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Revision 3356f3f by Julian Eisel
January 20, 2015, 16:32 (GMT)
Outliner: "Show Active" - if active is a child, open tree to show child

Previously, if the active object was a child, "Show Active" only showed the
parent object. Now it also opens the tree to take children into account.

Patch D974 by @lichtwerk with some minor edits, reviewed by me.
Revision 408adfa by Lukas Toenne
January 20, 2015, 15:38 (GMT)
Fix for BI rendering of hair spirals: Was not taking the extra points
into account.
January 20, 2015, 13:17 (GMT)
De-duplicate large block of shared code for GL vert attribs

Code in ccgdm_draw_attrib_vertex() was entirely the same as the top
portion of the code in cddm_draw_attrib_vertex(). Moved this code to a
new function, DM_draw_attrib_vertex().

ccgdm_draw_attrib_vertex() was removed in favor of calling
DM_draw_attrib_vertex(). cddm_draw_attrib_vertex() still does a couple
extra things, so it still exists but calls DM_draw_attrib_vertex().

In the interest of easy code review, no changes made to the code in
DM_draw_attrib_vertex() other than the new name and an added comment.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1010
January 20, 2015, 12:16 (GMT)
Fix UI glitch: Ctrl/Shift didnt refresh the UI
January 20, 2015, 12:16 (GMT)
Fix transform glitch: Ctrl/Shift didn't refresh
January 20, 2015, 12:16 (GMT)
Cleanup: use const
Revision 4a132ab by Lukas Toenne
January 20, 2015, 10:42 (GMT)
Fix for crash when using virtual parent hairs and clumping.

The paths for parents and children are generated using the same function
with a rather obscure test to distinguish them. Modifiers (clump, kink,
roughness) should not be applied to parents though.
January 20, 2015, 10:07 (GMT)
Cleanup: warnings
January 20, 2015, 10:05 (GMT)
Code cleanup: Unused variable in RNA callback
January 20, 2015, 10:02 (GMT)
Fix T42844: Compositor scale offset

Different interpolation methods in compositor could lead to 0.5 pixel offset in
final renders. This is because of some inconsistency in integer coordinates
which might mean pixel corner or pixel center.

Should be all fine now.
Revision bffd824 by Lukas Toenne
January 20, 2015, 09:36 (GMT)
Fixed missing import in particles UI script.
January 20, 2015, 09:00 (GMT)
Fix error in freestyle api
Revision b22a387 by Lukas Toenne
January 20, 2015, 08:38 (GMT)
Fixed merge errors.
Revision c891207 by Lukas Toenne
January 20, 2015, 08:30 (GMT)
Fix for incorrect DNA field name in versioning, causes constant
resetting of clump noise size on reload.

Conflicts:
source/blender/blenloader/intern/versioning_270.c
Revision 8ac20d1 by Lukas Toenne
January 20, 2015, 08:30 (GMT)
Use separate flags to enable/disable clump and roughness curves for
child hairs.

This allows disabling the curves temporarily without losing the setup.

Conflicts:
source/blender/blenkernel/BKE_blender.h
Revision 1a918cb by Lukas Toenne
January 20, 2015, 08:30 (GMT)
Fix for slow deformation-motionblur in Cycles using the new spiral kink
mode.

This was caused by variation of the number of keys on child hairs due
to shortening of hair curves based on euclidian distances. The other
kink modes also shorten hairs, but use the parametric distance instead,
which does not vary with deformation of hairs.
Revision 755734c by Lukas Toenne
January 20, 2015, 08:30 (GMT)
Second variant of the copy-to-select operator for particles to only
copy the active particle system (and not remove existing in the process).
Revision 6d65107 by Lukas Toenne
January 20, 2015, 08:30 (GMT)
Make removal of existing particle systems on copying optional.

This will be most useful when copying individual particle systems
one-by-one (to be implemented).
Revision 04226e3 by Lukas Toenne
January 20, 2015, 08:30 (GMT)
Added space selection option to the particle system copy operator.

By default this now copies from one object's local space to another
object's local space (instead of the previous world space). This is
more useful when transferring particles between objects, because it
doesn't require moving objects on top of each other, as long as they
have similar shapes.
Revision 53135f9 by Lukas Toenne
January 20, 2015, 08:30 (GMT)
Removed debugging code.
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