Revision d841b75 by Campbell Barton April 14, 2015, 05:27 (GMT) |
BMesh: avoid redundant face-exists check (dyntopo) |
Revision 6fb0563 by Campbell Barton April 14, 2015, 05:27 (GMT) |
BMesh: optimize BM_face_exists Avoid flagging/clearing flags, just walk over the face until a mismatch is found. |
Revision c448196 by Campbell Barton April 14, 2015, 00:34 (GMT) |
Cleanup: warnings |
Revision af2f472 by Campbell Barton April 14, 2015, 00:34 (GMT) |
Cleanup: don't use single sets for comparisons |
Revision 2bceb3a by Dalai Felinto April 13, 2015, 22:56 (GMT) |
Fix for *harmless* T44342 Error when saving multilayer EXR This was introduced with multiview, and it was an oversight on my end. There is no error, we simply was never returning True |
Revision 54c18d4 by Antonis Ryakiotakis April 13, 2015, 21:58 (GMT) |
Fix T44362 no easy way to repeatedly duplicate keyframes in action editors. Reporter used a hacky work-around by placing cursor at end of keyframe range and doing ctrl-C ctrl-V repeatedly. This was working on 2.73 but not anymore since the old selection is not kept. Much better is to have duplication operator be repeatable. This commit takes care of that. |
Revision 27ded01 by Mike Erwin April 13, 2015, 20:56 (GMT) |
cleanup: style to match my earlier commit in temp_viewport_fx_merge branch https://developer.blender.org/rBc3f3b958dc0b plus more no functional changes |
Revision 057c7c6 by Bastien Montagne April 13, 2015, 19:00 (GMT) |
Cleanup: do not use _reportf() when not doing any string formating! Also usual minor i18n messages stuff... |
Revision 86fe894 by Julian Eisel April 13, 2015, 18:31 (GMT) |
Moar precision for Color Stop position slider in Color Ramps Normal dragging now uses a precision of 0.01 instead of 0.1, shift+dragging now uses 0.001. (0.1 steps can still be done using ctrl) Requested by @venomgfx |
Revision aed97c9 by Antonis Ryakiotakis April 13, 2015, 16:37 (GMT) |
Fix bug with autonormalization and transform (after own range commit). Transforming the center after transforming a handle would continuously flush an extra offset to the handles. Also use normalization range of -1.0 to 1.0 instead of -0.5 to 0.5 (not really important, just for better comparisons) |
Revision cae23ba by Campbell Barton April 13, 2015, 15:00 (GMT) |
Fix for crash with non-camera as a camera |
Revision f27e0b7 by Antonis Ryakiotakis April 13, 2015, 14:31 (GMT) |
After user feedback: * Allow ctrl click to do negative stroke in line strokes * Use alt for angle constraints. |
Revision 4ce437f by Sergey Sharybin April 13, 2015, 14:16 (GMT) |
Revert "Fix hair random rotation limited to 180 degrees" This reverts commit 176ed5bfe280ef2151f93c0940d54498aaf00d71. |
Revision 198ca57 by Antonis Ryakiotakis April 13, 2015, 13:57 (GMT) |
Graph editor: Normalization feature now uses the full range of the data instead of just one semiaxis for the maximum size. |
Revision 8ad37b0 by Bastien Montagne April 13, 2015, 13:44 (GMT) |
Fix T44359: `mesh_normals_loop_custom_set()` would not behave correctly with zero-normals. Zero-normals here are used as a shortcut to say 'use auto-computed values'. So we have to do so in pre-process steps! |
Revision 17a9b05 by Campbell Barton April 13, 2015, 13:10 (GMT) |
Fix T44350: View3D layer out of sync /w scene |
Revision 41350a9 by Campbell Barton April 13, 2015, 12:44 (GMT) |
Workaround T44351: Scopes make editmesh lag Scopes are very heavy to calculate and editmesh uv's can cause the image view to redraw. Best just disable scopes in this case. |
Revision 364b6b2 by Antonis Ryakiotakis April 13, 2015, 12:30 (GMT) |
New operator for action and graph editor that centers around current scene frame, bound to numberpad zero. |
Revision d1f9fca by Campbell Barton April 13, 2015, 12:08 (GMT) |
Cleanup: style |
Revision d2da8aa by Campbell Barton April 13, 2015, 11:25 (GMT) |
BMesh: resolve skinny face artifacts /w dyntopo Dyntopo can currently create skinny faces, especially when the faces are much larger then the resolution. To get the old behavior, set debug value to 1234 |
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