, 12:30 (GMT) |
Cleanup: warning/style |
Revision fd8c3fe by Antonis Ryakiotakis October 28, 2015, 10:51 (GMT) |
Follow up to previous commit, proper fix for T46284, incorrect Texture shading in Texture paint mode and cycles |
Revision e3d882b by Antonis Ryakiotakis October 28, 2015, 10:36 (GMT) |
Revert "Fix T46284: Texture paint, wrong shading mode" Should fix T46616 but will reintroduce T46284. The second, original bug needs different handling This reverts commit 904db487a7b14c31282fe0284612159a836657cd. |
October 28, 2015, 01:04 (GMT) |
BGE: Fix T46557: Empty collision bounds option with character physics - Fix in rna_object.c rna_GameObjectSettings_physics_type_set->The collision bounds type can't be empty for character physics - Add do_version for the .blends already saved with collision bounds option empty (characters) Reviewers: campbellbarton, panzergame, lordloki Reviewed By: panzergame, lordloki Subscribers: lordloki Projects: #game_engine Maniphest Tasks: T46557 Differential Revision: https://developer.blender.org/D1576 |
Revision 9eb7eb5 by Jorge Bernal October 28, 2015, 00:22 (GMT) |
BGE: Fix T44448: LOD will display wrong LOD level object if zoomed out then in Current object distance hasn't to be cached. |
Revision fd14879 by Sergey Sharybin October 27, 2015, 23:10 (GMT) |
Fix T46471: Sculpt strokes doesn't mark file as modified |
Revision 16796c2 by Sergey Sharybin October 27, 2015, 21:43 (GMT) |
Buldbot: Disable 32bit kernels Currently disable all of them, in practice i think way to go should be: - Disable Experimental kernels on 32 bit, build up to sm_35 - Later we can drop all 32bit kernels, but try to keep at least one release with some of the kernels (they'll cover 99% of users anyway) Before doing any changes we should surely communicate such a changes before we apply them. |
Revision b909dfd by Sergey Sharybin October 27, 2015, 21:43 (GMT) |
Cycles: Expose user-defined shutter curve to the interface Shutter curve now can be controlled using curve mapping widget in the motion blur panel in Render buttons. Only mapping from 0..1 by x axis are allowed, Y values will be normalized to fill in 0..1 space as well automatically. Y values of 0 means fully closed shutter, Y values of 1 means fully opened shutter. Default mapping is set to old behavior when shutter opens and closes instantly. This shutter mapping curve could easily be used by any other render engine by accessing scene.render.motion_blur_shutter_curve. Reviewers: #cycles, brecht, juicyfruit, campbellbarton Differential Revision: https://developer.blender.org/D1585 |
Revision 6a529e1 by Sergey Sharybin October 27, 2015, 21:43 (GMT) |
Cycles: Support user-defined shutter curve Previously shutter was instantly opening, staying opened for the shutter time period of time and then instantly closing. This isn't quite how real cameras are working, where shutter is opening with some curve. Now it is possible to define user curve for how much shutter is opened across the sampling period of time. This could be used for example to make motion blur trails softer. |
Revision c07c066 by Sergey Sharybin October 27, 2015, 21:43 (GMT) |
Cycles: Use new CDF evaluation utility for the pixel filter Filter table should stay exactly the same, no changes in the render results are expected at all. |
Revision 548ef2d by Sergey Sharybin October 27, 2015, 21:43 (GMT) |
Cycles: Add utility functions to evaluate CDF of a given functor |
Revision 868717e by Sergey Sharybin October 27, 2015, 21:43 (GMT) |
Support symmetrical curve mapping presets Previously curve mapping was always setting to only a single slope which then was symmetrizied by a tools (such as brush or compositing). With this change it's possible to set curve to symmetrical slopes as a part of preset. |
Revision 4f6b01c by Sergey Sharybin October 27, 2015, 21:43 (GMT) |
Fix curve mapping linear preset not setting handle type correctly |
Revision 25b99b1 by Martijn Berger October 27, 2015, 21:11 (GMT) |
Fix makesrna generated C++ header have consistent whitespace for strings. |
Revision 68f677e by Brecht Van Lommel October 27, 2015, 19:06 (GMT) |
Fix OS X user preferences open crash when changing virtual pixel size. The separate window state setting caused a crash due to doing live resize code redrawing a window that has not yet been fully initialized. |
Revision 1617f3e by Campbell Barton October 27, 2015, 16:14 (GMT) |
Docs: callback comments |
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