Revision b26eb47 by Sergey Sharybin August 3, 2015, 13:27 (GMT) |
OpenSubdiv: Corrections to GLSL version Was own mistake in the last minute fixes, now matcaps should work just fine. |
Revision 9036fa6 by Campbell Barton August 3, 2015, 13:18 (GMT) |
Fix buffer overrun lofting nurbs |
Revision 1d54953 by Campbell Barton August 3, 2015, 13:06 (GMT) |
Fix own mistake in curve refactor |
Revision 8d945bf by Sergey Sharybin August 3, 2015, 12:50 (GMT) |
OpenSubdiv: More proper loop for UV map evaluation on CPU This is just updating code from our side, actual evaluation is still disabled because it doesn't support face farying data evaluation. |
Revision 3a9897f by Sergey Sharybin August 3, 2015, 12:33 (GMT) |
OpenSubdiv: Fix crash caused by applying subsurf on non-mesh object |
Revision 3aa2dd7 by Sergey Sharybin August 3, 2015, 12:27 (GMT) |
OpenSubdiv: Correction to vert edge/face orientation code non-manifold case didn't start ordering from the correct edge. |
Revision 60c8cdf by Sergey Sharybin August 3, 2015, 12:27 (GMT) |
OpenSubdiv: Switch CPU evaluator to use uniform refinement This way the result matches GPU viewport and becomes really close to out legacy subsurf code. |
Revision 4bf26fd by Sergey Sharybin August 3, 2015, 12:27 (GMT) |
OpenSubdiv: Mark non-manifold verts as sharp |
Revision 11ad18c by Sergey Sharybin August 3, 2015, 12:27 (GMT) |
OpenSubdiv: Disable topology check happening from OpenSubdiv side This check doesn't handle multiple non-manifolds cases which is rather really annoying currently. |
Revision dd1e7f1 by Sergey Sharybin August 3, 2015, 12:27 (GMT) |
OpenSubdiv: Work on better vert edge/face orientation code Previous version of code didn't handle cases like hourglass connectivity with loose edge. The new code is supposed to handle all this cases. |
Revision c2c4e02 by Campbell Barton August 3, 2015, 10:47 (GMT) |
Fix T45620: Coplanar faces w/ flipped normals not selected |
Revision 1b8afac by Campbell Barton August 3, 2015, 10:47 (GMT) |
Cleanup: remove redundant normalize |
Revision 230d93a by Martijn Berger August 3, 2015, 10:20 (GMT) |
Fix bgl so that get-methods that take a string use strings instead of bgl buffer objects again |
Revision 42d65ef by Campbell Barton August 3, 2015, 10:00 (GMT) |
Add bool parser for PyArg_ParseTuple Use for mathutils.bvhtree |
Revision 0f690e2 by Campbell Barton August 3, 2015, 07:44 (GMT) |
Fix T45625: Unpredictable grid fill Detect when there are < 3 corners & automatically calculating the span isn't useful. |
Revision 1dd4e93 by Campbell Barton August 3, 2015, 06:14 (GMT) |
Fix grid-fill offset option Wasn't applied relative to the active vertex. |
Revision 88d6390 by Campbell Barton August 3, 2015, 04:01 (GMT) |
Revision 00857be by Kévin Dietrich August 2, 2015, 21:46 (GMT) |
Fix T45649: Adding Point Density Texture to World Color Crashes Blender. Crash was caused by missing field in NodeShaderTexPointDensity. Committed with @dingto blessings. |
Revision e896f4e by Julian Eisel August 2, 2015, 13:42 (GMT) |
Use auto-offset after adding node from search menu as well |
Revision 93d1acf by Campbell Barton August 2, 2015, 13:36 (GMT) |
correct ifdef |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021