Blender Git Commits

Blender Git "master" branch commits.

Page: 2794 / 5574

August 27, 2014, 15:47 (GMT)
Support better precision mode for angle properties in radial operator
(holding down shift key) by using the new dial functionality.
August 27, 2014, 15:30 (GMT)
Refactor sculpt rotate tool to use new dial mechanism.
August 27, 2014, 15:29 (GMT)
Add a reusable dial mechanism to get rotations around a center and an
initial position. The system supports arbitrarily big angles.
August 27, 2014, 14:09 (GMT)
Do not add new images if material uses nodes, even for blender internal
August 27, 2014, 14:08 (GMT)
Fix windows buildbot rebuilding cubins on both compile and pack
August 27, 2014, 13:52 (GMT)
Only calculate texture paint slots from mtex if renderer is blender
internal.

This should eliminate some confusion when people use external render
engines.
August 27, 2014, 13:07 (GMT)
Fix T41406:

Disallow kernels bigger than 2x2 for blur/sharpen in projective painting
due to performance considerations.
August 27, 2014, 12:44 (GMT)
Revert "Fix part of T41406"

This reverts commit 7c7cb01aa5641414d9f0c39ab81df0f57205f362.

The smoothing weights will cause shifting in the image if not calculated
as they were in the branch. Solution for better performance will be to force-clip
kernel to a square of size two for projective painting.
August 27, 2014, 11:54 (GMT)
Do not allow empty material slots in texture painting.

Any mfaces using those materials will cause a crash.
August 27, 2014, 09:23 (GMT)
Disable clipping on ATI cards not supporting the clipping workaround to
avoid software fallback.
August 27, 2014, 08:59 (GMT)
Cleanup: remove _DEBUG define usage
August 27, 2014, 08:51 (GMT)
Cycles Aperture Ratio - option to produce anamorphic bokeh

Thanks for Aldo Zang for the help with the fix for the panorama/fisheye
depth of field calculation and the overall math.

Reviewed By: sergey, dingto

Subscribers: juicyfruit, gregzaal, #cycles, dingto, matray

Differential Revision: https://developer.blender.org/D753
August 27, 2014, 08:49 (GMT)
Make SCons's DEBUG/_DEBUG consistent with CMake

Also move this to a generic place in SConstruct instead of having this
defines in 6 different configurations.

Should not be functional changes, but please verify all the platforms.
August 27, 2014, 08:36 (GMT)
Tabname should be fixed here as well.
August 27, 2014, 02:05 (GMT)
Fix for uiPanelFindByType comparing wrong member
August 27, 2014, 01:22 (GMT)
Cleanup: intrin.h is already included via util_optimization.h.
August 27, 2014, 00:55 (GMT)
UI: Warn when using fallback category

Scripts should be updated.
August 26, 2014, 23:52 (GMT)
Cleanup
August 26, 2014, 18:11 (GMT)
Move include outside of the CCL namespace
August 26, 2014, 17:00 (GMT)
Add operator that deletes a texture paint layer for blender internal.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021