Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 28, 2014, 06:59 (GMT)
BGE: remove freestyle from stubs, all functions were out of use
January 27, 2014, 22:01 (GMT)
Identified the freestyle stubs breaking pragma GCC diagnostic error "-Wmissing-prototypes�?, diasabling this case for now
January 27, 2014, 20:16 (GMT)
Correct typo in the patch file as well
January 27, 2014, 19:53 (GMT)
Fix compilation on Windows, syntax error.
January 27, 2014, 19:39 (GMT)
OSX/scons: fix own error in last commit and do a cleanup
January 27, 2014, 19:37 (GMT)
Attempt to fix compilation error with MSVC-2008
January 27, 2014, 18:59 (GMT)
Revert the removal of Blender Internal Edge rendering, after artist feedback.

This reverts commit fb91a602c756f3ee5a122efa1862b8be7604186b.
January 27, 2014, 18:56 (GMT)
OSX/scons: consequently make use of the recently introduced C_COMPILER_ID and CCVERSION env vars
January 27, 2014, 18:46 (GMT)
OSX/scons: fix gnu gcc compile by using clang assembler ( openMP builds)
January 27, 2014, 18:36 (GMT)
Fix player compile in scons and disable -Wmissing-prototypes for Apple atm.
January 27, 2014, 18:13 (GMT)
Revert recent OpenEXR cmake/linux fix and earlier OS X fix to use GCC for AVX.

Both need a better solution and break working builds.
January 27, 2014, 17:00 (GMT)
Code cleanup: use booleans where appropriate
January 27, 2014, 16:16 (GMT)
Buildbot OS X: compile with clang instead of GCC.

This should solve the missing -mavx option for Cycles, and also give better
performance since GCC 4.2 is now 5 years old already.
January 27, 2014, 14:55 (GMT)
Use includes for blenderplayer stubs

exposes many incorrect and redundant stubs
January 27, 2014, 14:50 (GMT)
Fix incorrect extern
January 27, 2014, 14:26 (GMT)
Attempt to fix T38373: cmake linux build failure with OpenEXR.
Revision 21c56f7 by Lukas Toenne
January 27, 2014, 11:27 (GMT)
Fix T38355: Crash with Shader Node Group with missing datablock,
only in "Material" viewport shading.
January 27, 2014, 11:04 (GMT)
Update Carve to latest update

Fixes some issues with NaN vertices in special cases.
Also adds edge interpolation routines which are currently
unused but which are requires to implement edge CD interpolation.
January 27, 2014, 10:43 (GMT)
patch by liblib (lid b)

Default installation path of cuda nvcc.exe contain spaces

Reviewers: juicyfruit

Differential Revision: https://developer.blender.org/D239
January 27, 2014, 09:42 (GMT)
Implement clipboard for mask splines

So now it's possible to copy-paste splines between layers.

Implementation is pretty much straightforward and duplicates
some logic which we've got in sequencer/tracking clipboards.

Will work on a common routine for clipboards later, for now
it's not so much crucial to have.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021