Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 26, 2014, 19:24 (GMT)
API Docs: remove hardcoded self from shellscript
November 26, 2014, 18:55 (GMT)
Fix for walk navigation not working with stereo camera (multiview)

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D917
November 26, 2014, 18:19 (GMT)
Do not use mipmapping on envmaps, can cause discontinuities on
environmental mapping when crossing the seam boundary.

Also output our favourite magenda on missing texture.
November 26, 2014, 14:46 (GMT)
Fix GLSL drawing of math absolute node.

Patch by Romanov Alexander of blen4web team!

Differential: D842

Thanks for the patch!
November 26, 2014, 14:30 (GMT)
cmake/windows Change python installation so it does not trigger on simple rebuilds
November 26, 2014, 14:26 (GMT)
Freestyle: Fix for view map caching not flashed properly in view port rendering.
November 26, 2014, 14:07 (GMT)
World background working on cycle nodes.

This is added in the spirit of the general cycles GLSL system
which is pretty much WIP still.

This will only work on cycles at the moment but generating for blender
internal is possible too of course though it will be done in a separate
commit.

This hasn't been tested with all and every node in cycles, but
environment and regular textures with texture coordinates work.

There is some difference between the way cycles treats some coordinates,
which is in world space and the way GLSL treats them, which is in view
space.
We might want to explore and improve this further in the future.

...also </drumroll>
November 26, 2014, 12:26 (GMT)
CMake: correct own error using undefined var
November 26, 2014, 11:46 (GMT)
Fix T42420: Touchpad zoom and scroll gester using touchpad stopped working

Seems to be an own mistake on using Windows API.
November 26, 2014, 09:44 (GMT)
cleanup: style & tips
November 25, 2014, 20:09 (GMT)
BLI_bitmap: add allocation from a MemArena.
November 25, 2014, 19:42 (GMT)
Minor UI message fix.
November 25, 2014, 18:30 (GMT)
Make sure world redraws correctly when we tweak the world properties
November 25, 2014, 15:16 (GMT)
Fix framebuffer completeness being broken after last framebuffer cleanup
commits.

Basically, we don't set a draw buffer until draw time comes. Also add
explicit validation function to validate after all textures have been
attached (could be done automatically at bind time too probably, but
left out for now)
November 24, 2014, 22:04 (GMT)
Draw world background in offscreen OpenGL renders when. Use forced
rendering in that case, not user preference also set alpha to 1.0
(transparent drawing just clears to zero)
November 24, 2014, 21:48 (GMT)
Audaspace: File handle management for audio sequencing

Fixes the problem that for big sequences too many file handles were open at the same time.

Changes the playback handles that the audio sequencing code manages to be closed and reopened when needed. The metric used is the current playback position in relation to the strip. If the strip is more than 10 seconds (configurable) away from the playback cursor, the handle is released and reopened when needed.

See D915.
November 24, 2014, 21:46 (GMT)
Freestyle: Py-Hooks for custom pre/post-processing line style

Patch D839, needed for SVG-render to be made into an addon.
November 24, 2014, 20:11 (GMT)
Separate sequence extension drawing routine so it can be reused (as part
of an option or for tools)
November 24, 2014, 20:05 (GMT)
UI: avoid property lookup for uiItemMenuEnumR
November 24, 2014, 17:23 (GMT)
Politically correct terrible consequencer changes

This patch includes the work done in the terrible consequencer branch
that hasn't been merged to master minus a few controversial and WIP
stuff, like strip parenting, new sequence data structs and cuddly
widgets.

What is included:

* Strip extensions only when slipping. It can very easily be made an
option but with a few strips with overlapping durations it makes view
too crowded and difficult to make out.
* Threaded waveform loading + code that restores waveforms on undo (not
used though, since sound_load recreates everything. There's a patch for
review D876)
* Toggle to enable backdrop in the strip sequence editor
* Toggle to easily turn on/off waveform display
* Snapping during transform on sequence boundaries. Snapping to start or
end of selection depends on position of mouse when invoking the operator
* Snapping of timeline indicator in sequencer to strip boundaries. To
use just press and hold ctrl while dragging.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D904
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021