Revision f69d5cc by Campbell Barton June 22, 2014, 03:05 (GMT) |
Remove unused function |
Revision 9a7bfca by Campbell Barton June 22, 2014, 03:03 (GMT) |
WM: set circle select minimum radius to 1 |
Revision 8fbd71e by Brecht Van Lommel June 21, 2014, 20:31 (GMT) |
Cycles: improved Beckmann sampling using precomputed data It turns out that the new Beckmann sampling function doesn't work well with Quasi Monte Carlo sampling, mainly near normal incidence where it can be worse than the previous sampler. In the new sampler the random number pattern gets split in two, warped and overlapped, which hurts the stratification, see the visualization in the differential revision. Now we use a precomputed table, which is much better behaved. GGX does not seem to benefit from using a precomputed table. Disadvantage is that this table adds 1MB of memory usage and 0.03s startup time to every render (on my quad core CPU). Differential Revision: https://developer.blender.org/D614 |
Revision 88d8358 by Brecht Van Lommel June 21, 2014, 20:21 (GMT) |
Fix T40703: cycles viewport smoke not updating when changing frame. |
Revision 177e1ec by Brecht Van Lommel June 21, 2014, 20:21 (GMT) |
Fix T40714: cycles not loading CMYK jpeg files correctly. |
Revision 66421f2 by Brecht Van Lommel June 21, 2014, 20:21 (GMT) |
Fix cycles "Is Singular Ray" being on for Camera rays, now is off. This appears to be a wrong interpretation of the OSL docs, and it's more convenient to have it off. |
Revision 8461acd by Antonis Ryakiotakis June 21, 2014, 18:20 (GMT) |
Fix T40567 Crash when returing to object mode from dyntopo. Returning to object mode reactivates any generative modifiers and this can lead to a polycount explosion. For now just improve the warning when entering dyntopo with generative modifiers. I would like to add the ability spawn options to apply or remove the modifiers too, however separate undo stack system comes back with a vengeance here, since it won't allow restoring the application/ also may invalidate all sculpt undo in the undo stack prior to the application (needs investigation). |
Revision caf609c by Lukas Toenne June 21, 2014, 04:49 (GMT) |
Fix T40727: Renaming nodes did not correctly fix animation paths. |
Revision 9b83ceb by Bastien Montagne June 20, 2014, 16:13 (GMT) |
Fix scons building in case git is not available. Not so nice to use try/except here, but simplest solution to avoid failing in case git commands fail for some reason... |
Revision 01d8029 by Bastien Montagne June 20, 2014, 14:18 (GMT) |
BLI_md5: add a utility function to 'translate' raw 16bytes digest into a nice 32chars hexadecimal string. That kind of stuff belongs to BLI, not specialized code like thumbs.c |
Revision fb7c713 by Bastien Montagne June 20, 2014, 14:06 (GMT) |
Code cleanup: BLI_md5.c was... not nice. |
Revision 8937fea by Sergey Sharybin June 20, 2014, 12:11 (GMT) |
GLSL tweaks for viewport render draw - Was missing pixel scale - Dither is now supported on GPU |
Revision ca0c0e7 by Sergey Sharybin June 20, 2014, 11:32 (GMT) |
Implement resolution divider in the Blender Internal Currently resolution divider is not exposed to the interface yet, and i'm not even sure it needs to be exposed because it's somewhat weird configuration. Need to check how often artists are changing start resolution in Cycles. Pretty much straightforward implementation with the only weak part: render result is getting re-allocated and upscaled when current resolution is finished. Not sure how to make it faster actually. Maybe it's just a matter of making upscale fast enough. Needed to fix some possible memory leak happening in Freestyle when canceling rendering on a special stage -- it was missing temp bmain free, Reviewers: campbellbarton, dingto CC: sebastian_k, fsiddi, venomgfx Differential Revision: https://developer.blender.org/D609 |
Revision 98af262 by Campbell Barton June 20, 2014, 10:49 (GMT) |
Replace hard-coded version for release log url |
Revision 155a610 by Thomas Dinges June 20, 2014, 10:31 (GMT) |
Update Readme and Release Log link for 2.71. This should be backported. |
Revision d1b45f7 by Bastien Montagne June 20, 2014, 08:21 (GMT) |
Fix release notes link in splash. Auto-generate this link from Blender version, as done for e.g.py API link. This commit should be backported to 2.71 branch. |
Revision a5a869c by Thomas Dinges June 20, 2014, 07:36 (GMT) |
Fix 2 GLSL errors, with Cycles Hair BSDF. |
Revision 8660a0c by Campbell Barton June 20, 2014, 07:34 (GMT) |
Revision ead83a4 by Thomas Dinges June 20, 2014, 07:03 (GMT) |
Fix T40692, Checker Texture derivation on very large scales (1k). It might still have a derivation on larger scales (10k or more), but we need some offset to avoid precision issues on unit coordinates. |
Revision 84e8cab by Mitchell Stokes June 20, 2014, 01:20 (GMT) |
Fix T40697: Skinned meshes with shapekeys crashing in the BGE |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021