Revision 237c53f by Antonis Ryakiotakis April 10, 2015, 10:45 (GMT) |
Only selected keys will get cleaned by the action and graph clean operators |
Revision 2f5dd83 by Sergey Sharybin April 10, 2015, 10:37 (GMT) |
Cycles: Add some statistics logging Covers number of entities in the scene (objects, meshes etc), also reports sizes of textures being allocated. |
Revision 1e71270 by Bastien Montagne April 10, 2015, 10:32 (GMT) |
Fix T44329: Blender Crash when rendering in 3DView. This commit fixes two different issues actually: * When view name is unknown/irrelevant, you should pass a NULL str pointer to `RE_RenderLayerGetPass()`, not an empty string! * `render_result_rescale()` would unconditionnaly free re->result (at the end), even if it did not replaced it at all, leading to freed memory access later. This is only a partial fix though, "CacheBuffer" (i.e. saving tiles in EXR files) shall not be used in 3DView rendering, and yet it is here... |
Revision 253d15e by Antonis Ryakiotakis April 10, 2015, 09:56 (GMT) |
Move clean operator from action/ipo editors to the delete menu, now that O key is bound to proportional editing. |
Revision 11a48b7 by Campbell Barton April 10, 2015, 05:49 (GMT) |
Python API docs, don't hard-code sphinx themes also set the theme to classic (as it was for 2.73) |
Revision 40334b4 by Campbell Barton April 10, 2015, 03:44 (GMT) |
missed last commit |
Revision 31d354d by Campbell Barton April 10, 2015, 03:41 (GMT) |
rename _ipo -> _fcurve |
Revision f2452bc by Campbell Barton April 10, 2015, 02:08 (GMT) |
Test: blacklist loading addons /w known problems The test now runs without warnings |
Revision 52f5112 by Dalai Felinto April 9, 2015, 23:44 (GMT) |
Multiview: remove option to preview the selected stereo 3d mode and error when quadbuffer not supported This was causing glitches when switching from/to fullscreen modes (e.g., side by side to anaglyph). As for the quadbuffer errors this is part of a more complete solution to be committed later. |
Revision 33028d1 by Dalai Felinto April 9, 2015, 18:22 (GMT) |
Multiview: fix crashes with pageflip mode - by Cédric Paille (cedricp) |
Revision 8665323 by Antonis Ryakiotakis April 9, 2015, 18:20 (GMT) |
Fix T31546 fragment program gets created every frame That was really crappy indeed. Now we have a separate API for low level OpenGL programs, plus a nice interface for GPU, also removes some GL calls from main code as a plus :) The source for the programs is also moved to nice external .glsl files (not sure which extension convention GPU assemply uses) |
Revision 7ea4163 by Sergey Sharybin April 9, 2015, 17:23 (GMT) |
Cycles: Fix BVH counter on mesh updates |
Revision 851ea20 by Antonis Ryakiotakis April 9, 2015, 16:30 (GMT) |
Separate proportional editing options for graph and action editor. |
Revision cca4405 by Sergey Sharybin April 9, 2015, 16:22 (GMT) |
Cycles: Fix wrong render result in certain configuration of render layer's surface/hair There were some synchronization missing in cases when only one of those settings was disabled. Also added a render test for such configurations now. |
Revision ae5f2c2 by Antonis Ryakiotakis April 9, 2015, 16:02 (GMT) |
Fix regression after multiview, basically we appended the wrong frames to movie file. We have to resort to use crappy workarounds with preview arguments again since preview range is only for OpenGL preview. |
Revision b30a2fe by Bastien Montagne April 9, 2015, 14:32 (GMT) |
Fix T44322: Crash when trying to render spotlight halos. Trying to access rl's from full samples in non-full-OSA context (with uninitialized sample index even :P ). Caused by rBd5f1b9c2, probably a copy/paste typo or so. |
Revision 4cadbb0 by Bastien Montagne April 9, 2015, 14:17 (GMT) |
Seriously... Fix building! |
Revision 5197aa0 by Antonis Ryakiotakis April 9, 2015, 14:12 (GMT) |
Fix part of T44320 selecting islands can fail. Issue here is simple and has been fixed in other places such as texpainting: Basically if face has different winding, do not calculate it as adjucent to the other face, even if UV is identical. This allows us to stack islands of symmetrical closed meshes on top of one another and still be able to select the two identical island halfs (provided the normals are correct of course). |
Revision d687428 by Campbell Barton April 9, 2015, 11:23 (GMT) |
Error in own last commit |
Revision 8a1c444 by Antonis Ryakiotakis April 9, 2015, 10:49 (GMT) |
Disable proportional editing when duplicating keyframes |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021