Revision fa6080b by Antonis Ryakiotakis August 27, 2014, 15:47 (GMT) |
Support better precision mode for angle properties in radial operator (holding down shift key) by using the new dial functionality. |
Revision 8c14651 by Antonis Ryakiotakis August 27, 2014, 15:30 (GMT) |
Refactor sculpt rotate tool to use new dial mechanism. |
Revision 7d5c16c by Antonis Ryakiotakis August 27, 2014, 15:29 (GMT) |
Add a reusable dial mechanism to get rotations around a center and an initial position. The system supports arbitrarily big angles. |
Revision 70a4942 by Antonis Ryakiotakis August 27, 2014, 14:09 (GMT) |
Do not add new images if material uses nodes, even for blender internal |
Revision 17ab65d by Sergey Sharybin August 27, 2014, 14:08 (GMT) |
Fix windows buildbot rebuilding cubins on both compile and pack |
Revision 57ccd29 by Antonis Ryakiotakis August 27, 2014, 13:52 (GMT) |
Only calculate texture paint slots from mtex if renderer is blender internal. This should eliminate some confusion when people use external render engines. |
Revision 4e3f76e by Antonis Ryakiotakis August 27, 2014, 13:07 (GMT) |
Fix T41406: Disallow kernels bigger than 2x2 for blur/sharpen in projective painting due to performance considerations. |
Revision fe7de92 by Antonis Ryakiotakis August 27, 2014, 12:44 (GMT) |
Revert "Fix part of T41406" This reverts commit 7c7cb01aa5641414d9f0c39ab81df0f57205f362. The smoothing weights will cause shifting in the image if not calculated as they were in the branch. Solution for better performance will be to force-clip kernel to a square of size two for projective painting. |
Revision 2a15ecd by Antonis Ryakiotakis August 27, 2014, 11:54 (GMT) |
Do not allow empty material slots in texture painting. Any mfaces using those materials will cause a crash. |
Revision 4f4997c by Antonis Ryakiotakis August 27, 2014, 09:23 (GMT) |
Disable clipping on ATI cards not supporting the clipping workaround to avoid software fallback. |
Revision 3f2cf6d by Campbell Barton August 27, 2014, 08:59 (GMT) |
Cleanup: remove _DEBUG define usage |
Revision 146ed67 by Dalai Felinto August 27, 2014, 08:51 (GMT) |
Cycles Aperture Ratio - option to produce anamorphic bokeh Thanks for Aldo Zang for the help with the fix for the panorama/fisheye depth of field calculation and the overall math. Reviewed By: sergey, dingto Subscribers: juicyfruit, gregzaal, #cycles, dingto, matray Differential Revision: https://developer.blender.org/D753 |
Revision 9b9ddb4 by Sergey Sharybin August 27, 2014, 08:49 (GMT) |
Make SCons's DEBUG/_DEBUG consistent with CMake Also move this to a generic place in SConstruct instead of having this defines in 6 different configurations. Should not be functional changes, but please verify all the platforms. |
Revision e40d825 by Antonis Ryakiotakis August 27, 2014, 08:36 (GMT) |
Tabname should be fixed here as well. |
August 27, 2014, 02:05 (GMT) |
Fix for uiPanelFindByType comparing wrong member |
Revision 24ea3ab by Thomas Dinges August 27, 2014, 01:22 (GMT) |
Cleanup: intrin.h is already included via util_optimization.h. |
Revision c0d9ef6 by Campbell Barton August 27, 2014, 00:55 (GMT) |
UI: Warn when using fallback category Scripts should be updated. |
Revision e71f2fc by Campbell Barton August 26, 2014, 23:52 (GMT) |
Cleanup |
Revision e827d90 by Sergey Sharybin August 26, 2014, 18:11 (GMT) |
Move include outside of the CCL namespace |
Revision db84495 by Antonis Ryakiotakis August 26, 2014, 17:00 (GMT) |
Add operator that deletes a texture paint layer for blender internal. |
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