Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 14, 2013, 19:37 (GMT)
Fix Brush datablock writing MTex blocks to .blend files twice.
Patch by Janis Streib.
October 14, 2013, 19:37 (GMT)
Fix cycles textured draw mode problem with objects that have an image texture
but not UV coordinates, it would show a different color with the object selected
and deselected.
October 14, 2013, 19:36 (GMT)
UV editor: remove duplicate Select Split entry from UV menu.
October 14, 2013, 17:14 (GMT)
Interface / Text:
* Add "Open" operator to the Text Editor header, it's a common operation next to New.
* Add Body Text property to the Font panel for Text objects, so text can easily be pasted into Blender and editing it becomes easier too. This was only accessible via the RNA Data blocks before.
October 14, 2013, 16:38 (GMT)
* Improved Tooltip for Particle Brownian property, patch by Jonathan Williamson. Thanks!
October 14, 2013, 15:56 (GMT)
Fix #37043: bpy.ops.sequencer.rebuild_proxy() don't release memory
October 14, 2013, 15:37 (GMT)
OSX/fs_menue: change the availability macros, so ppl could still compile on 10.5 by just also using 10.4 code then
October 14, 2013, 11:42 (GMT)
FIx #37005: Mask tool + "Area" Brush Mapping + "Anchored" Stroke = crash

Was caused by area normal calvultion using undo nodes to get coords
from and undo nodes does not contain coords whe using mask tool.
October 14, 2013, 08:45 (GMT)
note in bisect tooltip that you need to click-drag the plane.
October 14, 2013, 08:23 (GMT)
code cleanup: correct unsigned int in string formatting and use empty() checks for vectors.
Revision a90b8eb by Lukas Toenne
October 14, 2013, 08:03 (GMT)
Fix for crash from double-freeing in nodes:
The way node groups check for localized trees in the ntreeFreeTree_ex function does not work. When the main library is freed on exit it also frees genuine node groups trees (which is correct), but then
node groups referencing these trees will not find them in the library and interpret that as a localized group, attempting to free them a second time ... Nicer solution is to just use a special flag on
localized node trees so we can clearly distinguish them from genuine trees in main.
Revision dfea1dd by Lukas Toenne
October 14, 2013, 08:03 (GMT)
Fix #37057, Detach (Alt + D) doesn't work in nodes editor / compositor.
The operator exits early when there are no internal links. This prevents it from removing links which have no internal connection.
October 14, 2013, 07:15 (GMT)
code cleanup: remove duplicate assignments
October 14, 2013, 07:10 (GMT)
fix for array index use before checking range
October 13, 2013, 23:45 (GMT)
Interface:
* More compact and better looking Vertex Groups panel (Particle System).
* Smaller uiLists for Cycles as well.
October 13, 2013, 23:24 (GMT)
Interface / Template Lists:
* Reduce the space of more lists, should be all in bl_ui/
October 13, 2013, 23:04 (GMT)
Interface / Template lists:
* Make the gap for the filtering options slightly bigger, so 1 row doesn't look so cluttered.
* Default Render Layer and Particle System list in the Properties Editor to 1 row as well, to save space.
October 13, 2013, 22:33 (GMT)
* Silence Blender Internal / Volumetric printf.
October 13, 2013, 22:26 (GMT)
Properties Editor / Mesh Data:
* Give the uiLists a default size of 1, when we don't have any element in it. This saves some space.

Vertex Groups and Shape Keys list will jump to 5 as before when we have an element, due to the additional buttons, for the others, just grow with additional elements.
October 13, 2013, 20:46 (GMT)
Project Pampa request: option to lock frame selection to the range

This means when you've got "Lock Frame Selection" option (which is
in the timeline next to the preview range button) you're not able
to go to the frames which are out of current frame range with your
mouse.

TODO: Make it so current frame slider also respects this setting?
Not so much important for tonight.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021