Revision 0d54aa9 by Sergey Sharybin October 22, 2015, 15:34 (GMT) |
Fix T46521: Python: bvh.ray_cast doesn't find a plane facing in the other direction under certain circumstances The issue was caused by wrong sign check. It originally came from more optimized Cycles code where because of other reasons it wasn't visible yet. But in fact it should be solved there as well. |
Revision 9a6a3f5 by Campbell Barton October 22, 2015, 14:40 (GMT) |
Fix T46569: Crash w/ mask & locked-track enabled |
Revision e6c943c by Campbell Barton October 22, 2015, 14:20 (GMT) |
Cleanup: remove script ID-types Unused since 2.4x and unlikely to be reintroduced as ID-types. |
Revision e7cd64d by Campbell Barton October 22, 2015, 07:42 (GMT) |
Fix T46561: Crash in outliner delete hierarchy When children & parents were selected in the outliner, it attempted to free the the object twice. |
Revision c6d98fa by Campbell Barton October 22, 2015, 06:25 (GMT) |
Fix T46565: Movie render crash w/o permissions Rendering to a path that didn't have write permissions would crash. Also fix error where `G.is_rendering` was left set when rendering failed. |
Revision 85072eb by Porteries Tristan October 21, 2015, 20:28 (GMT) |
BGE: Cleanup ConvertMaterial function. - cleanup spaces; - add braces; - remove indendation around operator. |
Revision c272017 by Bastien Montagne October 21, 2015, 18:06 (GMT) |
Fix T46524: Use Alpha (Straight/Premultiply) option missing in 2.76, part II. Different issue actually, here RAWTGA was simply forgotten in the alpha-capable formats... |
Revision 729e965 by Porteries Tristan October 21, 2015, 10:15 (GMT) |
BGE: Fix physics meshes conversion with modifiers. Previously meshes with modifiers were considerate as empty (no polys). |
Revision 6bc0076 by Bastien Montagne October 20, 2015, 18:08 (GMT) |
Usual i18n tweaks & fixes... |
Revision e96411a by Campbell Barton October 20, 2015, 16:07 (GMT) |
Fix T46544: Can't unpack generated image |
Revision 24cc885 by Campbell Barton October 20, 2015, 15:26 (GMT) |
RNA: Change behavior of Image.save() Previously it would save packed file(s), which would ignore the image.filepath, making it impossible to set the destination. Add image.packed_files[...].save() so you can save packed files if its needed. |
Revision af23b09 by Campbell Barton October 20, 2015, 13:16 (GMT) |
Fix T46496: GL Render fails w/ Anti-Aliasing Needed to check if scaled-multisample-blit is supported. |
Revision e591618 by Bastien Montagne October 20, 2015, 12:44 (GMT) |
First step to handle missing libs/datablocks when reading a file. Idea is, instead of ignoring completely missing linked datablocks, to create void placeholders for them. That way, you can work on your file, save it, and find again your missing data once lib becomes available again. Or you can edit missing lib's path (in Outliner), save and reload the file, and you are done. Also, Outliner now shows broken libraries (and placeholders) with a 'broken lib' icon. Future plans are also to be able to relocate missing libs and reload them at runtime. Code notes: - Placeholder ID is just a regular datablock of same type as expected linked one, with 'default' data, and a LIB_MISSING bitflag set. - To allow creation of such datablocks, creation of datablocks in BKE was split in two step: + Allocation of memory itself. + Setting of all internal data to default values. See also the design task (T43351). Reviewed by @campbellbarton, thanks a bunch! Differential Revision: https://developer.blender.org/D1394 |
Revision dcb56d7 by Bastien Montagne October 20, 2015, 12:44 (GMT) |
BLI: add new 'memory_utils' module with func checking a whole memory chunk is filled of zero, and an helper to ensure all memory of a given structure passed a given member is filled of zero. |
Revision f08dad0 by Campbell Barton October 20, 2015, 06:38 (GMT) |
Minor edits to sytem-info script - list script paths on their own line. - use title util function. |
Revision 8bcc68b by Campbell Barton October 20, 2015, 04:42 (GMT) |
Add operator to close a window Useful for Python scripts, which could duplicate but not close windows. |
Revision 0173116 by Dalai Felinto October 20, 2015, 03:15 (GMT) |
New function to draw offscreen, and related API changes This expose the capability of handling offscreen drawing. The initial support lays the barebones for addons to work with framebuffer objects and implement 3d viewport offscreen drawing. This can be used by script writers to make fisheye lens preview, head mounted display support, ... The complete documentation is here: http://www.blender.org/api/blender_python_api_2_76_1/gpu.offscreen.html Review and many changes by Campbell Barton (thank you :) https://developer.blender.org/D1533 |
Revision 70dfb61 by Campbell Barton October 20, 2015, 03:06 (GMT) |
Cleanup: remove _POSIX_C_SOURCE undefine |
Revision ed7c7a0 by Porteries Tristan October 19, 2015, 18:28 (GMT) |
BGE: Cleanup BL_Action Remove initialization of m_endtime : fix compile about previous BL_Action cleanup. |
Revision 2c369b1 by Porteries Tristan October 19, 2015, 18:27 (GMT) |
BGE: Cleanup BL_Action. - Rename m_localtime to m_localframe to avoid ambiguity : it's a count for the actual action frame, not time. - Delete m_end : it's unused. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021