Revision 9d244e0 by Mitchell Stokes March 25, 2014, 03:11 (GMT) |
Code cleanup: Removing KX_KetsjiEngine::m_drawingmode The rasterizer is already handling this, and there is no need to duplicate the data. |
Revision b66a954 by Mitchell Stokes March 25, 2014, 00:57 (GMT) |
Fix T38929: BGE: Strange behaving from addObject after trying to add an nonexisting overlay scene If bge.logic.addScene() could not find the scene to add it would add the first scene again, which is just silly. Now, if no scene is found, a warning is printed and nothing is added. |
Revision a2c002a by Antonis Ryakiotakis March 24, 2014, 23:25 (GMT) |
Add a slight shadow to the radial operator text. It helps when brush color is close to the cursor color. |
Revision f0ca40f by Campbell Barton March 24, 2014, 23:10 (GMT) |
Code cleanup: function calls |
Revision 05deec3 by Campbell Barton March 24, 2014, 22:59 (GMT) |
Code cleanup: rename easing functions with BLI_easing_ prefix |
Revision 673b665 by Campbell Barton March 24, 2014, 22:59 (GMT) |
Code cleanup: rename BLI_math_easing to BLI_easing Many hard coded values and really specific to time & keyframes. |
Revision b701c92 by Antonis Ryakiotakis March 24, 2014, 21:46 (GMT) |
Code cleanup: * Separate some common code for sculpt raycasting * Cleanup to radial operator commit |
Revision 1c22ba1 by Antonis Ryakiotakis March 24, 2014, 21:17 (GMT) |
UI naming: Change topology panel labels to "dyntopo" |
Revision 7bb8491 by Campbell Barton March 24, 2014, 20:54 (GMT) |
Code cleanup: ifdef debug only checks and simplify manifold test |
Revision b0a8e4c by Campbell Barton March 24, 2014, 20:53 (GMT) |
Fix T39262: Regression in 2.70, wire-frame editmode tool replaced all |
Revision 25835ec by Campbell Barton March 24, 2014, 20:53 (GMT) |
Fix possible use of invalid face index with wireframe tool |
Revision 76d32a3 by Antonis Ryakiotakis March 24, 2014, 20:50 (GMT) |
Improvements to radial control operator: * Factor values get a minimum circle too, which denotes the maximum value. This makes it easy to set the maximum value while previously maximum was at center, much more difficult to set exactly. * Added text indication of value at center of the widget. |
Revision ff21f6a by Lukas Toenne March 24, 2014, 19:54 (GMT) |
Fix for own mistake in rB83f2012300acadafd359307e7a00bd71e67e3fd7: used bool instead of int. Thanks to Campbell Barton for noticing. |
Revision e9a64e2 by Bastien Montagne March 24, 2014, 16:39 (GMT) |
Fix T39392: Python bindings for geometry.box_pack_2d() return invalid total height |
Revision 3b68c63 by jens verwiebe March 24, 2014, 12:33 (GMT) |
OSX/sculpt/omp: missing initialisation of size_t pcount_len, oddly worked fine without on OSX 10.9, fixes < 10.9 |
Revision 83f2012 by Lukas Toenne March 24, 2014, 12:10 (GMT) |
Fix T39341: Cycles Rendered view laggy while using particles. There are a couple of bugs that come together here: * Particle hacks: extra modifier stack evaluation just for particles in rna_Object_create_duplilist. This is where the primary issue stems from, the "for_render" setting replaced the G.is_rendering flag in threaded depsgraph. This causes particles to recalculate the entire modifier stack with _render_ settings instead of viewport settings now. Fixed by taking the 'preview' parameter in Cycles into account. * Buggy skin modifier: The skin modifier generates a different amount of vertices and faces **on every execution**. This must be looked at separately, but it could be another reason why cycles constantly restarted the sync process. * Particles get re-distributed randomly every time (changing seed). This could be caused just by the broken skin modifier, but might still be an issue when simply rendering with cycles, since the psys will be evaluated for render settings, if just temporarily. |
Revision 07578be by Bastien Montagne March 24, 2014, 12:08 (GMT) |
Fix T39383: Blender crash when renaming bone in outliner (weight paint mode). Outliner rename callback is supposed to activate affected element before actually renaming, but for bones this was not working because the function used to activate the object explicitely ignored ID_OB case! Added a bool flag to allow handing this case without (possibly) breaking the other usecases. |
Revision f8c247f by Sergey Sharybin March 24, 2014, 09:15 (GMT) |
Remove the code which checked whether early object update skip didn't fail Was a safety check which never triggered, so likely could be removed now. |
Revision f48828b by Sergey Sharybin March 24, 2014, 09:10 (GMT) |
Fix T39318: Blender 2.70 crash when I link an asset Issue is a regression since threaded objetc update and caused by the fact that some objects might share the same proxy object. It's all fine but object_handle_update() will call update for a proxy object which screws up threaded update. The thing is, proxy object is marked as depending on a scene object and such a call makes it so the children objetc is being updated. This is really bad and depsgraph is to take all responsibility on updating the proxy objects. So for now used a simple solution (which is safe to backport to 'a') which is skipping proxy update if the scene update is threaded and based on the DAG traversal. There are some still areas which calls object update directly and for that cases proxy object is still being updated from object_handle_update(). |
Revision b69809c by Campbell Barton March 24, 2014, 05:37 (GMT) |
Fix T39331: Dissolve vertex crash |
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