Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 12, 2015, 12:49 (GMT)
Py/RNA: add bpy.data.palettes
March 12, 2015, 12:49 (GMT)
CustomData: don't calloc when duplicating layers
March 12, 2015, 12:49 (GMT)
Cleanup: de-duplicate view3d clipping
March 12, 2015, 12:49 (GMT)
GuardedAlloc: safer MEM_SAFE_FREE

only instantiate the argument once,
so MEM_SAFE_FREE(array[i++]), won't cause incorrect behavior.
March 12, 2015, 12:49 (GMT)
Py Tests: manual URL validator

Support for URL checker to use locally generated manual.
March 11, 2015, 15:49 (GMT)
Point submodules to RC1 tags
March 11, 2015, 15:38 (GMT)
2.74 splash

by Manu Järvinen
March 11, 2015, 15:38 (GMT)
2.74 release: update HTML

Also remove unneeded metadata
March 11, 2015, 15:30 (GMT)
2.74 version bump
March 11, 2015, 11:19 (GMT)
Fix really stupid issue reported by Campbell, code retry to render
without VBOs would return prematurely and leak.
March 11, 2015, 11:17 (GMT)
Fix typo in RNA definition of "shape_key_add"

Reviewers: sergey

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D1167
March 11, 2015, 10:26 (GMT)
Fix 8bit BMP palette reading

part of D1173 by @rdb, load BGR -> RGB
March 11, 2015, 04:39 (GMT)
Fix flip node making unsigned int out-of-range
March 11, 2015, 02:15 (GMT)
Cleanup: style
March 11, 2015, 02:14 (GMT)
Cleanup: indentation
March 10, 2015, 22:08 (GMT)
Fix T43342 bad rendering of normal maps on NVIDIAs on the MacOS

This is not limited to normal maps, it's just that normal maps cause a
mix of interleaved vertex arrays + non interleaved vertex arrays + GLSL,
which could confuse the GL. Possible explanation is that it may be
clobbering the vertex index of the shader somehow but this is difficult
to know without extensive tests and the Mac is needed by Francesco in
the morning :).

Do brute force solution instead, just force legacy drawing on Macs when
VBOs is off. On the plus side VBOs work fine, so we should be fine when
we update.
March 10, 2015, 19:04 (GMT)
Fix T43831: Image Editor: Render info not displayed

Issue was caused by b62c2a9 and root of it goes to the fact that text
info is stored in the "main" scene, not the currently rendering one.

This is a bit annoying but making it so text and result are coming
from the same scene is a bit dangerous to do now. Will re-visit this
change after the release and see if it might be done in a more clear
fashion.
March 10, 2015, 15:47 (GMT)
Fix T43953, make opengl render work like before, basically, if we render
transparent, it will render sky/transparent, regardless of the "show
world setting".
March 10, 2015, 14:27 (GMT)
Fix memory leak when using two bump maps on the same material
March 10, 2015, 12:02 (GMT)
Fix T43887: Quick Fur duplicate particle system on edit

Forbid add quick fur operator from adding fur to objects in edit mode.

Fur is not visible for them anyway and because of local undo stack used
in edit mode tweaking values of this operator does not lead to proper
operator redo.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021