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November 22, 2014, 13:39 (GMT)
Fix T42688: python crash: bpy.context.scene.update().

`ED_render_scene_update()` should ensure it does have some WM to work on...
Revision f425de9 by Joshua Leung
November 22, 2014, 05:05 (GMT)
Bugfix T42549: Grease pencil layers are not scene-specific for "full copy scenes"
Revision 731f347 by Joshua Leung
November 22, 2014, 05:05 (GMT)
Fix for previous commit

gpencil_data_duplicate() was being used for gp drawing undo buffers, where using an
exact copy is exactly what we want/need. Instead, the code here now has an additional
arg for determining whether a direct copy is warranted or not.
Revision 8319a91 by Joshua Leung
November 22, 2014, 05:05 (GMT)
Bugfix: Duplicating Grease Pencil datablocks wasn't doing so in a safe way

Grease Pencil data (bGPdata) is now a datablock, so it isn't safe to use
MEM_dupallocN() for copying new instances of these anymore.
November 21, 2014, 20:40 (GMT)
Fix leftover f postfix from C code.
November 21, 2014, 20:22 (GMT)
Text Editor: incorrect clipping at bottom

Patch T42637 by @donfabio
Revision 31093f8 by Gaia Clary
November 21, 2014, 15:01 (GMT)
fix T42676 replaced windows specific include by BLI_utildefines.h
November 21, 2014, 13:16 (GMT)
BMesh: check for loop side-of-loop & side-of-edge
November 21, 2014, 13:16 (GMT)
Cleanup: typo
November 21, 2014, 13:07 (GMT)
Cycles: support for specular color in solid shading mode, available in
the material panel.

Patch by Phillipp Oeser (D62) with some minor modifications, thanks!
Revision 419c272 by Joshua Leung
November 21, 2014, 12:30 (GMT)
Bugfix T42048: Keyframes missing when animating particle system blend texture parameters

Textures attached to particle systems are now get their animation data listed
under the particle systems they are attached to now. This is the most convenient
and direct way that these can get included
November 21, 2014, 12:07 (GMT)
CMake: disable OSL if its not found
Revision e6e78a1 by Joshua Leung
November 21, 2014, 11:55 (GMT)
Bugfix T41527: Animations of world texture properties invisible in anim editors

Was caused by a typo - "items" was used in place of "tmp_items", causing animation
in the texture to get ignored if nothing else was present
Revision 2288d73 by Joshua Leung
November 21, 2014, 11:44 (GMT)
Bugfix T42648: Invert Selection operator is not working for animation channels

The wrong selection mode was being used/passed to operators.
November 21, 2014, 11:28 (GMT)
Fix T42421: HDR reader could easily read past buffer (truncated HDR files e.g.) and segfault.

Now readers get an 'mem_eof' guard pointer, and they abort in case they try to go past it.
November 21, 2014, 10:31 (GMT)
Task scheduler: Add an option to limit number of threads per pool

This way we can have scheduler capable of scheduling tasks on all the CPUs
but in the same time we can limit tasks like baking (in the future) to use
no more than given number of threads.
November 20, 2014, 20:05 (GMT)
Compsitor: White space cleanup
November 20, 2014, 19:23 (GMT)
Cleanup: ints/shorts -> bool.
November 20, 2014, 18:43 (GMT)
Fix T42622, environment texture GLSL result different from rendering.

Also included mirror ball shader, which was missing.
November 20, 2014, 18:09 (GMT)
Fix T42639, editcurve flags not getting restored on undo.

Error here could be reproduced by tweaking curve properties such as
2d-3d or fill type and undoing.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021