Revision 983cbaf by Dalai Felinto August 15, 2014, 09:27 (GMT) |
Final Fix T41222 Blender gives weird ouput when baking (4096*4096) resolution on GPU It now uses the tile size to split the job. For CPU this may add overhead, but for GPU this is highly needed. Reviewers: sergey Differential Revision: https://developer.blender.org/D690 |
Revision 2c5b685 by Dalai Felinto August 15, 2014, 09:27 (GMT) |
Revert "Fix T41222 Blender gives weird output when baking (4096*4096) resolution on GPU" This reverts commit a48b372b04421b00644a0660bfdf42229b5ffceb. Leaving only the part that fix device_multi.cpp |
Revision 3296d98 by Campbell Barton August 15, 2014, 09:17 (GMT) |
Revision b22831e by Bastien Montagne August 15, 2014, 08:10 (GMT) |
Revision ddb843a by Sergey Sharybin August 15, 2014, 06:50 (GMT) |
Fix T41443: Separate bug with Curves & Hooks This solves the crash, but indices might be wrong after the separation. There are loads of other ways to confuse hook indices in both meshes and curves, for now considering this a TODO. |
Revision 2b796ed by Campbell Barton August 15, 2014, 05:31 (GMT) |
Revision 36cbdb8 by Campbell Barton August 15, 2014, 04:22 (GMT) |
Cleanup: comment & var name |
Revision dae74d2 by Campbell Barton August 14, 2014, 22:43 (GMT) |
Fix T41435: Info-text lags changing space-types |
Revision 26ec8a7 by Campbell Barton August 14, 2014, 22:39 (GMT) |
UI: avoid spacetype and butspacetype mismatch |
Revision 5bdea81 by Thomas Dinges August 14, 2014, 19:25 (GMT) |
Cycles: Don't check closure flag in kernel_volume_decoupled_scatter(), we check this before the function already. |
Revision da18019 by Bastien Montagne August 14, 2014, 19:21 (GMT) |
Fix 'quick smoke' not rendering anything (texture coordinates was left unset) Not quite sure why default did not work here, might need further investigation. |
Revision 32a5313 by Thomas Dinges August 14, 2014, 18:21 (GMT) |
Cycles: Optimize Equi-Angular sampling using binary range search. Patch by Lukas Tönne and myself. |
Revision 5af00a3 by Thomas Dinges August 14, 2014, 18:09 (GMT) |
Cycles: Optimization for Heterogeneous Volume Shadows. * Don't compute expf() for every step, instead sum the intermediate values and calculate it every N (8 for now) steps. This helps a few percent (~5% on a cube with wave texture) in my tests here. |
Revision 8ff3cf3 by Thomas Dinges August 14, 2014, 14:31 (GMT) |
Cleanup: typos and extra brackets. |
Revision 77b01f7 by Antonis Ryakiotakis August 14, 2014, 14:27 (GMT) |
Switch sampler icon to the right, it's easier for artists to access. |
Revision 5a74fe6 by Thomas Dinges August 14, 2014, 14:09 (GMT) |
Cycles: Avoid intermediate function when we sample all lamps. |
Revision 6e5d188 by Thomas Dinges August 14, 2014, 13:52 (GMT) |
Cycles: Avoid segment NULL check, we access it before this function already. |
Revision b42b055 by Antonis Ryakiotakis August 14, 2014, 12:17 (GMT) |
Pie menus: If user drags away from initial position, menu changes to drag style and returning to that position won't remake the menu click-style. Allows to use the threshold indicator to cancel the pie. |
Revision 8e30db0 by Antonis Ryakiotakis August 14, 2014, 12:06 (GMT) |
Aaaarh! aaargh! |
Revision 2e386d3 by Antonis Ryakiotakis August 14, 2014, 12:04 (GMT) |
Last fix wasn't complete, sorry for that.. |
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