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Revision ea2fc5b by Lukas Toenne
February 17, 2015, 14:22 (GMT)
Fix for particle path drawing with black tips.

The last path segment can be shortended due to randomized path length.
In that case the last segment's color vector was not defined.
February 17, 2015, 14:18 (GMT)
Quick fix/hack for too small 'operator' panel in filebrowser

Real issue is that temp area used to draw modal filebrowser is never saved,
so non of UI 'edits' (like UIList resize, regions resize, panels reorder, etc.)
are ever saved. Should be addressed, but no time for that currently.
Revision 18e849b by Joshua Leung
February 17, 2015, 14:16 (GMT)
GPencil: On the fly switching between Drawing and Erasing when using "Continuous Drawing"

It is now possible to switch between drawing and erasing strokes when in
the modal "Continous Drawing" sessions. This makes the drawing experience
just a little more fluid, saving some unncessary steps to get out of
the editing mode to activate the intended tool.

TODO: Is there interest for tablet support for this too?
February 17, 2015, 12:44 (GMT)
Cycles: Remove empty closure blur code and the corresponding entries in the switch.

Most compilers will probably optimize that out, but I still don't see a reason to keep it.
February 17, 2015, 11:25 (GMT)
Cycles: Make blender session aware of rendering from command line

This way we can do some more aggressive policy about releasing temporary
data during synchronization.
February 17, 2015, 10:55 (GMT)
Fix T43706: Creating a directory in the file browser (by typing it in the file path) crashes Blender

Issue was caused by 2e9105c, free() does nothing if pointer is NULL, but guarded
allocator expects you to not free NULL.
February 17, 2015, 10:37 (GMT)
Fix T43697, grid drawing over wires and grease pencil. Props to Julian
for figuring out a simple solution to that :)
February 17, 2015, 08:49 (GMT)
Fix T43685: New pointiness attribute error with auto-smooth enabled

Simple fix: all vertex attributes should be filled in before split.
February 17, 2015, 08:46 (GMT)
Cycles: Minor code cleanup in recent attributes changes
February 17, 2015, 06:12 (GMT)
etch-a-ton: off by one error

was writing past the buffer when inserting strokes
February 17, 2015, 05:49 (GMT)
etch-a-ton: fix crash selecting strokes
February 17, 2015, 05:48 (GMT)
etch-a-ton: fix uninitialized memory use
Revision 0294327 by Julian Eisel
February 17, 2015, 02:26 (GMT)
Hide 3D Cursor in Paint Modes (with exceptions)

= Hide 3D Cursor in Paint Modes (with exceptions)

In paint modes, the 3D Cursor mostly is rather useless so it's more annoying than useful. This patch aims to hide the cursor in cases it's not used.

Included exceptions (cases where cursor is drawn in paint modes):
* Active object is in weight paint mode and a selected bone in pose mode can be found
* Clone brush (only if //Clone from paint slot// is disabled)

There might be more exceptions where the cursor should be shown in paint modes, but those are all I could find for now. Feel free to hint me for more.

Note: After D1110 was rejected, Campbell and me discussed this a bit more on IRC and agreed that this behaviour might be a good solution.

Reviewers: psy-fi, campbellbarton

Reviewed By: psy-fi, campbellbarton

Projects: #user_interface

Differential Revision: https://developer.blender.org/D1113
February 17, 2015, 02:13 (GMT)
RNA API: reuse property lookups
Revision 691cb61 by Julian Eisel
February 17, 2015, 01:12 (GMT)
Fix for another missing update from GPencil in Outliner
Revision 8941202 by Julian Eisel
February 17, 2015, 01:12 (GMT)
Fix T43669: Grease Pencil visibility toggle not working in Outliner
February 17, 2015, 01:01 (GMT)
Fix FileSel globbing including dirs & ".."
February 17, 2015, 00:36 (GMT)
Revert "Fix file size not drawn using Link/Append"

This reverts commit 4ca4f04c75c456d3614855ebaa70bab9a92eb36a.

Was running an fs-stat on redraw, on every file! (every mouse motion!).
Could become very slow on network-fs

also caused crash (T43631)
February 17, 2015, 00:36 (GMT)
assert when BLI_exists is called with NULL path
February 16, 2015, 22:42 (GMT)
Subsurf: Use guarded allocator for non-arena CCG

Our new guarded allocator implementation has much smaller memory
block size overhead and doesn't have any locks now. So in order
to make fuller track of what's happening in blender and avoid
confusion why certain circumstances reports much less memory than
others we'll now switch to guarded allocator.

This was actually one of the biggest reasons of the confusion in
the recent memory usage investigation. There's still some overhead
is happening due to non-freeing nature of arena allocator but the
things are not nearly as bad as they looked before: memory overhead
is measured in tens of megabytes, not hundreds as it looked before.

Plus with some smarter allocation policy we can almost eliminate this
overhead.
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