Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 18, 2014, 09:24 (GMT)
Error in last commit (broke release build)
November 17, 2014, 23:20 (GMT)
BLI_assert: print a backtrace with the error

Add BLI_system_backtrace()
November 17, 2014, 19:33 (GMT)
Cleanup: Shapekey: get rid of `ED_vgroup_object_is_edit_mode()`

It was doing exactly the same thing as `BKE_object_is_in_editmode_vgroup()`, tsst...
November 17, 2014, 19:09 (GMT)
Alternate fix for T42619: NULL check in caller

Rather avoid paranoid style, (wm == NULL) is an exceptional case.
November 17, 2014, 18:40 (GMT)
CMake: update lite config
November 17, 2014, 15:12 (GMT)
Cleanup identation and fix a bad alignment issue in last commit
Revision 28d9641 by Julian Eisel
November 17, 2014, 15:07 (GMT)
Fix T42619: python crash: bpy.context.screen.is_animation_playing
November 17, 2014, 15:02 (GMT)
Numerical input for changing brush size, strenght or angle.

Patch by Martin Vykoukal, thanks!

This patch adds ability to change brush parameters with keyboard, which
is missing functionality from 2.4x.
Original report: T28811

Reviewers: psy-fi

Differential Revision: https://developer.blender.org/D837
November 17, 2014, 13:58 (GMT)
Slight improvements to vgroup tooltips
November 17, 2014, 13:38 (GMT)
Simplify function to get view vector in world space
November 17, 2014, 12:43 (GMT)
Support dynamic loading of SDL libraries

This is mainly to address old issue when one need to have SDL library installed
in order to use our official builds. Some hip distros already installs SDL,
but it's not quite the same across all the variety of the distros.

We also now switching to SDL-2.0, most of the distros have it in repositories
already, so it shouldn't be huge deal to install it if needed.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D878
November 17, 2014, 12:37 (GMT)
cmake/buildbot: make sure we build the full blender and cycles cuda binaries
November 17, 2014, 10:31 (GMT)
Fix for last commit, accidentaly removed transparent shadows property.
November 17, 2014, 10:19 (GMT)
ShapeKey: Cleanup of BKE_keyblock_convert/update code.

Mainly:
* Use 'for' loops instead of 'while' ones (saves many lines and regroup most loop handling on one line).
* Use float[3] pointers where possible.
November 17, 2014, 10:19 (GMT)
Fix T35170: Undoing edit op on a basis shapekey could generate extra offset on its 'children'.

Based on investigation by sergey (Sergey Sharybin) and revzin (Grigory Revzin).
Based on patch D460 by revzin (Grigory Revzin).

Differential Revision: https://developer.blender.org/D460
November 17, 2014, 10:19 (GMT)
ShapeKeys: Add `BKE_keyblock_is_basis` to check whether a given keyblock is used a basis by others.

Also fix stupid debug-only error in previous commit.
November 17, 2014, 10:19 (GMT)
Cleanup: rename `BKE_key_convert/update` to `BKE_keyblock_convert/update`.

We are handling a keyblock here, not a whole key(set). Names are alreay a bit confusing,
let's be consistent at least.
November 17, 2014, 10:19 (GMT)
ShapeKey: Refactor a bit `BKE_key_convert_from_...`

Thing is, those functions always reallocate the whole keyblock's data mem,
while in some cases we already have right amount of elements, so we can just
copy over. Further more, `BKE_key_convert_from_offset`, despite its name,
was not making any check nor allocation on keyblock's data elements!

So split 'copy' operation itself in `BKE_key_update_from_...`,
where no mem checks/operations are performed (only an assert).

Only useful in sculpt mode currently, but will be used by fix for T35170 too.
November 16, 2014, 19:47 (GMT)
OSX/cmake: set actual compilation date to macosx bundles, fix player bundle with lbiomp5 ( do we really need this in player? )
November 16, 2014, 19:18 (GMT)
Cycles Standalone: Updates for Volume sampling.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021