Revision 6912fe1 by Sybren A. Stüvel January 29, 2015, 14:29 (GMT) |
mathutils: let Vector.normalize() return the original length. The length has to be calculated for normalization anyway, and it is already returned by normalize_vn(vec, size). |
Revision 4a99c1a by Antonis Ryakiotakis January 29, 2015, 13:40 (GMT) |
Add override setting to proxy enable operator |
Revision 87986ed by Sergey Sharybin January 29, 2015, 11:58 (GMT) |
Sequencer: Report proxies which are being skipped to the console |
Revision a863261 by Antonis Ryakiotakis January 29, 2015, 11:37 (GMT) |
Whitespace cleanup |
Revision e0fa282 by Antonis Ryakiotakis January 29, 2015, 11:37 (GMT) |
Add some convenience operators to sequencer proxy panel: Enable proxies for all selected movie strips (won't do recursive enabling for metastrips yet) Generate proxies operator here, as well as in strip menu |
Revision eb150ef by Campbell Barton January 29, 2015, 11:04 (GMT) |
Node UI: add support to show text-blocks in frames Some node setups benefit from being documented like this. |
January 29, 2015, 07:26 (GMT) |
BGE: Remove duplicated audio panel from Render context This commit removes the audio panel from Render context as it exists a similar panel in Scene context. Also, it gives to the Distance Model a similar UI layout as it was in the removed render->audio panel |
Revision 3cf7a80 by Campbell Barton January 29, 2015, 06:17 (GMT) |
January 29, 2015, 05:43 (GMT) |
Revision 65574b0 by Campbell Barton January 29, 2015, 04:56 (GMT) |
Revision 1738d4a by Campbell Barton January 29, 2015, 04:46 (GMT) |
Bone calculate roll (pos/neg options in menu) This change means you can see the option to do +/- aligned axis when calculating roll (in that case the flip-axis option is ignored). This is added since you mostly don't want to set the option in the toolbar each time. |
Revision 7095f47 by Campbell Barton January 29, 2015, 04:35 (GMT) |
cleanup: pep8 also remove empty class parenthesis |
Revision d434815 by Joerg Mueller January 28, 2015, 23:20 (GMT) |
Audaspace: Fix typo in speed of sound initialization value by lordloki (Jorge Bernal) |
Revision d183e9b by Julian Eisel January 28, 2015, 22:35 (GMT) |
File Browser: Remove unused fileselect event value This was initially added for a later support of making the automatic File Browser fullscreen optional. As this idea was rejected for now (D1037) it doesn't really make sense to leave these things in. |
Revision dd67333 by Sybren A. Stüvel January 28, 2015, 21:09 (GMT) |
BGE: draw contact points + normals in yellow Red was used with different semantics in the physics visualisation, switching to yellow to prevent confusion. A screenshot can be found at http://www.pasteall.org/pic/80766 -- it's the yellow balls + lines. Reviewers: brita_, lordloki, campbellbarton Reviewed By: lordloki, campbellbarton Subscribers: lordloki Projects: #game_physics Differential Revision: https://developer.blender.org/D925 |
Revision e5a852c by Sybren A. Stüvel January 28, 2015, 21:09 (GMT) |
BGE: draw contact points as sphere + line indicating the surface normal. A screenshot can be found at http://www.pasteall.org/pic/80766 -- it's the yellow balls + lines. Reviewers: brita_, lordloki, campbellbarton Reviewed By: lordloki, campbellbarton Subscribers: lordloki Projects: #game_physics Differential Revision: https://developer.blender.org/D925 |
Revision 773d85a by Antonis Ryakiotakis January 28, 2015, 18:45 (GMT) |
Based on Sergey's suggestion, use spinlocks for threaded loading of waveforms. |
Revision 424100c by Sergey Sharybin January 28, 2015, 18:40 (GMT) |
Update scons build documentation - fix dead blender.org link (build dependencies) - rewrite $BLENDERHOME/{config,tools}/* to $BLENDERHOME/build_files/scons/{config,tools}/* Patch by David Creswick, thanks! Reviewers: jesterking Differential Revision: https://developer.blender.org/D798 |
Revision 66f85d3 by Sergey Sharybin January 28, 2015, 18:36 (GMT) |
Added default install location from install_deps.sh to FindOpenEXR.cmake Patch by Oliver Weissbarth, thanks! Differential Revision: https://developer.blender.org/D907 |
Revision cde9b1b by Antonis Ryakiotakis January 28, 2015, 14:34 (GMT) |
Fix clicking into texpaint slots not changing active image in blender internal when using nodes. Using nodes in blender internal is not well supported, but there's no harm in allowing this and it will help manu do his texturing better :) |
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