Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 29, 2014, 12:47 (GMT)
Attempt to fix collada compilation after recent cleanup

This one call really smart script to check unused headers, huh? ;)
Revision 2491dc7 by Joshua Leung
November 28, 2014, 23:17 (GMT)
Compile Fix: BKE_mesh.h is needed for the BKE_MESH_OMP_LIMIT define
November 28, 2014, 22:12 (GMT)
Cleanup: unused headers
November 28, 2014, 21:16 (GMT)
Cleanup: unused headers
November 28, 2014, 14:52 (GMT)
Cleanup: unused headers
November 28, 2014, 14:15 (GMT)
Delete GPU buffers if preference changes.
November 28, 2014, 13:38 (GMT)
Cleanup GPU: get rid of some extremely legacy draw code.

Basically this commit gets rid of most of the derived mesh immediate mode
drawing (cases such as subsurf excluded). Even when VBO is turned off
in user preferences, we still use vertex arrays, which are very similar to
VBOs but memory is client side. Vertex arrays are OpenGL 1.1 so compatibility
is not an issue here.

Reviewers: campbellbarton, sergey, jwilkins

Differential Revision: https://developer.blender.org/D919
November 28, 2014, 13:29 (GMT)
Material not set in edit derived meshes after last material modification
commits.
November 28, 2014, 12:00 (GMT)
Fix for previous commit (forgot to update rev UID, sorry).
November 28, 2014, 11:44 (GMT)
Install_deps: switch to OSL 1.5.11 (ammended with blender-fixes).
November 28, 2014, 11:16 (GMT)
Cycles: Only report exporting curves if there are particle systems on the object
November 28, 2014, 10:51 (GMT)
Cycles: Code cleanup, remove dead code
November 28, 2014, 10:41 (GMT)
Fix graph editor rename button resetting focus when escaping from it.
This is a copy of what the outliner does and seems to work.
November 27, 2014, 22:24 (GMT)
Cleanup: duplicate headers
November 27, 2014, 20:40 (GMT)
Partial Fix T42652: Transform falloff for mesh islands

This doesn't currently do anything clever when a single vertex is shared by multiple islands
(uses closest only).
November 27, 2014, 19:12 (GMT)
Addition/correction to previous commit:

subsurf needs the same modifications in its derived mesh function or
materials don't get updated at all anymore.
November 27, 2014, 18:19 (GMT)
Fix T42653, solidify modifier not displaying correctly under edit mode.

Basically, our drawing code assumed we always use the edit mesh
materials, which can be different from the derived mesh
materials in modifiers doing overrides. We usually we want to use the
derived mesh when it is available instead.

There are two fixes here for both solid and textured mode. Unfortunately
the fixes do not help to make the display code less labyrinthian but I
expect this "should work" (tm and famous last words)

Solid mode fix is 95% from Bastien, thanks!
November 27, 2014, 18:10 (GMT)
Transform: fix for fcurve transform crash

counting handles was out of sync, now use exact same logic.
November 27, 2014, 17:53 (GMT)
Transform: correct flag -> bool
November 27, 2014, 10:15 (GMT)
Fix own commit: broke add background image
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021