Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 19, 2015, 14:51 (GMT)
Make use/computation of lnors consistant.

Issue was, when requesting (building) lnors for a mesh that has
autosmooth disabled, one would expect to simply get vnors as lnors.

Until now, it wasn't the case, which was bad e.g. for normal projections
of loops in recent remap code (projecting along split loop normals
when you would expect projection along vertex normals...).

Also, removed the 'angle' parameter from RNA's `mesh.calc_normals_split`.
This should *always* use mesh settings (both autosmooth and smoothresh),
otherwise once again we'd get inconsistencies in some cases.
Will update fbx and obj addons too.
January 19, 2015, 14:28 (GMT)
Cycles: Correction to camera in volume detection after clipping commit

The check should also become aware of the fact were using clipping plane
instead of clipping sphere now.
January 19, 2015, 14:23 (GMT)
Fix T43311: using displacement shader crashes blender

Issue was caused by wrong order of scene device update, which could
lead to missing object flags in shader kernel.

This patch solves a bit more than that making sure objects flags are
always properly updated, so adding/removing volume BSDF will properly
reflect on viewport where camera might become being in volume and so.
January 19, 2015, 14:07 (GMT)
Cleanup: unused Global flags.
January 19, 2015, 13:58 (GMT)
Fix for security issue loading blend's

Auto-Execute option could be overridden by opening a startup.blend
January 19, 2015, 11:58 (GMT)
Fix: ActionGroups.new() UI description copy-paste error
January 19, 2015, 08:39 (GMT)
Cycles: Avoid crash in statistics when canceling BVH build

Also add missing render_time initialization in progress.
Revision 32ffc63 by Joshua Leung
January 19, 2015, 06:11 (GMT)
Bugfix T43293: Crash when editing shared GPencil datablock in VSE

The problem here was that when a Grease Pencil datablock is shared between
the 3D view and another one of the editors, all the strokes were getting handled
by the editing operators, even if those strokes could not be displayed/used
in that context. As a result, the coordinate conversion methods would fail,
as some of the needed data would not be set.

The fix here involves not including any offending strokes in such cases...
Revision 0a128af by Joshua Leung
January 19, 2015, 06:11 (GMT)
GPencil: Added asserts for checking when trying to convert coordinates for invalid stroke types (for current editor)

Added for checking on the cause of T43293, and to aid in setting up a fix to
remedy the situation.
January 19, 2015, 05:47 (GMT)
Viewport: Add adjustable safe areas, 3d-view & VSE

Also adds safe-area presets.

D325 by Diego Gangl with own edits.
January 19, 2015, 04:42 (GMT)
WM: add a notifier for camera/viewport options

Added so viewport options only used in a camera view wont cause all 3d-views to redraw.
January 19, 2015, 03:22 (GMT)
RNA/API: name outliner sort option like UIList
January 19, 2015, 00:31 (GMT)
Fix own error in freestyle api
Revision ffe5653 by Julian Eisel
January 19, 2015, 00:01 (GMT)
Outliner: Make alphabetical sorting optional

A new option to the Outliner's View menu is added to enable/disable sorting of items.
January 18, 2015, 17:41 (GMT)
Fix `mathutils.barycentric_transform()`

Dummy typo, we need a 3D vector here...
January 18, 2015, 10:08 (GMT)
Documentation: fixed documented types to match actual types

The BGE API uses Vectors, but often this was documented as list.

Maniphest Tasks: T43240

Differential Revision: https://developer.blender.org/D1006
January 17, 2015, 22:09 (GMT)
Fix T43301: Three of the 'mirror keyframes' tools were mirroring along wrong axis.

Names are rather confusing here... :/
January 17, 2015, 16:42 (GMT)
Fix T43283: Crash on undo/redo/ and save/reload after (new) weight transfer.

Mesh stores its dvert in a specific pointer too, in addition of regular CD layer...
That whole vgroup handling is really breaking apart the 'universality' of CD system. :(

Also added some DAG and WM updates in operators...
January 17, 2015, 15:39 (GMT)
Fix T43090: Cycles + Freestyle + border render = black render.

The reported problem was due to a special case where there are no strokes
to be rendered. Since rendering an empty scene is a waste of time, the issue
was addressed here by skipping the stroke rendering process entirely.
January 17, 2015, 13:58 (GMT)
Fix T43273: vector math cross product inconsistent

GLSL missed the normalization step.

Reviewers: psy-fi, sergey, mont29

Reviewed By: mont29, sergey

Subscribers: mont29

Maniphest Tasks: T43273

Differential Revision: https://developer.blender.org/D1000
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021