Revision 0c60129 by Sergey Sharybin November 29, 2014, 12:47 (GMT) |
Attempt to fix collada compilation after recent cleanup This one call really smart script to check unused headers, huh? ;) |
Revision 2491dc7 by Joshua Leung November 28, 2014, 23:17 (GMT) |
Compile Fix: BKE_mesh.h is needed for the BKE_MESH_OMP_LIMIT define |
Revision 0154096 by Campbell Barton November 28, 2014, 22:12 (GMT) |
Cleanup: unused headers |
Revision 915235c by Campbell Barton November 28, 2014, 21:16 (GMT) |
Cleanup: unused headers |
Revision bcbbc66 by Campbell Barton November 28, 2014, 14:52 (GMT) |
Cleanup: unused headers |
Revision 9afc5b0 by Antonis Ryakiotakis November 28, 2014, 14:15 (GMT) |
Delete GPU buffers if preference changes. |
Revision 2b7e1c6 by Antonis Ryakiotakis November 28, 2014, 13:38 (GMT) |
Cleanup GPU: get rid of some extremely legacy draw code. Basically this commit gets rid of most of the derived mesh immediate mode drawing (cases such as subsurf excluded). Even when VBO is turned off in user preferences, we still use vertex arrays, which are very similar to VBOs but memory is client side. Vertex arrays are OpenGL 1.1 so compatibility is not an issue here. Reviewers: campbellbarton, sergey, jwilkins Differential Revision: https://developer.blender.org/D919 |
Revision c9675b4 by Antonis Ryakiotakis November 28, 2014, 13:29 (GMT) |
Material not set in edit derived meshes after last material modification commits. |
Revision c979f26 by Bastien Montagne November 28, 2014, 12:00 (GMT) |
Fix for previous commit (forgot to update rev UID, sorry). |
Revision 143bac3 by Bastien Montagne November 28, 2014, 11:44 (GMT) |
Install_deps: switch to OSL 1.5.11 (ammended with blender-fixes). |
Revision f386f57 by Sergey Sharybin November 28, 2014, 11:16 (GMT) |
Cycles: Only report exporting curves if there are particle systems on the object |
Revision af18fb8 by Sergey Sharybin November 28, 2014, 10:51 (GMT) |
Cycles: Code cleanup, remove dead code |
Revision 5561a0b by Antonis Ryakiotakis November 28, 2014, 10:41 (GMT) |
Fix graph editor rename button resetting focus when escaping from it. This is a copy of what the outliner does and seems to work. |
Revision 2240c26 by Campbell Barton November 27, 2014, 22:24 (GMT) |
Cleanup: duplicate headers |
Revision 6a45b2a by Campbell Barton November 27, 2014, 20:40 (GMT) |
Partial Fix T42652: Transform falloff for mesh islands This doesn't currently do anything clever when a single vertex is shared by multiple islands (uses closest only). |
Revision f4f5f3b by Antonis Ryakiotakis November 27, 2014, 19:12 (GMT) |
Addition/correction to previous commit: subsurf needs the same modifications in its derived mesh function or materials don't get updated at all anymore. |
Revision 2e8ba17 by Antonis Ryakiotakis November 27, 2014, 18:19 (GMT) |
Fix T42653, solidify modifier not displaying correctly under edit mode. Basically, our drawing code assumed we always use the edit mesh materials, which can be different from the derived mesh materials in modifiers doing overrides. We usually we want to use the derived mesh when it is available instead. There are two fixes here for both solid and textured mode. Unfortunately the fixes do not help to make the display code less labyrinthian but I expect this "should work" (tm and famous last words) Solid mode fix is 95% from Bastien, thanks! |
Revision 3d3f82a by Campbell Barton November 27, 2014, 18:10 (GMT) |
Transform: fix for fcurve transform crash counting handles was out of sync, now use exact same logic. |
Revision ef8b004 by Campbell Barton November 27, 2014, 17:53 (GMT) |
Transform: correct flag -> bool |
Revision eb62d47 by Campbell Barton November 27, 2014, 10:15 (GMT) |
Fix own commit: broke add background image |
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