Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 13, 2013, 18:51 (GMT)
OSX: comment cleanup
October 13, 2013, 18:17 (GMT)
Fix for a bug in StrokeCleaner identified through a discussion for Bug #36425 (freestyle edge marks not working).
Many thanks for Anthony Edlin who helped fix the issue.
October 13, 2013, 18:14 (GMT)
OSX: Final cleanup for #60729
October 13, 2013, 17:12 (GMT)
OSX: Get mounted volumes better method by using volume enums
October 13, 2013, 09:35 (GMT)
Fix for commit r60718. There was a remaining WITH_IMAGE_OPENIMAGEIO in CMakeLists.txt still.
October 13, 2013, 09:27 (GMT)
* Fix scons compilation on Windows, missing pthreads include.
October 13, 2013, 05:45 (GMT)
fix [#37058] 2.69 RC1: Symmetrize directions are all reverse
October 13, 2013, 05:13 (GMT)
fix for over-alloc in dyntopo, was allocating the vertex size, not pointer size (~85% wasted space).
October 13, 2013, 05:04 (GMT)
fix [#37046] Dissolve edges and vertices problem with triangulate
with review and collaboration from Campbell Barton
October 13, 2013, 01:09 (GMT)
improve warp transform so it can be used as a general bending tool too.
October 13, 2013, 00:32 (GMT)
code cleanup: utility function for getting a bool as a string.
October 13, 2013, 00:30 (GMT)
fix [#37034] Triangulate modifier asserts with GHASH_FLAG_ALLOW_DUPES
October 12, 2013, 23:56 (GMT)
cmake/openimageio - partially reverting #60692

We now have openimageio building when cycles builds or when it's
manually set to build.

(I reverted the _IMAGE_ in the define name because I think the closer
the cmake flags match the defines in the software the better, and there
is no reason to rename all the existent WITH_OPENIMAGEIO references in
CMakeLists.txt - which would be the alternative)
October 12, 2013, 22:31 (GMT)
code cleanup: use more obvious assignments for transform snapping angles.
October 12, 2013, 20:01 (GMT)
fix [#37059] OSX Debug - assert when using external screen with MacBookPro

This was old code, Blender now supports multiple screens.
The assert was breaking my builds with -DWITH_ASSERT_ABORT=ON
October 12, 2013, 18:11 (GMT)
fix for possible eyedropper NULL pointer use.
October 12, 2013, 15:31 (GMT)
OSX/scons: clean message
October 12, 2013, 15:25 (GMT)
OSX/scons: rename a confusing (outdated) message
October 12, 2013, 14:47 (GMT)
Fix for prefetch not working correct if last frame was loaded

October 12, 2013, 14:09 (GMT)
Option to overlay mask over the footage

Currently supports only two modes:
- Show alpha channel of the mask
- Multiply footage by the mask, which will give
you final-looking combined image.

TODO: Currently rasterization happens on every
redraw, need to cache rasterized mask
somewhere to make redraw more realtime.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021