Revision 5611fb6 by Campbell Barton January 13, 2014, 22:48 (GMT) |
Fix T38186: mesh inset didn't follow edge directions for flat surfaces also improve evenness when the inset direction wasn't exactly between both edges, |
Revision 8cb9b42 by Campbell Barton January 13, 2014, 22:48 (GMT) |
Math Lib: minor optimization for angle functions |
Revision a02a977 by Brecht Van Lommel January 13, 2014, 22:29 (GMT) |
Fix T38192: OSL got incorrectly enabled in preview render when GPU was selected for rendering of the main scene. |
Revision 6eedf08 by Brecht Van Lommel January 13, 2014, 22:19 (GMT) |
Fix T38176: can't set vertex coordinate to 0.0 when it's set to 0.0000001. |
January 13, 2014, 21:18 (GMT) |
Empties with Images draw type: add support for movies and image sequences This adds an ImageUser to such empties with all the typical settings. Reviewed By: brecht, campbellbarton Differential Revision: https://developer.blender.org/D108 |
Revision e998465 by Thomas Dinges January 13, 2014, 21:01 (GMT) |
Cycles: Fix Wave texture difference between OSL and SVM, OSL wasn't using the "Scale" properly for distortion. |
Revision 6b61f7f by Thomas Dinges January 13, 2014, 20:17 (GMT) |
Code cleanup / Cycles: Don't pass scale to texture functions, do the multiplication in the function call already. |
Revision ef67b9e by Sergey Sharybin January 13, 2014, 19:18 (GMT) |
Ceres: more warnings cleanup |
Revision c48c62a by Campbell Barton January 13, 2014, 17:59 (GMT) |
Code Cleanup: replace checks for ima->source with BKE_image_is_animated |
Revision 800e228 by Campbell Barton January 13, 2014, 17:15 (GMT) |
Fix T38171: Vertical tabs don't respond to clicks on the left most pixels |
January 13, 2014, 16:59 (GMT) |
Color control for bl_debug_draw functions |
Revision 75ab57e by Bastien Montagne January 13, 2014, 16:51 (GMT) |
Fix T38190: Linux tablet: Issue with XInput/GHOST? With edits by Campbell, thanks! Looks like in some cases (driver dependent?), `XDeviceMotionEvent` get generated with only part of expected data (e.g. only x coordinate, only pressure, etc.), data which did not change since last event being NULL. We know which data to actually handle with `XDeviceMotionEvent.first_axis` and `XDeviceMotionEvent.axes_count` values. Reviewed by: campbellbarton Differential Revision: https://developer.blender.org/D208 |
Revision 9cf6946 by Sv. Lockal January 13, 2014, 14:31 (GMT) |
Fix cycles texture crash on win x86-64 + msvc 11 Use union for __m128 aliasing; while gcc supports no-strict-aliasing attribute, unions are the most common way to deal with __m128 in msvc. |
Revision 5ad5883 by Sergey Sharybin January 13, 2014, 14:25 (GMT) |
Fix crash happening on render after recent imbuf PERSISTENT flag |
Revision 02386bd by Antonis Ryakiotakis January 13, 2014, 13:46 (GMT) |
fix compilation for mingw-w64 |
Revision a6ceb4a by Sergey Sharybin January 13, 2014, 13:17 (GMT) |
Re-bundle new Ceres library - Fixes some harmless issues (in cases blender doesn't use Ceres yet) - Fixes some compilation warnings |
Revision 4c9a3a5 by Campbell Barton January 13, 2014, 13:14 (GMT) |
UI Icons: store icons in git as uncompressed pixmaps (D196) this allows for updating icons without committing a new PNG each time (which is inefficient with git). The data files are converted into a PNG at builds time and used just as they were before. |
Revision 08981f3 by Sergey Sharybin January 13, 2014, 13:02 (GMT) |
Fix T37886: Material does no update when changing keyframes in dopesheet It was a missing fcurve evaluation in scene update function which lead to materials only being updated on frame change. Added the same exception as we've got for the scene animation. It only runs when there're materials tagged for the update, so wouldn't expect speed regressions or so. |
Revision b1bb7d2 by Sergey Sharybin January 13, 2014, 12:47 (GMT) |
Fix T38040: Crash after loading big image file in compositor Issue was caused by cache limitor removing viewer image buffer from the memory during compositing. Now made it so all viewer images are persistent in the memory. This solves the crash mentioned above and also makes it so render/compo results are never lost. Further tweaks are possible, but pretty much happy now, at least no stoppers for work are there. |
Revision daedf5b by Campbell Barton January 13, 2014, 12:18 (GMT) |
UI Icons: use a python script rather then a shell (for non unix systems) |
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