Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 3070 / 5574

September 19, 2013, 23:54 (GMT)
* Style cleanup / Cycles.
September 19, 2013, 23:17 (GMT)
correct include guards and add checks in check_style_c.py for them.
September 19, 2013, 21:59 (GMT)
Ensure positions can be read for sources that have stride
defined as 2 (2D coordinates).
September 19, 2013, 20:27 (GMT)
Fix own stupid error in previous commit... :/
September 19, 2013, 13:35 (GMT)
Prevent assert failure in knife.
It seems sometimes a knife edge with the same
vertex on both ends was created sometimes.


September 19, 2013, 12:47 (GMT)
Fix potential crash in knife.
A crash was reported but without info to reproduce.
This is a likely crash introduced by previous fix
to allow linehits to snap to vertices.
The function to find connected linehits can't
assume all linehits have edges any more.
September 19, 2013, 11:25 (GMT)
Potential fix for install_deps.sh OSL build issues reported by users: run ldconfig immediately after lib compile (looks like OSL compile process needs boost libs...).
Revision 407371d by Lukas Toenne
September 19, 2013, 08:21 (GMT)
Fix #36755, EXR Layers are not fully updated on scene load or image refresh.
After discussion with Brecht decided that automatically updating the sockets of the node based on externally modified data (removed EXR file passes) is not desirable behavior. But at least making sure
the correct passes are assigned to the output sockets of the Image node is possible. Now the passes are matched by name instead of using the faulty index stored in the socket data, which is more
reliable. Still may break if changing pass names externally, but an image reload is highly recommended anyway and will fix that.
Revision c628c4b by Lukas Toenne
September 19, 2013, 08:21 (GMT)
Fix for OutputFile node, this would crash with unconnected sockets in MultiEXR mode, because it matches sockets and EXR layers by index and was skipping unconnected sockets. Simply create EXR layer info
for all sockets now and then ignore unconnected layers when finally writing to file in deinitExecution.
September 19, 2013, 07:58 (GMT)
speedup for ngon tessellation, check if the angle is an improvement before doing the full intersection check.
with 500 verts gives approx 2x speedup.
September 19, 2013, 07:40 (GMT)
minor edits to poly_find_ear() bmesh function, no functional changes.
September 19, 2013, 01:21 (GMT)
fix [#36625] Particle Instances ignores Group offsets
in fact this failed for all nested dupli types except for dupli-groups, (which ignore the 'par_space_mat' object_duplilist_recursive()).
September 18, 2013, 23:21 (GMT)
replace macro PYC_INTERPRETER_ACTIVE for PyC_IsInterpreterActive() function call,
(indirectly referenced Python define of ~30 lines, most were optimized out but still caused some code bloat).
September 18, 2013, 23:08 (GMT)
style cleanup
September 18, 2013, 22:45 (GMT)
fix [#36771] Prevent 'Apply Transform' for Objects with a linked mesh
September 18, 2013, 19:55 (GMT)
bugfix: [#36641] Maya keymap: Border select doesn't add to selection

I also replaced all EVT_TWEAK_L by EVT_TWEAK_S
- and replaced B by the gesture mouse for the clip keymaps
September 18, 2013, 19:35 (GMT)
Fix warnings message on load about packed images:
ERROR: Image not available. Keeping packed image

This was due to recent bugfix for #36639, the image should only be reloaded if
the path actually changed and it's not a packed file.
September 18, 2013, 18:55 (GMT)
Fix memory leak that still existed when opening .blend file mesh data in older
Blender versions, previous fix only solved it for newer versions.

Fix a memory leak in packed files.
September 18, 2013, 17:09 (GMT)
Fix #36754: animation not evaluated on object two levels down in dupligroups.
Depsgraph would only consider one level, now it works recursive.
September 18, 2013, 15:48 (GMT)
UVProject modifier was still requiring old tesselated UV data instead of new poly/loop ones.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021