Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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August 3, 2015, 13:27 (GMT)
OpenSubdiv: Corrections to GLSL version

Was own mistake in the last minute fixes, now matcaps should
work just fine.
August 3, 2015, 13:18 (GMT)
Fix buffer overrun lofting nurbs
August 3, 2015, 13:06 (GMT)
Fix own mistake in curve refactor
August 3, 2015, 12:50 (GMT)
OpenSubdiv: More proper loop for UV map evaluation on CPU

This is just updating code from our side, actual evaluation is still
disabled because it doesn't support face farying data evaluation.
August 3, 2015, 12:33 (GMT)
OpenSubdiv: Fix crash caused by applying subsurf on non-mesh object
August 3, 2015, 12:27 (GMT)
OpenSubdiv: Correction to vert edge/face orientation code

non-manifold case didn't start ordering from the correct edge.
August 3, 2015, 12:27 (GMT)
OpenSubdiv: Switch CPU evaluator to use uniform refinement

This way the result matches GPU viewport and becomes really close to out
legacy subsurf code.
August 3, 2015, 12:27 (GMT)
OpenSubdiv: Mark non-manifold verts as sharp
August 3, 2015, 12:27 (GMT)
OpenSubdiv: Disable topology check happening from OpenSubdiv side

This check doesn't handle multiple non-manifolds cases which is rather
really annoying currently.
August 3, 2015, 12:27 (GMT)
OpenSubdiv: Work on better vert edge/face orientation code

Previous version of code didn't handle cases like hourglass connectivity
with loose edge. The new code is supposed to handle all this cases.
August 3, 2015, 10:47 (GMT)
Fix T45620: Coplanar faces w/ flipped normals not selected
August 3, 2015, 10:47 (GMT)
Cleanup: remove redundant normalize
August 3, 2015, 10:20 (GMT)
Fix bgl so that get-methods that take a string use strings instead of bgl buffer objects again
August 3, 2015, 10:00 (GMT)
Add bool parser for PyArg_ParseTuple

Use for mathutils.bvhtree
August 3, 2015, 07:44 (GMT)
Fix T45625: Unpredictable grid fill

Detect when there are < 3 corners & automatically calculating the span isn't useful.
August 3, 2015, 06:14 (GMT)
Fix grid-fill offset option

Wasn't applied relative to the active vertex.
August 3, 2015, 04:01 (GMT)
Fix T45644: bpy.utils.smpte_from_frame drops frame

D1444 by @lichtwerk, with minor fix & docstring updates
August 2, 2015, 21:46 (GMT)
Fix T45649: Adding Point Density Texture to World Color Crashes Blender.

Crash was caused by missing field in NodeShaderTexPointDensity.

Committed with @dingto blessings.
Revision e896f4e by Julian Eisel
August 2, 2015, 13:42 (GMT)
Use auto-offset after adding node from search menu as well
August 2, 2015, 13:36 (GMT)
correct ifdef
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021