Revision 3356f3f by Julian Eisel January 20, 2015, 16:32 (GMT) |
Outliner: "Show Active" - if active is a child, open tree to show child Previously, if the active object was a child, "Show Active" only showed the parent object. Now it also opens the tree to take children into account. Patch D974 by @lichtwerk with some minor edits, reviewed by me. |
Revision 408adfa by Lukas Toenne January 20, 2015, 15:38 (GMT) |
Fix for BI rendering of hair spirals: Was not taking the extra points into account. |
Revision 8604ec9 by Nicholas Bishop January 20, 2015, 13:17 (GMT) |
De-duplicate large block of shared code for GL vert attribs Code in ccgdm_draw_attrib_vertex() was entirely the same as the top portion of the code in cddm_draw_attrib_vertex(). Moved this code to a new function, DM_draw_attrib_vertex(). ccgdm_draw_attrib_vertex() was removed in favor of calling DM_draw_attrib_vertex(). cddm_draw_attrib_vertex() still does a couple extra things, so it still exists but calls DM_draw_attrib_vertex(). In the interest of easy code review, no changes made to the code in DM_draw_attrib_vertex() other than the new name and an added comment. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1010 |
Revision 58e5509 by Campbell Barton January 20, 2015, 12:16 (GMT) |
Fix UI glitch: Ctrl/Shift didnt refresh the UI |
Revision dfaf264 by Campbell Barton January 20, 2015, 12:16 (GMT) |
Fix transform glitch: Ctrl/Shift didn't refresh |
Revision 664ef69 by Campbell Barton January 20, 2015, 12:16 (GMT) |
Cleanup: use const |
Revision 4a132ab by Lukas Toenne January 20, 2015, 10:42 (GMT) |
Fix for crash when using virtual parent hairs and clumping. The paths for parents and children are generated using the same function with a rather obscure test to distinguish them. Modifiers (clump, kink, roughness) should not be applied to parents though. |
Revision 6e44e41 by Campbell Barton January 20, 2015, 10:07 (GMT) |
Cleanup: warnings |
Revision 06160ad by Sergey Sharybin January 20, 2015, 10:05 (GMT) |
Code cleanup: Unused variable in RNA callback |
Revision 02fad7d by Sergey Sharybin January 20, 2015, 10:02 (GMT) |
Fix T42844: Compositor scale offset Different interpolation methods in compositor could lead to 0.5 pixel offset in final renders. This is because of some inconsistency in integer coordinates which might mean pixel corner or pixel center. Should be all fine now. |
Revision bffd824 by Lukas Toenne January 20, 2015, 09:36 (GMT) |
Fixed missing import in particles UI script. |
Revision 967f93d by Campbell Barton January 20, 2015, 09:00 (GMT) |
Fix error in freestyle api |
Revision b22a387 by Lukas Toenne January 20, 2015, 08:38 (GMT) |
Fixed merge errors. |
Revision c891207 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Fix for incorrect DNA field name in versioning, causes constant resetting of clump noise size on reload. Conflicts: source/blender/blenloader/intern/versioning_270.c |
Revision 8ac20d1 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Use separate flags to enable/disable clump and roughness curves for child hairs. This allows disabling the curves temporarily without losing the setup. Conflicts: source/blender/blenkernel/BKE_blender.h |
Revision 1a918cb by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Fix for slow deformation-motionblur in Cycles using the new spiral kink mode. This was caused by variation of the number of keys on child hairs due to shortening of hair curves based on euclidian distances. The other kink modes also shorten hairs, but use the parametric distance instead, which does not vary with deformation of hairs. |
Revision 755734c by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Second variant of the copy-to-select operator for particles to only copy the active particle system (and not remove existing in the process). |
Revision 6d65107 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Make removal of existing particle systems on copying optional. This will be most useful when copying individual particle systems one-by-one (to be implemented). |
Revision 04226e3 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Added space selection option to the particle system copy operator. By default this now copies from one object's local space to another object's local space (instead of the previous world space). This is more useful when transferring particles between objects, because it doesn't require moving objects on top of each other, as long as they have similar shapes. |
Revision 53135f9 by Lukas Toenne January 20, 2015, 08:30 (GMT) |
Removed debugging code. |
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