Revision 2679eaa by Joshua Leung May 7, 2014, 02:20 (GMT) |
Bugfix: Bend modifier's angle property has crazy limits As reported by ZanQdo on IRC, the bend modifier's "angle" property had a range of +/- 572.95 degrees (equivalent to 10 radians). From the looks of things, this was simply something overlooked when doing degrees to radians conversions. Now it has a range of +/- 180 degrees. |
Revision aad0907 by Joshua Leung May 7, 2014, 02:20 (GMT) |
Get rid of custom tooltip for pushdown button |
Revision a351ff7 by Tamito Kajiyama May 7, 2014, 01:57 (GMT) |
Freestyle: removed the dummy implementation of a texture manager. Legacy texture shaders from the original stand-alone Freestyle program are also declared as deprecated, in favor of Blender's new line style textures. Patch contribution by Paolo Acampora. Thanks! |
Revision 2e07109 by Antonis Ryakiotakis May 6, 2014, 23:59 (GMT) |
Code cleanup: naming. Prepend BKE_ to the functions moved in blenkernel for recent bug fix. |
Revision 02b1dbe by Antonis Ryakiotakis May 6, 2014, 23:52 (GMT) |
Fix T39653 crash on drawing modified UVs Just a case of uninitialized material array. Make sure object materials are initialized properly when drawing UVs. This might look strange since we do not really need materials here. However, the same GPU object may be used in a 3D viewport and if we try to avoid initializing the materials somehow this will break. Also, this breaks on full screen UV editor as is apparent from this report. |
Revision d653c70 by Dalai Felinto May 6, 2014, 22:30 (GMT) |
Bake API: force opengl reload and mipmap recalc (fix T40055) |
Revision 2c4ea2a by Dalai Felinto May 6, 2014, 21:25 (GMT) |
Revision 20f7aaf by Antonis Ryakiotakis May 6, 2014, 20:44 (GMT) |
Fix issue discovered while investigating T39950: Sculpt mode drawing fails after deleting a subsurf modifier in sculpt mode and undoing. This was quite difficult to spot. Main cause was that mesh data was not synchronized properly between undo and sculpt code because we generated a pbvh on derivedmesh invalidation without really refreshing the rest of the data. This could result in undo and drawing operating on different data. To solve this and avoid bad level calls I had to move quite some code around. Crazyspace is now moved to blenkernel, as did some sculpt calls that make sure sculpt data are properly refreshed. |
Revision af704c6 by Campbell Barton May 6, 2014, 20:11 (GMT) |
Style cleanup |
Revision 182179a by Campbell Barton May 6, 2014, 18:35 (GMT) |
Cleanup: redundant NULL checks |
Revision f300c15 by Campbell Barton May 6, 2014, 18:19 (GMT) |
Fix possible NULL pointer dereference in Cycles |
Revision 6dbe732 by Brecht Van Lommel May 6, 2014, 16:17 (GMT) |
Fix T40049: cycles baking glossy shader looks faceted. Use smooth normal instead of flat normal as view direction. |
Revision 5cee409 by Lukas Toenne May 6, 2014, 15:47 (GMT) |
Followup fix to T39966. The previous fix was not quite correct: * It would use the same wireframe/bbox check in viewport- and regular render * The duplicator loop in Blender Internal is more permissive now to avoid disabling wireframe duplicators, but this means we need to check is_object_hidden right before making render objects to ensure this still works. |
Revision 9fe618e by Dalai Felinto May 6, 2014, 14:59 (GMT) |
Fix T40048: Cycles bake crashes Blender [when there is no image] The struct with the images was not NULL initialized. |
Revision 63a6647 by Sergey Sharybin May 6, 2014, 14:56 (GMT) |
Over-optimized stuff in the previous commit, sorry. |
Revision 80e137e by Brecht Van Lommel May 6, 2014, 14:39 (GMT) |
Fix T39946: OSL + tangent space normal maps not working in Cycles. |
Revision 09f5dff by Sergey Sharybin May 6, 2014, 14:27 (GMT) |
Fixes to previous sculpting tweaks undo didn't work, layer and smooth crashed.. |
Revision d9a72be by Antonis Ryakiotakis May 6, 2014, 14:14 (GMT) |
Minor tweak to previous commit: Do not subdivide if user has pressed page down |
Revision 8d12463 by Antonis Ryakiotakis May 6, 2014, 13:54 (GMT) |
Related to T39950. When in sculpt mode add a multires, not subsurf modifier. Also allow subdivision of multires when user explicitly requests a certain non- |
Revision e393dde by Thomas Dinges May 6, 2014, 13:02 (GMT) |
Modifier UI: More space for Displace modifier texture ID. Was really cluttered sometimes: http://www.pasteall.org/pic/70876 Reshuffled layout a bit to avoid this now. |
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