Revision b12bf22 by Campbell Barton May 13, 2014, 08:41 (GMT) |
Correct last commit, check not to split along edges already used |
Revision dd8a9ee by Campbell Barton May 13, 2014, 07:56 (GMT) |
Revision 46bd759 by Campbell Barton May 13, 2014, 07:48 (GMT) |
Code cleanup: rename BM_face_legal_splits -> BM_face_splits_check_legal |
Revision 19b82be by Tamito Kajiyama May 13, 2014, 07:18 (GMT) |
Freestyle: Added .new() and .remove() to the collection type of Python style modules. |
Revision c08f025 by Tamito Kajiyama May 13, 2014, 07:18 (GMT) |
Freestyle: Fix for own mistakes in defining RNA aliases. |
Revision c0d96e1 by Tamito Kajiyama May 13, 2014, 07:18 (GMT) |
Freestyle: minor UI text fix. |
Revision db338a6 by Tamito Kajiyama May 13, 2014, 07:18 (GMT) |
Freestyle: naming fixes. FreestyleSettings and FreestyleModuleSettings are now defined as RNA aliases of FreestyleConfig and FreestyleModuleConfig, respectively. |
Revision 2c72bb1 by Tamito Kajiyama May 13, 2014, 07:18 (GMT) |
Freestyle: code clean-up. |
Revision a319622 by Tamito Kajiyama May 13, 2014, 07:18 (GMT) |
Freestyle: Added .new() and .remove() methods to collection types of line style modifiers. |
Revision 3583366 by Lukas Toenne May 13, 2014, 06:55 (GMT) |
Show the "Maximum Draw Type" for empties and cameras in case they work as duplicators. This property was always hidden in the UI for empties and cameras. It doesn't make sense for the objects themselves (they are wires-only), but also gets inherited by duplis. Now show it greyed out if not used, but make it available for duplicators. |
Revision bdf477d by Campbell Barton May 13, 2014, 06:49 (GMT) |
BMesh: add check to BM_vert_pair_share_face to allow adjacent loops Add BM_vert_pair_share_face_by_angle to avoid selecting concave splits. |
Revision 2055e96 by Mitchell Stokes May 13, 2014, 06:13 (GMT) |
Fix T38379: Mesh vertices only update when in cone of last created spotlight The shadow render passes could set a mesh's modified status to false even if they were not rendered. This means their display lists do not get updated. For now, just skip setting all buckets' modified to false during shadow render passes. |
Revision 43f3e79 by Mitchell Stokes May 13, 2014, 05:53 (GMT) |
Fix T40111: replaceMesh() crashes BGE when used on a parented object The replace mesh code was still calling release() on the parent object when it no longer needed to (due to earlier commits). |
Revision aebcb3b by Lukas Toenne May 13, 2014, 05:41 (GMT) |
Tweak for node socket swapping: don't un-hide sockets automatically. This was suggested by @zanqdo on IRC. Hiding sockets is a user choice (not to be confused with "unavailable" disabled sockets). Hidden sockets suddenly popping up when linking is confusing and intransparent, better just ignore them for the swapping. |
Revision f14df29 by Campbell Barton May 13, 2014, 04:58 (GMT) |
BMesh: make BM_face_calc_normal_subset apart of the bmesh api also make face normal calculation functions return normal length |
Revision 51fa66b by Tamito Kajiyama May 13, 2014, 00:16 (GMT) |
Freestyle: Fix for comments in line with the previous commit. |
Revision ae00a2b by Tamito Kajiyama May 13, 2014, 00:16 (GMT) |
Freestyle: Removed redundant flipping of UV coordinates. Patch contribution by Paolo Acampora. Thank you! |
Revision 1c2e6de by Bastien Montagne May 12, 2014, 21:08 (GMT) |
Usual typo and style fixes in UI messages... |
Revision 3557094 by Bastien Montagne May 12, 2014, 19:30 (GMT) |
Fix T40115: Smoke simulator memory leak with high poly mesh emitter. Own error, all kudos go to scorpion81 (Martin Felke) for the nvestigation & patch! |
Revision 1b1b71f by Brecht Van Lommel May 12, 2014, 16:37 (GMT) |
Fix T40149: cycles motion blur render problem with multiple render layers. |
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