Revision 0ed914a by Thomas Dinges March 12, 2015, 22:35 (GMT) |
Cleanup: Use differential helper class. |
Revision 90f36d4 by Jorge Bernal March 12, 2015, 21:07 (GMT) |
BGE: Fix for T43793 Increment frame_start/end value to 255 frames Currently, for animated textures we were allowing 16x16 tiles but we can reproduce 128 frames only. Reviewers: moguri, sergey, campbellbarton Reviewed By: sergey, campbellbarton Differential Revision: https://developer.blender.org/D1164 |
Revision e160da3 by Campbell Barton March 12, 2015, 17:48 (GMT) |
View3D: Quad-view opposite axis switching Pressing Numpad9 now orbits to the opposite side in any viewport, with the advantage that it can switch locked-quadview axis to their opposite side. |
Revision f8de442 by Campbell Barton March 12, 2015, 16:40 (GMT) |
Cleanup: remove unused viewnumpad code |
Revision a8f6d51 by Campbell Barton March 12, 2015, 14:55 (GMT) |
D1171: Use GHash for BHead idname lookups This patch avoids looping over bhead's linked list when looking up values by name. Used during appaned and library loading. Gives noticeable overall speedup loading files that used libraries. (nearly 2x on some Mango files) |
Revision f2d4f6b by Campbell Barton March 12, 2015, 14:55 (GMT) |
Cleanup: use realloc for entry-array-resizing |
Revision 1ce256c by Campbell Barton March 12, 2015, 13:41 (GMT) |
Cleanup: refactor header lookups into functions |
Revision b007fa4 by Campbell Barton March 12, 2015, 13:41 (GMT) |
Cleanup: use POINTER_OFFSET macro |
Revision 03c77fb by Campbell Barton March 12, 2015, 13:34 (GMT) |
Readme: tweaks to make it less hassle to edit also remove "this is the Nth release" text, not so helpful and easy to forget to update. |
Revision dce16d5 by Sergey Sharybin March 12, 2015, 13:24 (GMT) |
Revert "Fix T43865: Cycles: Watertight rendering produces artifacts on a huge plane" The fix was really flacky, in terms during speed benchmarks i had abort() in the fallback block to be sure it never runs in production scenes, but that affected on the optimization as well. Without this abort there's quite bad slowdown of 5-7% on the renders even tho the Pleucker fallback was never run. This is all weird and for now reverting the change which affects on all the production scenes and will look into alternative fixes for the original issue with precision loss on huge planes. This reverts commit 9489205c5c0b9b432d02be4a3d0d15fc62ee6cb9. |
Revision c4b3b60 by Sergey Sharybin March 12, 2015, 13:24 (GMT) |
Fix T43974: Alpha output of movie clip node crashes blender Issue was caused by a bug in the memory optimization commit, should be backported to the final release branch. |
Revision 13d4434 by Sergey Sharybin March 12, 2015, 13:24 (GMT) |
Partial fix for T43967: Background is wrong in 2.74 Was missing do-versions code after rotation order change in Cycles. This is a regression and to be ported to the final release branch. |
Revision cef3792 by Campbell Barton March 12, 2015, 13:07 (GMT) |
Cleanup: style |
Revision 92d77b2 by Campbell Barton March 12, 2015, 13:05 (GMT) |
Revision ae45496 by Martijn Berger March 12, 2015, 13:02 (GMT) |
OpenEXR 2.2 add support for Dreamworks DWAA / DWAB compression This patch makes it possible for the user to select all supported compression types in OpenEXR 2.2 Discussion points: - B44 is only defined for half's it compresses to a fixed representation of 44% of the halfs. We do currently not reflect in the UI that in the case of float32's it will be equal to compression = NONE - ZIPS is single scanline zip and is supposed to be useful in cases where importing in Nuke happens. - The new Dreamworks formats, are the worth exposing etc etc Reviewers: campbellbarton, sergey Reviewed By: sergey Projects: #bf_blender Differential Revision: https://developer.blender.org/D1050 |
Revision 2814039 by Campbell Barton March 12, 2015, 12:52 (GMT) |
Remove version from readme, (replace on install) |
Revision 4b3641e by Campbell Barton March 12, 2015, 12:52 (GMT) |
Revision 064fa4b by Thomas Dinges March 12, 2015, 12:50 (GMT) |
Cycles / Decoupled Ray Marching: Skip consecutive empty steps. This merges consecutive empty steps in the decoupled record function, which can lead to fewer iterations in the scatter functions. Only helps slightly though (1%), but doesn't hurt to have this. Differential Revision: https://developer.blender.org/D873 |
Revision cdb47b9 by Thomas Dinges March 12, 2015, 12:50 (GMT) |
Cycles: Make Background MIS building threaded Use multiple threads for building the MIS table, if the resolution is higher than 512. Also replace division by cdf_total, with a inverse multiplication by cdf_total_inv. This gives further speedup. On my Macbook (8 CPU threads) this improves the time to build the table: Resolution 4096: From 0.16s to 0.03s Resolution 8096: From 0.61s to 0.11s This especially helps to reduce the scene update time, when tweaking world shader while viewport rendering is running. Patch by Sergey and myself. Differential Revision: https://developer.blender.org/D1159 |
Revision 583466f by Thomas Dinges March 12, 2015, 12:50 (GMT) |
Blender 2.75 release cycle start: BCon1 |
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