Blender Git Commits

Blender Git "master" branch commits.

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August 15, 2014, 09:27 (GMT)
Final Fix T41222 Blender gives weird ouput when baking (4096*4096) resolution on GPU

It now uses the tile size to split the job. For CPU this may add
overhead, but for GPU this is highly needed.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D690
August 15, 2014, 09:27 (GMT)
Revert "Fix T41222 Blender gives weird output when baking (4096*4096) resolution on GPU"

This reverts commit a48b372b04421b00644a0660bfdf42229b5ffceb.

Leaving only the part that fix device_multi.cpp
August 15, 2014, 09:17 (GMT)
Solidify Modifier "Rim Only" Option

D737 by scorpion81 with own edits
August 15, 2014, 08:10 (GMT)
Modifiers: consider all constructive modifiers as 'preview' ones as well.

Indeed, constructive modifiers are highly likely to modify CDLayers like vgroups or vcols!

See vertexgroup2.blend file ({F93770}) in T40523, especially obvious with subsurf modifier.
August 15, 2014, 06:50 (GMT)
Fix T41443: Separate bug with Curves & Hooks

This solves the crash, but indices might be wrong after the separation.

There are loads of other ways to confuse hook indices in both meshes and
curves, for now considering this a TODO.
August 15, 2014, 05:31 (GMT)
ColorRamp HSV, HSL Blend Modes

D297 by charlie with own edits
August 15, 2014, 04:22 (GMT)
Cleanup: comment & var name
August 14, 2014, 22:43 (GMT)
Fix T41435: Info-text lags changing space-types
August 14, 2014, 22:39 (GMT)
UI: avoid spacetype and butspacetype mismatch
August 14, 2014, 19:25 (GMT)
Cycles: Don't check closure flag in kernel_volume_decoupled_scatter(), we check this before the function already.
August 14, 2014, 19:21 (GMT)
Fix 'quick smoke' not rendering anything (texture coordinates was left unset)

Not quite sure why default did not work here, might need further investigation.
August 14, 2014, 18:21 (GMT)
Cycles: Optimize Equi-Angular sampling using binary range search.

Patch by Lukas Tönne and myself.
August 14, 2014, 18:09 (GMT)
Cycles: Optimization for Heterogeneous Volume Shadows.

* Don't compute expf() for every step, instead sum the intermediate values and calculate it every N (8 for now) steps. This helps a few percent (~5% on a cube with wave texture) in my tests here.
August 14, 2014, 14:31 (GMT)
Cleanup: typos and extra brackets.
August 14, 2014, 14:27 (GMT)
Switch sampler icon to the right, it's easier for artists to access.
August 14, 2014, 14:09 (GMT)
Cycles: Avoid intermediate function when we sample all lamps.
August 14, 2014, 13:52 (GMT)
Cycles: Avoid segment NULL check, we access it before this function already.
August 14, 2014, 12:17 (GMT)
Pie menus:

If user drags away from initial position, menu changes to drag style and
returning to that position won't remake the menu click-style. Allows to
use the threshold indicator to cancel the pie.
August 14, 2014, 12:06 (GMT)
Aaaarh! aaargh!
August 14, 2014, 12:04 (GMT)
Last fix wasn't complete, sorry for that..
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021