Revision c58b5ac by Antonis Ryakiotakis June 26, 2015, 15:50 (GMT) |
Revision 79c1067 by Antonis Ryakiotakis June 26, 2015, 15:40 (GMT) |
Make code compile with GPU_DEBUG |
Revision 8690ea6 by Antonis Ryakiotakis June 26, 2015, 12:47 (GMT) |
Fix T45199 crash when editing material nodes. Issue is data race between preview job and GPU nodetree evaluation when localizing the nodetree. Data race happens due to localizations doing overrides on original nodes' new_node variable. Solution here could probably be to use a hash for mapping of old to new nodes but will prefer simple brute force lock for now. |
Revision 09e89f0 by Campbell Barton June 26, 2015, 06:21 (GMT) |
Cleanup: transform center store global center in transform struct, some code was calculating all the time, this is useful to keep available. |
Revision c742551 by Campbell Barton June 26, 2015, 05:45 (GMT) |
Cleanup: transform aspect Transform code had duplicate aspect checking, now store aspect in TransInfo.aspect for reuse. |
Revision 2cdcb1c by Antonis Ryakiotakis June 25, 2015, 18:10 (GMT) |
Revert "Fix off by one error in display of start/end frame in sequencer." This reverts commit 0e02ad8b6495b2755598a24b487041a3ed8e0116. Initial commit was done so visual result fits with animation cursor in timeline but this makes it so it looks like one extra frame is rendered. Other idea would be to render one less frame for sequencer but this is not so nice either. Generally here's no way to be fully consistent here, but at least let's be workflow-consistent |
Revision 0e83b08 by Antonis Ryakiotakis June 25, 2015, 17:49 (GMT) |
Fix T45191 Speed strip behaviour not easy to predict. Code here calculated speed based on underlying strip start position, which was not really visible, making prediction of the result really difficult. Things here are simple: As long as the strip exists, manipulate the current frame by the provided factor. |
Revision 284d294 by Antonis Ryakiotakis June 25, 2015, 16:21 (GMT) |
Fix T45190 effect muting does not restore original sequencer display. |
Revision c0ea309 by Campbell Barton June 25, 2015, 12:11 (GMT) |
Correct error in recent refactor Closed loops missed last line |
Revision ef57051 by Campbell Barton June 25, 2015, 11:06 (GMT) |
Select flush was missing in delete edge-loop |
Revision 8e95303 by Campbell Barton June 25, 2015, 08:44 (GMT) |
splash fix, previous had color conversion error |
Revision c402057 by Campbell Barton June 25, 2015, 06:17 (GMT) |
Weight Paint: replace Blend with Smooth tool Improved behavior - can smooth # iterations - option to expand/contract weights - optionally mix with all/selected/unselected |
Revision ba98e61 by Campbell Barton June 25, 2015, 06:17 (GMT) |
API calls for converting weights to float array |
Revision 42314b3 by Campbell Barton June 24, 2015, 22:32 (GMT) |
Cleanup: generalize weight paint poll function |
June 24, 2015, 20:34 (GMT) |
BGE: Missing dot in 2d filter actuator documentation. |
June 24, 2015, 13:31 (GMT) |
BGE: Fix 2dfilter actuator mode constants. |
June 24, 2015, 11:03 (GMT) |
BGE: Fix color used as background in VideoTexture. Now we use color converted (if we do a color management) by the setter for background color in VideoTexture (ImageRender & ImageMirror). Reviewers:panzergame |
Revision 1676fcd by Campbell Barton June 24, 2015, 10:42 (GMT) |
WeightPaint Blend: don't stack mem for dverts Bad assumption since this could be a large list |
Revision c40759e by Campbell Barton June 24, 2015, 08:42 (GMT) |
Cleanup: warnings |
Revision a09af2d by Campbell Barton June 24, 2015, 01:21 (GMT) |
Fix edge/vert slide UV-correct, small face error Decrease epsilon to prevent flickering with small faces. |
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