Revision 9b8be0b by Bastien Montagne November 1, 2014, 15:36 (GMT) |
Cleanup/fix from latest coverity report. Mostly harmless things, though the 'multires' error was a real bug. |
Revision cbf2fab by Sergej Reich November 1, 2014, 14:23 (GMT) |
Cycles: Remove redundant alloc/free Seems like a copy paste error. |
Revision aa91a36 by Sergey Sharybin October 31, 2014, 22:18 (GMT) |
Libmv: Code cleanup, avoid C11 feature with structure re-definition |
Revision bf13f1a by Sergey Sharybin October 31, 2014, 22:09 (GMT) |
Cycles: Code cleanup, proper class vs. struct declaration |
Revision 26e4408 by Sergey Sharybin October 31, 2014, 21:57 (GMT) |
Libmv: Code cleanup, mixed class/struct in declaration/definition |
Revision 29c71b2 by Thomas Dinges October 31, 2014, 21:54 (GMT) |
Cleanup: Remove unused light function. |
Revision 23b7f35 by Sergey Sharybin October 31, 2014, 19:15 (GMT) |
Optimize vertex parent for edit mode without modifiers No need to run lookup on the origindex in this case at all. |
Revision c7222a2 by Sergey Sharybin October 31, 2014, 19:06 (GMT) |
Optimize vertex parent in cases there are only deform and SS modifiers In cases when the subsurf modifier is the last in the stack and there are only deformation modifiers before it we can skip doing full orig vertex lookup. This is rather common situation here in animatic. |
Revision 3248be1 by Sergey Sharybin October 31, 2014, 17:51 (GMT) |
SCons: Expose missing command line arguments controlling GLEW |
Revision 95687f9 by Sergey Sharybin October 31, 2014, 17:51 (GMT) |
Fix T42349: Windows Render command line Cycles Crash The issue was caused by GLEW MX enabled in SCons by default so basically previous commit already fixed the crash. But we need to be safe here. For now the fix is simple and not that clean, just check if there's an OpenGL context available and if not we don't do any GLSL magic. This is to be cleaned up after some discussion with the viewport project guys. |
Revision 778afc8 by Sergey Sharybin October 31, 2014, 17:51 (GMT) |
Disable GLEW_MX in scons This was already disabled in CMake and we need to keep build systems in 100% synchronized state. P.S. Would it be a real fix to drop SCons? |
Revision 1070680 by Bastien Montagne October 31, 2014, 17:26 (GMT) |
Followup to rB154af70f2b5b7b: always 'pack in' ongoing versionning code when bumping version. |
Revision a8ea35d by Bastien Montagne October 31, 2014, 17:16 (GMT) |
Themes auto-update from py script. |
Revision 72454fa by Bastien Montagne October 31, 2014, 17:16 (GMT) |
Fix T42454: Themes: Some colors were missed somehow in an update two years ago. Had to fix it by hand (restting them to default values), theme maintainers, please check your theme from time to time and track such ugly 'pitch black' fields. And we devs should run theme update script much more often too - will do in next commit! |
Revision 154af70 by Julian Eisel October 31, 2014, 16:54 (GMT) |
Fix T42432: Correct BLENDER_SUBVERSION Bump up BLENDER_SUBVERSION to 2 to allow saving of widget emboss. |
Revision d4fde32 by Campbell Barton October 31, 2014, 15:30 (GMT) |
Cleanup: naming |
Revision 23e1425 by Sergey Sharybin October 31, 2014, 15:17 (GMT) |
Code cleanup: synchronize const qualifiers between declaration and definition |
Revision 2204687 by Sergey Sharybin October 31, 2014, 15:13 (GMT) |
Code cleanup: Remove unused variable |
Revision 5d50226 by Sergey Sharybin October 31, 2014, 13:58 (GMT) |
Compositor: Don't let HSV correction to output negative colors |
Revision f9688d8 by Sergey Sharybin October 31, 2014, 13:58 (GMT) |
Fix T42391: HSV correction shader node gives negative values This mainly happens when over-saturating already saturated color. After some discussion with Campbell and loads of tests we decided to clamp the result RGB color. As an alternative we might want to clamp corrected HSV values instead, but that would lead to some larger changes in the render results. TODO: The same is to be done for compositor nodes. |
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