Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 13, 2014, 08:41 (GMT)
Correct last commit, check not to split along edges already used
May 13, 2014, 07:56 (GMT)
Fix T40162: Vert connect creates extra face cutting across concave NGon.

We need to support cutting degenerate ngons, see: T39418
This commit disallows cuts across faces where the same vertices can create better cuts on different faces.
May 13, 2014, 07:48 (GMT)
Code cleanup: rename BM_face_legal_splits -> BM_face_splits_check_legal
May 13, 2014, 07:18 (GMT)
Freestyle: Added .new() and .remove() to the collection type of Python style modules.
May 13, 2014, 07:18 (GMT)
Freestyle: Fix for own mistakes in defining RNA aliases.
May 13, 2014, 07:18 (GMT)
Freestyle: minor UI text fix.
May 13, 2014, 07:18 (GMT)
Freestyle: naming fixes.

FreestyleSettings and FreestyleModuleSettings are now defined as RNA aliases of
FreestyleConfig and FreestyleModuleConfig, respectively.
May 13, 2014, 07:18 (GMT)
Freestyle: code clean-up.
May 13, 2014, 07:18 (GMT)
Freestyle: Added .new() and .remove() methods to collection types of line style modifiers.
Revision 3583366 by Lukas Toenne
May 13, 2014, 06:55 (GMT)
Show the "Maximum Draw Type" for empties and cameras in case they work
as duplicators.

This property was always hidden in the UI for empties and cameras. It
doesn't make sense for the objects themselves (they are wires-only), but
also gets inherited by duplis. Now show it greyed out if not used, but
make it available for duplicators.
May 13, 2014, 06:49 (GMT)
BMesh: add check to BM_vert_pair_share_face to allow adjacent loops

Add BM_vert_pair_share_face_by_angle to avoid selecting concave splits.
May 13, 2014, 06:13 (GMT)
Fix T38379: Mesh vertices only update when in cone of last created spotlight

The shadow render passes could set a mesh's modified status to false
even if they were not rendered. This means their display lists do not
get updated. For now, just skip setting all buckets' modified to false
during shadow render passes.
May 13, 2014, 05:53 (GMT)
Fix T40111: replaceMesh() crashes BGE when used on a parented object

The replace mesh code was still calling release() on the parent object when it
no longer needed to (due to earlier commits).
Revision aebcb3b by Lukas Toenne
May 13, 2014, 05:41 (GMT)
Tweak for node socket swapping: don't un-hide sockets automatically.

This was suggested by @zanqdo on IRC. Hiding sockets is a user choice
(not to be confused with "unavailable" disabled sockets). Hidden sockets
suddenly popping up when linking is confusing and intransparent, better
just ignore them for the swapping.
May 13, 2014, 04:58 (GMT)
BMesh: make BM_face_calc_normal_subset apart of the bmesh api

also make face normal calculation functions return normal length
May 13, 2014, 00:16 (GMT)
Freestyle: Fix for comments in line with the previous commit.
May 13, 2014, 00:16 (GMT)
Freestyle: Removed redundant flipping of UV coordinates.

Patch contribution by Paolo Acampora. Thank you!
May 12, 2014, 21:08 (GMT)
Usual typo and style fixes in UI messages...
May 12, 2014, 19:30 (GMT)
Fix T40115: Smoke simulator memory leak with high poly mesh emitter.

Own error, all kudos go to scorpion81 (Martin Felke) for the nvestigation & patch!
May 12, 2014, 16:37 (GMT)
Fix T40149: cycles motion blur render problem with multiple render layers.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021