Revision bb7ce91 by Joshua Leung February 28, 2015, 13:34 (GMT) |
Fix for previous commit: Pop up a warning in cases where the operator will refuse to do anything |
Revision b28a240 by Joshua Leung February 28, 2015, 13:34 (GMT) |
Action Editor: Added "Push Down" operator to send the current action on to the NLA Stack This commit exposes the "Push Down" button/functionality found in the NLA Editor to the Action Editor, so that actions can be added NLA Stack from here too. The main point of this for now is to make the whole layered-animation workflow nicer more efficient, but not requiring the second editor be visible in common cases. It also conveniently sets things up for the next few changes (already hinted at here)... |
Revision cec1691 by Joshua Leung February 28, 2015, 13:34 (GMT) |
Code Cleanup: Clarify some comments regarding usercount management (Note for the uninitiated looking at the diffs: this is very much *not* what you're probably thinking right now, if you're looking at the line in act_new_exec()) |
Revision 8bb3e2a by Inês Almeida February 28, 2015, 09:09 (GMT) |
gameengine physics: moving collision filtering inside the collision panel and relabeling some parts |
Revision b00fecc by Campbell Barton February 28, 2015, 06:26 (GMT) |
UI: place camera DOF buttons to be more compact |
Revision 08a2101 by Campbell Barton February 28, 2015, 05:24 (GMT) |
Outliner: rename "Orphaned Datablocks" menu item Makes the drop-down push searchbox out of the view (which is already quite cramped) change to "Orphan Data". |
Revision 38c30c4 by Thomas Szepe February 27, 2015, 22:10 (GMT) |
BGE: Fix ShowDeprecationWarning macro. Reviewers: lordloki, brita_, sybren, moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D1144 |
Revision fff8a51 by Bastien Montagne February 27, 2015, 22:02 (GMT) |
Py Enum props definition: 'default' parameter cleanup/fix. * There was no real default value for this parameter (neither "" nor None would work the same as not specifying that parameter). Now, 'None' is considered as default value, and you get exact same behavior with this value and if not specifying it. This is important at least for consistency, and potentially too in some esoteric cases (like generated code or so). * Add a warning about the fact that 'default' parameter shall not be psecified when items are given a callback function. |
Revision 12f60e7 by Bastien Montagne February 27, 2015, 20:31 (GMT) |
Fix T43834: Text object looses one char after another by entering/leaving edit mode. Own mistake in refactoring of `BLI_strncpy_wchar_as_utf8()`, if given size was exactly the one needed, we'd lost last char (off-by-one error). Many thanks to plasmasolutions (Thomas Beck) who found the issue and did all the investigation work here! |
Revision 15957a9 by Antonis Ryakiotakis February 27, 2015, 13:47 (GMT) |
Get rid of gluScaleImage in our game engine as well. |
Revision 55e7d72 by Antonis Ryakiotakis February 27, 2015, 13:11 (GMT) |
Make some adjustments to the units for viewport camera dof. This is still not so correct, to make it work we really have to do a blurring pass based on the real coc (currently we are just blending 3 levels of blur) |
Revision d7a877b by Bastien Montagne February 27, 2015, 10:46 (GMT) |
Fix WPaint inactive when painting on a vgroup and the only other vgroup is locked. `enforce_locks()` would reset weights of non-locked modified vgroups if it could not find any other non-modified non-locked vgroup to 'distribute' weights into. Sounds rather stupid, yet I hope I did not break something else, this code is rather convoluted to say the least. Side-reported by zeauro (ronan ducluzeau) in T43814, thanks! |
Revision a7e80a9 by Bastien Montagne February 27, 2015, 10:46 (GMT) |
Fix T43814: Skinning : set parent with automatic weights doesn't take into account locked vertex groups. Simply skip a bone's vgroup when it already exists and is locked. |
Revision af03287 by Campbell Barton February 27, 2015, 09:58 (GMT) |
error in last commit |
Revision 9ab2872 by Campbell Barton February 27, 2015, 09:54 (GMT) |
Revision 9683c2b by Campbell Barton February 27, 2015, 09:16 (GMT) |
Revision 0b67c21 by Campbell Barton February 27, 2015, 06:43 (GMT) |
Fix T43807: invalid mesh from 2-sided cyclic curve |
Revision 7293291 by Campbell Barton February 27, 2015, 04:57 (GMT) |
cleanup: typos |
Revision cfd176b by Campbell Barton February 27, 2015, 04:26 (GMT) |
MEM_SAFE_FREE caused issues /w const & GCC5 |
Revision 5520b8d by Campbell Barton February 27, 2015, 03:52 (GMT) |
cleanup: double promotion |
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