Revision 2a5e92c by Mike Erwin February 27, 2015, 02:21 (GMT) |
cleanup: use GHOST_PRINT instead of stdio Mostly from my own NDoF stuff. |
Revision 6cb692f by Mike Erwin February 27, 2015, 00:53 (GMT) |
cleanup: ghost Win32 event processing functions Removed window arg from key conversion functions. Removed processModifierKeys declaration since that function was apparently never implemented. Using Win32-specific classes instead of their generic superclass -- this helps in a few cases like WinTab. |
Revision a6ebc9a by Joshua Leung February 27, 2015, 00:14 (GMT) |
Compile fixes for mingw64 * m_hDC was always included after m_hWnd in all the constructors and other functions, but the order was reversed in the struct, meaning that they would not get initialised correctly * Got rid of the gotos for the error handling case in initializeDrawingContext() This was causing "jump to label ... crosses initialisation" errors for the calls to get GL version string info (i.e. const char *vendor = ...; etc.) I wasn't sure if those glGetString calls needed the rest of the context to be defined first, so I decided to leave them where they are now, and got rid of the gotos (which were making this particular piece of code a bit confusing) instead. TODO: There are still a bunch of warnings about around 660, which I haven't managed to solve (but at least they won't prevent Blender from compiling) narrowing conversion of '(stereoVisual ? 1063 : 1061)' from 'int' to 'DWORD {aka long unsigned int}' inside { } is ill-formed in C++11 [-Wnarrowing] |
Revision 7aa91f5 by Mike Erwin February 26, 2015, 23:40 (GMT) |
cleanup: ghost Win32 IME Took out lots of redundant function calls (getters). Also wrapped more code in WITH_INPUT_IME guards. |
Revision 87dc01e by Campbell Barton February 26, 2015, 22:53 (GMT) |
Revision 90cc264 by Mike Erwin February 26, 2015, 19:12 (GMT) |
cleanup: spelling & typos Comments only, no functional change. |
Revision eaabe9d by Thomas Szepe February 26, 2015, 19:08 (GMT) |
BGE: Fix for CreateConstraint API This patch fix two bugs related to CreateConstraint(). 1. Disable linked collision only working with 6DoF constraints. 2. If all pivot axis rotations setted to zero the linked object disappears. {F101374} Reviewers: moguri, sybren, brita_, lordloki Reviewed By: lordloki Subscribers: p9ablo Differential Revision: https://developer.blender.org/D704 |
Revision 0aa2581 by Antonis Ryakiotakis February 26, 2015, 14:44 (GMT) |
Fix T43303 impossible to select a joint in stick bone edit mode. Things here are simple, selected bone joint could have same priority as unselected bone, so bone would always win. Gave joints a little more priority than bones, usually user will be more precise just to select the joint anyway. |
Revision 84f314c by Antonis Ryakiotakis February 26, 2015, 14:20 (GMT) |
Remove redundant glInitNames calls (shouod be handled in selection code now.) |
Revision 46fe39f by Antonis Ryakiotakis February 26, 2015, 14:10 (GMT) |
Fix T43479 animated textures lost after going to a frame before animated frame start. Issue here is that if we failed to get an image from the cache, we would try to load from file. This would fail when the queried frame was less than the animated sequence start frame, and invalidate the OK state of the image. Solution is that when loading from cache succeeds, we also reset the OK state of the image for animated textures. The fix might be relevant elsewhere too, but kept it isolated just in case. |
Revision 13c275c by Antonis Ryakiotakis February 26, 2015, 13:27 (GMT) |
Revision 60679a1 by Thomas Dinges February 26, 2015, 12:27 (GMT) |
Revert "Cleanup: Simplify camera sample motion blur code." This reverts commit 8197f0bb645f73f41071daaccf205a7583e695f5. |
Revision f159ed7 by Campbell Barton February 26, 2015, 11:54 (GMT) |
Workaround T43491: Python readline causes crash loading 'readline' module could crash blender if 'libedit' was already linked (via LLVM). Workaround the problem for now since we don't even need readline, a _real_ fix likely involves changing how LLVM or Python are built. |
Revision d9fa9bf by Bastien Montagne February 26, 2015, 10:46 (GMT) |
Grmll, sorry for the noise, fix stupi cpoypaste typo in previous commit. |
Revision ac26a61 by Bastien Montagne February 26, 2015, 10:42 (GMT) |
Attempt to fix BGE build on windows. Caused by rBb5b359b48f7f35a79b3eec, better to try a full build before pushing that type of commit. :/ |
Revision 98e3694 by Bastien Montagne February 26, 2015, 10:27 (GMT) |
Fix T43817: issue with non-utf8 encodings in Windows paths, again... We need to use 'W' widechar variants of win funcs and convert wchar to utf8-encoded bytes in those cases, sigh... Note: theoritical fix only, need org reporter to test it... |
Revision 88facb8 by Bastien Montagne February 26, 2015, 10:27 (GMT) |
Fix potential buffer overflow in `BLI_strncpy_wchar_as_utf8()`. |
Revision 8197f0b by Thomas Dinges February 26, 2015, 09:30 (GMT) |
Cleanup: Simplify camera sample motion blur code. |
Revision 31f6e62 by Campbell Barton February 26, 2015, 07:48 (GMT) |
Fix T43643: Solidify crashes with 'only-rim' When verts were shared by 2+ face-islands, the number of allocated edges was wrong. Cleanup the logic for new verts/edges. |
Revision d282728 by Campbell Barton February 26, 2015, 06:49 (GMT) |
mesh_validate: don't add invalid edges into the hash |
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