Revision b8f6941 by Campbell Barton October 1, 2014, 12:01 (GMT) |
Cleanup: de-duplicate playanim matrix |
Revision 1a72c83 by Daniel Genrich October 1, 2014, 11:32 (GMT) |
Fix Smoke UI property: Low resolution values are needed for pyroclastic smoke effects. Example values for such an effects are resolution = 10 and high resolution = 5. Patch by nudelZ |
Revision fb7f062 by Bastien Montagne October 1, 2014, 08:46 (GMT) |
Smooth vertex: User request: tweak hard min/max smoothness. Keep soft min/max to usual values, but allow artists to play with strange values if they really want it. |
Revision 2cb134b by Tamito Kajiyama October 1, 2014, 07:01 (GMT) |
Freestyle: New line style options for sorting and chain selection. The following two sort keys are added for sorting chains. * Projected X - Sort by the projected X value in the image coordinate system. * Projected Y - Sort by the projected Y value in the image coordinate system. A new line style option for the selection of first N chains is also added. Moreover, the chain sorting and chain selection operations are now executed in this order instead of the reverse order used previously. The UI has also changed accordingly. This functional change is backward compatible and won't result in visual differences. |
Revision 55aa42a by Tamito Kajiyama October 1, 2014, 07:01 (GMT) |
Freestyle: Fix for a typo in the definition of NotBP1D. This is a safe fix for a regression from 2.71, so should be back ported to 2.72. |
Revision 832f54a by Thomas Dinges October 1, 2014, 05:23 (GMT) |
Cycles: Filter Shader and Output nodes to their respective object/world node tree. Some nodes only work in certain node trees, so don't show them in the Add Node menu when this is the case. This can probably be expanded to Input Nodes too, but need to double check some cases here still. |
Revision c68c32a by Lukas Toenne September 30, 2014, 16:37 (GMT) |
Fix for duplicate member in UserDef from own commit (merge mistake). |
Revision 6fa46ad by Lukas Toenne September 30, 2014, 16:29 (GMT) |
Support for "virtual pixelsize" on 4k screens. On 4k devices the default pixel size leads to tiny OpenGL drawing that is hardly usable without doubling the DPI. The retina system on OSX aims to alleviate this problem by introducing a general 2x pixel size. No equivalent feature exists on other platforms so far. However, to emulate the effect this patch introduces a "virtual" pixel size factor for OpenGL drawing. Note that the user currently has to enable this manually by selecting the "Virtual Pixel Mode" in the user preferences (defaults to native). All windows of a Blender instance share the same virtual pixel size as well. It may be possible to handle this on a per-window basis and automate the selection somewhat (if enabled by the user), so working with multiple screens becomes more convenient, but technical limitations make this a bit difficult (on X11 with nvidia drivers the actual screen size is not reported correctly). Reviewers: ton, campbellbarton Differential Revision: https://developer.blender.org/D669 |
Revision c7684b4 by Bastien Montagne September 30, 2014, 13:07 (GMT) |
Fix T42026: Unit scale affects camera focal length. Not a regression, yet maybe simple/safe enough for 2.72? |
Revision aaa2f7f by Bastien Montagne September 30, 2014, 12:22 (GMT) |
Fix compilation on GCC (good old mixed declaration and code). |
Revision 202831f by Sergey Sharybin September 30, 2014, 11:28 (GMT) |
Style cleanup |
Revision c027625 by Gaia Clary September 30, 2014, 11:22 (GMT) |
fix T42022 Attempt to export empty set of objects resulted in an exception |
Revision 4268f1c by Sergey Sharybin September 30, 2014, 09:58 (GMT) |
Fix T42018: Crash when displaying beveled poly-curves with spline bevfac mapping This fix is for 2.72. |
Revision 5ecbd5c by Sv. Lockal September 30, 2014, 09:39 (GMT) |
Use native float math functions for MSVC12 `double` surrogates are slow (e.g. pow is 2x slower than powf), and MSVC12 supports fp-math functions from C99. |
Revision ff53b04 by Sergey Sharybin September 30, 2014, 08:50 (GMT) |
Libmv: update ceres to latest upstream version This brings faster BlockRandomAccessSparseMatrix::SymmetricRightMultiply. |
September 30, 2014, 08:48 (GMT) |
Blend modes: fix array length being too short Reviewers: psy-fi Differential Revision: https://developer.blender.org/D799 |
Revision 56a5f17 by Sergey Sharybin September 29, 2014, 18:43 (GMT) |
Libmv: Enable explicit Schur complement matrix by default Gives up to 2x speed up of camera solving process in average scene. In the really huge one it might be slower, but that we need to investigate. |
Revision b16e924 by Sergey Sharybin September 29, 2014, 18:39 (GMT) |
Libmv: Update Ceres to the latest upstream version Mainly to let ITERATIVE_SCHUR use an explicit Schur Complement matrix. |
Revision 40fb21a by Sergey Sharybin September 29, 2014, 16:33 (GMT) |
Fix BI viewport render crash happening with zero render border area This is better to be backported to the 2.72. |
Revision 927099c by Campbell Barton September 29, 2014, 16:04 (GMT) |
Cleanup: style |
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