Revision 22a9613 by Campbell Barton June 19, 2014, 03:53 (GMT) |
Fix T40546: Duplicate spline breaks shape keys |
Revision b49e6d0 by Dalai Felinto June 18, 2014, 22:46 (GMT) |
Bake-API: small cleanup to prevent unfreed memory when there are baking errors Fix to be included in 2.71 |
Revision 9cf66d9 by Dalai Felinto June 18, 2014, 22:32 (GMT) |
Bake-API: fix for non-NORMAL maps baking black when using cage Reported by Andy Davies (metalliandy) outside the tracker Fix to include in 2.71 |
Revision a3cf97e by Dalai Felinto June 18, 2014, 22:20 (GMT) |
Fix T4068787 Cycles Bake Selected To Active From Non-Mesh Object Fails With Error Users can now bake from Mesh, Font, Curve, Surface and Metaballs. Fix to include in 2.71 |
Revision 1ef5669 by Dalai Felinto June 18, 2014, 21:58 (GMT) |
Fixup for fd0b7428 Bake-API: allow custom UV to be baked |
Revision 68a8f00 by Bastien Montagne June 18, 2014, 21:53 (GMT) |
Complete last commit. Sorry, forgot to check other uses of BKE_nurb_makeCurve, NURBS surfaces were affected as well. |
Revision 4bf8b04 by Bastien Montagne June 18, 2014, 21:47 (GMT) |
Fix T40694: Curve path messed up. Error in rB4b4bb410e04e, BKE_nurb_makeCurve() requires its coord_array to be zero'ed, hence we need calloc here. |
Revision 79634b4 by Antonis Ryakiotakis June 18, 2014, 18:41 (GMT) |
Fix T40637, jittering can cause the mesh to disappear. Do not do a step when there is no collision of the brush with the mesh. |
Revision 4baa2fd by Campbell Barton June 18, 2014, 18:35 (GMT) |
Correction to GTest commit (WITH_GTEST=OFF works now) |
Revision 5138485 by Campbell Barton June 18, 2014, 18:24 (GMT) |
missed removing this in recent popup refactor |
Revision bf58bd1 by Campbell Barton June 18, 2014, 18:17 (GMT) |
Correct error in last commit |
June 18, 2014, 18:10 (GMT) |
Revision ef5d6ed by Bastien Montagne June 18, 2014, 17:56 (GMT) |
Fix blenderplayer compile... |
Revision 34b8d22 by Antonis Ryakiotakis June 18, 2014, 17:40 (GMT) |
Fix T40585, group textures cannot be selected for painting. Issue here is that if there's a texture in the tree, chances are it has already been set as active texture so groups are never traversed. Now changed logic so that if a group node is active, its own active texture takes priority over the parent group active texture. |
Revision 72b607a by Sergey Sharybin June 18, 2014, 16:28 (GMT) |
Some WITH_TESTS weer not renamed to WITH_GTEST |
June 18, 2014, 16:09 (GMT) |
GTest unit testing framework Currently covers only small set of functionality. |
Revision 47ec039 by Antonis Ryakiotakis June 18, 2014, 15:40 (GMT) |
Fix T40679. Cleanest way here is not do bounding box collision for editmeshes at all. Decision is taken because: * Usually we want to do the snapping to the edited mesh anyway (when we don't the mesh is skipped completely, so we don't need to worry for extra checks) * Bounding box is calculated from derived mesh. This means that for subsurfed meshes for instance, the bounding box may be significantly smaller than the size of the edit mesh. |
Revision d9de1b3 by Antonis Ryakiotakis June 18, 2014, 15:20 (GMT) |
Revert "Fix flickering when transform snapping in edit mode and cursor is" Looks like the cleanest way to handle this is to no do bounding box collision for edit mode at all. But this is easy to enforce This reverts commit 7b5fe4f316234022a0ab761b694cd459ce98db2d. Conflicts: source/blender/editors/transform/transform_snap.c |
Revision 0eb060c by Campbell Barton June 18, 2014, 12:03 (GMT) |
Move tests into tests/ top-level dir |
Revision 7259ac8 by Sergey Sharybin June 18, 2014, 10:05 (GMT) |
Code cleanup: use bool instead of int |
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