Revision 4770848 by Campbell Barton August 3, 2013, 16:37 (GMT) |
code cleanup: bmesh use 'const' for query functions. |
Revision 31761f5 by Campbell Barton August 3, 2013, 15:30 (GMT) |
code cleanup: replace bmesh_radial_face_find -> BM_edge_in_face |
Revision 20a377f by Lukas Toenne August 3, 2013, 15:00 (GMT) |
Fix #36288, Renderlayer toggles behave unexpected in Outliner. The outliner was using the wrong flag variable for toggling render layers, was setting pass flags instead of the layer on/off flag. |
Revision 52e91d7 by Thomas Dinges August 3, 2013, 13:13 (GMT) |
Merged revision(s) 58857 from trunk/blender into soc-2013-dingto. Note: For next merge skip 58858, SSS passes merge to trunk. |
Revision 5fc6f04 by Thomas Dinges August 3, 2013, 13:12 (GMT) |
Revision ea95a78 by Campbell Barton August 3, 2013, 13:08 (GMT) |
skip BLI_STATIC_ASSERT for Coverity builds (caused parse error) |
Revision b848587 by Thomas Dinges August 3, 2013, 12:49 (GMT) |
Merged revision(s) 58785-58855 from trunk/blender into soc-2013-dingto. |
Revision 66a4077 by Sv. Lockal August 3, 2013, 11:35 (GMT) |
fix for [#36260] 2,300 Objects Makes Blender Unresponsive - performance of outliner was low because of unoptimal data structures. - now it uses BLI_mempool instead of custom mempool and GHash to make searches for duplicates faster. - also fix undesired behaviour of BLI_mempool_as_arrayN thanks to Campbell Barton and Lukas Tönne for helping me get a better fix put together. |
Revision 91d148b by Miika Hamalainen August 3, 2013, 09:46 (GMT) |
Dynamic Paint: Added a new "smoothness" parameter for waves. It greatly helps getting rid of that "noise" that occurs if you use really steep objects (like cubes) as a brush. New default value is 1.0 which is just high enough to only get rid of the sharpest spikes, so if you want really smooth waves it's better use higher values. This also seems to "fix" bug [#35413]. |
Revision e131447 by Mitchell Stokes August 3, 2013, 05:02 (GMT) |
BGE: Making sure m_drawingmode is initialized in the various RAS_Storage constructors. |
Revision 411a494 by Mitchell Stokes August 3, 2013, 05:01 (GMT) |
BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors. |
Revision e8ca7ab by Mitchell Stokes August 3, 2013, 05:01 (GMT) |
BGE: Making sure m_objType is initialized in the BlendType (VideoTexture) constructor. |
Revision e4d396f by Mitchell Stokes August 3, 2013, 05:01 (GMT) |
BGE: Making sure m_line is initialized in the Exception (VideoTexture) constructor. |
Revision ad65bc3 by Mitchell Stokes August 3, 2013, 05:01 (GMT) |
BGE: Making sure m_buffV, m_buffU, and m_pitchUV are initialized in the FilterYV12 constructor. |
Revision c90a170 by Mitchell Stokes August 3, 2013, 05:01 (GMT) |
BGE: Making sure m_offset is initialized in the ImageSourceMix constructor. |
Revision 375309f by Mitchell Stokes August 3, 2013, 05:01 (GMT) |
BGE: Making sure m_mirrorHalfWidth and m_mirrorHalfHeight are initialized in the ImageRender constructor. |
Revision 5a042eb by Mitchell Stokes August 3, 2013, 05:01 (GMT) |
BGE: Removing some unreachable and unused code in BL_ActionManager.cpp. |
Revision b5016e3 by Mitchell Stokes August 2, 2013, 22:23 (GMT) |
BGE: Fixing a memory leak with PyType_Ready_ADD. |
Revision 745ec97 by Thomas Dinges August 2, 2013, 19:57 (GMT) |
Cycles / SSS Render Passes: * Finished the implementation, Direct and Indirect Passes work now. Patch by Brecht and myself. |
Revision 9f1670c by Miika Hamalainen August 2, 2013, 16:39 (GMT) |
Fix [#35541]: Point cache doesn't load existing frames from disk if cache file name is changed. |
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