Revision c0d204b by Brecht Van Lommel October 14, 2013, 19:37 (GMT) |
Fix Brush datablock writing MTex blocks to .blend files twice. Patch by Janis Streib. |
Revision 95812e1 by Brecht Van Lommel October 14, 2013, 19:37 (GMT) |
Fix cycles textured draw mode problem with objects that have an image texture but not UV coordinates, it would show a different color with the object selected and deselected. |
Revision 709ed80 by Brecht Van Lommel October 14, 2013, 19:36 (GMT) |
UV editor: remove duplicate Select Split entry from UV menu. |
Revision d9f1ca1 by Thomas Dinges October 14, 2013, 17:14 (GMT) |
Interface / Text: * Add "Open" operator to the Text Editor header, it's a common operation next to New. * Add Body Text property to the Font panel for Text objects, so text can easily be pasted into Blender and editing it becomes easier too. This was only accessible via the RNA Data blocks before. |
Revision c72b401 by Thomas Dinges October 14, 2013, 16:38 (GMT) |
* Improved Tooltip for Particle Brownian property, patch by Jonathan Williamson. Thanks! |
Revision e3e21a2 by Sergey Sharybin October 14, 2013, 15:56 (GMT) |
Fix #37043: bpy.ops.sequencer.rebuild_proxy() don't release memory |
Revision ac9f3e3 by jens verwiebe October 14, 2013, 15:37 (GMT) |
OSX/fs_menue: change the availability macros, so ppl could still compile on 10.5 by just also using 10.4 code then |
Revision bca37c2 by Sergey Sharybin October 14, 2013, 11:42 (GMT) |
FIx #37005: Mask tool + "Area" Brush Mapping + "Anchored" Stroke = crash Was caused by area normal calvultion using undo nodes to get coords from and undo nodes does not contain coords whe using mask tool. |
Revision a00c693 by Campbell Barton October 14, 2013, 08:45 (GMT) |
note in bisect tooltip that you need to click-drag the plane. |
Revision 3cfd933 by Campbell Barton October 14, 2013, 08:23 (GMT) |
code cleanup: correct unsigned int in string formatting and use empty() checks for vectors. |
Revision a90b8eb by Lukas Toenne October 14, 2013, 08:03 (GMT) |
Fix for crash from double-freeing in nodes: The way node groups check for localized trees in the ntreeFreeTree_ex function does not work. When the main library is freed on exit it also frees genuine node groups trees (which is correct), but then node groups referencing these trees will not find them in the library and interpret that as a localized group, attempting to free them a second time ... Nicer solution is to just use a special flag on localized node trees so we can clearly distinguish them from genuine trees in main. |
Revision dfea1dd by Lukas Toenne October 14, 2013, 08:03 (GMT) |
Fix #37057, Detach (Alt + D) doesn't work in nodes editor / compositor. The operator exits early when there are no internal links. This prevents it from removing links which have no internal connection. |
Revision 52296b9 by Campbell Barton October 14, 2013, 07:15 (GMT) |
code cleanup: remove duplicate assignments |
Revision 78de5ef by Campbell Barton October 14, 2013, 07:10 (GMT) |
fix for array index use before checking range |
Revision 0cbdac9 by Thomas Dinges October 13, 2013, 23:45 (GMT) |
Interface: * More compact and better looking Vertex Groups panel (Particle System). * Smaller uiLists for Cycles as well. |
Revision f79eff2 by Thomas Dinges October 13, 2013, 23:24 (GMT) |
Interface / Template Lists: * Reduce the space of more lists, should be all in bl_ui/ |
Revision 6e86760 by Thomas Dinges October 13, 2013, 23:04 (GMT) |
Interface / Template lists: * Make the gap for the filtering options slightly bigger, so 1 row doesn't look so cluttered. * Default Render Layer and Particle System list in the Properties Editor to 1 row as well, to save space. |
Revision 0143183 by Thomas Dinges October 13, 2013, 22:33 (GMT) |
* Silence Blender Internal / Volumetric printf. |
Revision 56e326c by Thomas Dinges October 13, 2013, 22:26 (GMT) |
Properties Editor / Mesh Data: * Give the uiLists a default size of 1, when we don't have any element in it. This saves some space. Vertex Groups and Shape Keys list will jump to 5 as before when we have an element, due to the additional buttons, for the others, just grow with additional elements. |
Revision ee63ef7 by Sergey Sharybin October 13, 2013, 20:46 (GMT) |
Project Pampa request: option to lock frame selection to the range This means when you've got "Lock Frame Selection" option (which is in the timeline next to the preview range button) you're not able to go to the frames which are out of current frame range with your mouse. TODO: Make it so current frame slider also respects this setting? Not so much important for tonight. |
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