Revision 37242e6 by Campbell Barton January 21, 2014, 01:05 (GMT) |
Code Cleanup: style |
Revision 5ece159 by Thomas Dinges January 21, 2014, 00:30 (GMT) |
Cycles Standalone: Updates for the XML API, added some missing nodes. Still not complete, but better. |
January 20, 2014, 21:13 (GMT) |
Fix T38264: undo/redo broken with text overwrite mode in text editor (insert key). |
Revision e9efde2 by Brecht Van Lommel January 20, 2014, 21:01 (GMT) |
Fix T38297: missing StringProperty subtype 'PASSWORD' in API docs. |
Revision 82a7a3d by Brecht Van Lommel January 20, 2014, 20:56 (GMT) |
Fix T37976: blender internal transparent shadows from volumes not working correct. |
Revision fd0b104 by Thomas Dinges January 20, 2014, 20:12 (GMT) |
Cycles Standalone: GUI flag was not passed correctly to the code, own mistake when I added the GUI build option. |
Revision 21264f8 by Thomas Dinges January 20, 2014, 19:44 (GMT) |
Cycles: Add a cmake config to easily compile Cycles Standalone. On Linux/Mac OS X, simply type "make cycles" inside the Blender source directory, to get a standalone build of the engine. Reviewed by: Brecht Differential Revision: https://developer.blender.org/D228 |
Revision fc3be51 by Brecht Van Lommel January 20, 2014, 19:31 (GMT) |
Fix T37978: cycles nodes with multiple Material Output nodes not predictable. Now it uses the last activated node like compositing does. This should have no effect on existing files until you activate another output node there. |
Revision 04f81c8 by Andrea Weikert January 20, 2014, 18:13 (GMT) |
Fix T37481: Image Sequence can't be loaded Allow loading of image sequences in addition to single images in the open image operator I solved it by adding the possibility to load an image sequence in the Load Image Operator. The image user is passed in the operator customdata now as well, best solution for now, but general handling of image user still a bit weak. The offset and length of the image sequence is now calculated in the image open operator by storing all found frames in a list and sorting this list. Reviewed By: campbellbarton, brecht, lukastoenne Differential Revision: https://developer.blender.org/D209 |
Revision 4c6a72a by Brecht Van Lommel January 20, 2014, 17:49 (GMT) |
Fix T38283: UV unwrap giving wrong results with particular meshes. LSCM auto pinning where it picks two vertices on opposite sides of the outer UV island boundary would in some cases give the same 3D coordinate, which causes UV unwrap to give poor results. |
Revision 8506e3a by Brecht Van Lommel January 20, 2014, 16:20 (GMT) |
Fix T38294: enabling hair dynamics very slow / hangs with many hairs. This function call was accidentally placed inside a loop which gave O(n^2) behavior, but there's no reason for it. |
Revision a2930c6 by Brecht Van Lommel January 20, 2014, 15:55 (GMT) |
Code cleanup: remove quicktime image loading code (not animation loading). This code has been broken for a few years and no one noticed, it's also less useful now that we support PSD image loading ourselves which was the original motivation to have this. |
Revision 9f2f2ed by Brecht Van Lommel January 20, 2014, 15:54 (GMT) |
Fix part of T38280: UI inconsistencies in the texture/image paint stroke panels. |
Revision a502959 by Howard Trickey January 20, 2014, 13:55 (GMT) |
Bevel: fixed problems with vertex bevel and some 'weld' cases. Vertex bevel was completely messed up after last change, and this fixes. 'Weld' bevels, where there are exactly two beveled edges meeting at a vertex, now look better in cases where one of the beveled edges is on a flat plane. |
Revision f074b67 by Brecht Van Lommel January 20, 2014, 13:50 (GMT) |
Fix T38267: dynamic paint Use Object Material not working correct in some cases. |
Revision c8d0d9b by Campbell Barton January 20, 2014, 13:33 (GMT) |
Code Cleanup: tabs/spaces, no need to call CTX_data_edit_object twice |
Revision fbf821c by Brecht Van Lommel January 20, 2014, 13:26 (GMT) |
Fix T37967: autosave does not save dynamic topology edits while in sculpt mode. |
Revision 018fe81 by Brecht Van Lommel January 20, 2014, 13:16 (GMT) |
Fix T38269: scene full copy in mesh edit or sculpt mode did not copy mesh edits. |
January 20, 2014, 12:39 (GMT) |
Clear object recalc flag on load It is possible that object in .blend file will have non-zero recalc flags. Clear them on load in order to prevent possible unneeded recalc after the load. Differential Revision: https://developer.blender.org/D224 |
Revision 59762ff by Lukas Toenne January 20, 2014, 12:28 (GMT) |
Fix T38291: depgraph tagging was wrong for OBJECT_OT_constraint_add_with_targets. This now works exactly the same way as when setting the target via RNA/constraint buttons. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021