Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 26, 2015, 15:50 (GMT)
Fix crash on undoing after 8690ea6

Forgot to clear the mutex when reloading the scene.
June 26, 2015, 15:40 (GMT)
Make code compile with GPU_DEBUG
June 26, 2015, 12:47 (GMT)
Fix T45199 crash when editing material nodes.

Issue is data race between preview job and GPU nodetree evaluation when
localizing the nodetree. Data race happens due to localizations doing
overrides on original nodes' new_node variable.

Solution here could probably be to use a hash for mapping of old to new
nodes but will prefer simple brute force lock for now.
June 26, 2015, 06:21 (GMT)
Cleanup: transform center

store global center in transform struct,
some code was calculating all the time, this is useful to keep available.
June 26, 2015, 05:45 (GMT)
Cleanup: transform aspect

Transform code had duplicate aspect checking,
now store aspect in TransInfo.aspect for reuse.
June 25, 2015, 18:10 (GMT)
Revert "Fix off by one error in display of start/end frame in sequencer."

This reverts commit 0e02ad8b6495b2755598a24b487041a3ed8e0116.

Initial commit was done so visual result fits with animation cursor
in timeline but this makes it so it looks like one extra frame is
rendered. Other idea would be to render one less frame for sequencer
but this is not so nice either. Generally here's no way to be
fully consistent here, but at least let's be workflow-consistent
June 25, 2015, 17:49 (GMT)
Fix T45191 Speed strip behaviour not easy to predict.

Code here calculated speed based on underlying strip start position,
which was not really visible, making prediction of the result really
difficult. Things here are simple: As long as the strip exists,
manipulate the current frame by the provided factor.
June 25, 2015, 16:21 (GMT)
Fix T45190 effect muting does not restore original sequencer display.
June 25, 2015, 12:11 (GMT)
Correct error in recent refactor

Closed loops missed last line
June 25, 2015, 11:06 (GMT)
Select flush was missing in delete edge-loop
June 25, 2015, 08:44 (GMT)
splash fix, previous had color conversion error
June 25, 2015, 06:17 (GMT)
Weight Paint: replace Blend with Smooth tool

Improved behavior

- can smooth # iterations
- option to expand/contract weights
- optionally mix with all/selected/unselected
June 25, 2015, 06:17 (GMT)
API calls for converting weights to float array
June 24, 2015, 22:32 (GMT)
Cleanup: generalize weight paint poll function
June 24, 2015, 20:34 (GMT)
BGE: Missing dot in 2d filter actuator documentation.
June 24, 2015, 13:31 (GMT)
BGE: Fix 2dfilter actuator mode constants.
June 24, 2015, 11:03 (GMT)
BGE: Fix color used as background in VideoTexture.

Now we use color converted (if we do a color management) by the setter for background color in VideoTexture (ImageRender & ImageMirror).

Reviewers:panzergame
June 24, 2015, 10:42 (GMT)
WeightPaint Blend: don't stack mem for dverts

Bad assumption since this could be a large list
June 24, 2015, 08:42 (GMT)
Cleanup: warnings
June 24, 2015, 01:21 (GMT)
Fix edge/vert slide UV-correct, small face error

Decrease epsilon to prevent flickering with small faces.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021