Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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August 3, 2013, 16:37 (GMT)
code cleanup: bmesh use 'const' for query functions.
August 3, 2013, 15:30 (GMT)
code cleanup: replace bmesh_radial_face_find -> BM_edge_in_face
Revision 20a377f by Lukas Toenne
August 3, 2013, 15:00 (GMT)
Fix #36288, Renderlayer toggles behave unexpected in Outliner. The outliner was using the wrong flag variable for toggling render layers, was setting pass flags instead of the layer on/off flag.
August 3, 2013, 13:13 (GMT)
Merged revision(s) 58857 from trunk/blender into soc-2013-dingto.

Note: For next merge skip 58858, SSS passes merge to trunk.
August 3, 2013, 13:12 (GMT)
Cycles / SSS:
* Render Passes are now available for Subsurface Scattering (Direct, Indirect and Color pass).

This is part of my GSoC project, SVN merge of r58587, r58828 and r58835.
August 3, 2013, 13:08 (GMT)
skip BLI_STATIC_ASSERT for Coverity builds (caused parse error)
August 3, 2013, 12:49 (GMT)
Merged revision(s) 58785-58855 from trunk/blender into soc-2013-dingto.
Revision 66a4077 by Sv. Lockal
August 3, 2013, 11:35 (GMT)
fix for [#36260] 2,300 Objects Makes Blender Unresponsive

- performance of outliner was low because of unoptimal data structures.
- now it uses BLI_mempool instead of custom mempool and GHash to make searches for duplicates faster.
- also fix undesired behaviour of BLI_mempool_as_arrayN

thanks to Campbell Barton and Lukas Tönne for helping me get a better fix put together.
August 3, 2013, 09:46 (GMT)
Dynamic Paint: Added a new "smoothness" parameter for waves.

It greatly helps getting rid of that "noise" that occurs if you use really steep objects (like cubes) as a brush. New default value is 1.0 which is just high enough to only get rid of the sharpest spikes, so if you want really smooth waves it's better use higher values.

This also seems to "fix" bug [#35413].
August 3, 2013, 05:02 (GMT)
BGE: Making sure m_drawingmode is initialized in the various RAS_Storage constructors.
August 3, 2013, 05:01 (GMT)
BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors.
August 3, 2013, 05:01 (GMT)
BGE: Making sure m_objType is initialized in the BlendType (VideoTexture) constructor.
August 3, 2013, 05:01 (GMT)
BGE: Making sure m_line is initialized in the Exception (VideoTexture) constructor.
August 3, 2013, 05:01 (GMT)
BGE: Making sure m_buffV, m_buffU, and m_pitchUV are initialized in the FilterYV12 constructor.
August 3, 2013, 05:01 (GMT)
BGE: Making sure m_offset is initialized in the ImageSourceMix constructor.
August 3, 2013, 05:01 (GMT)
BGE: Making sure m_mirrorHalfWidth and m_mirrorHalfHeight are initialized in the ImageRender constructor.
August 3, 2013, 05:01 (GMT)
BGE: Removing some unreachable and unused code in BL_ActionManager.cpp.
August 2, 2013, 22:23 (GMT)
BGE: Fixing a memory leak with PyType_Ready_ADD.
August 2, 2013, 19:57 (GMT)
Cycles / SSS Render Passes:
* Finished the implementation, Direct and Indirect Passes work now.

Patch by Brecht and myself.
August 2, 2013, 16:39 (GMT)
Fix [#35541]: Point cache doesn't load existing frames from disk if cache file name is changed.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021