Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 3122 / 5574

July 26, 2013, 05:08 (GMT)
fix [#36277] Right click no longer selects the camera
July 26, 2013, 04:36 (GMT)
fix [#36283] Crash by activating "Clear Active" in Movie Clip Editor
July 25, 2013, 23:42 (GMT)
BGE Fix [#18804] Shadow type faces cast onto invisible faces (non-GLSL)

Changing the RayHit method to ignore invisible faces
July 25, 2013, 19:27 (GMT)
add twist option to bridge tool (for circular loops)
July 25, 2013, 18:43 (GMT)
mesh tool to fill in holes, added in mesh clean menu,
unlike other face creation tools it copies data from surrounding faces.
July 25, 2013, 18:16 (GMT)
fix for face normal flipping calculation.
Revision b9e34d2 by Lukas Toenne
July 25, 2013, 16:04 (GMT)
Fix for own commit, stub functions all use the STUB_ASSERT macro now.
Revision 2af08ee by Lukas Toenne
July 25, 2013, 15:38 (GMT)
Fix for bad level call introduced in r58597.
July 25, 2013, 13:24 (GMT)
skip creating the draw-string for number buttons while editing the text (value was overwritten)
July 25, 2013, 13:18 (GMT)
ui: internal change. replace strcat with BLI string functions for key-event drawing.
July 25, 2013, 12:46 (GMT)
add missing break to space-buttons listener, also rewind own recent change (uiPopupBlockHandle.retvec size)
July 25, 2013, 12:37 (GMT)
add missing va_end() calls.
July 25, 2013, 12:07 (GMT)
adjust createSpaceNormalTangent so it can take values from a matrix without having to negate the plane first.
also add ED_armature_ebone_to_mat3/4 since there were quite a few places that did this inline.
July 25, 2013, 11:05 (GMT)
fix [#36278] X,Y Direction wrong after bpy.ops.view3d.viewnumpad

the cause of the problem was the orientation from the active object was inconstant.
copying the obmat directly gave a different result then getting the normal,tangent from getTransformOrientation and passing to createSpaceNormalTangent.
July 25, 2013, 08:36 (GMT)
optimization: manipulator was looping over all objects on redraw when the active object was being used and it didn't need to.
July 25, 2013, 07:00 (GMT)
triangulate and beauty fill also needed changes to selection handling after recent changes.
July 25, 2013, 06:05 (GMT)
correct problem with limited-dissolve not leaving the selection correctly (caused by BM_elem_attrs_copy no longer dealing with selection)
July 24, 2013, 23:47 (GMT)
Cycles / SSS Render Passes:
* First step toward Subsurface Scattering render passes (Color, Direct and Indirect).
* Added UI, DNA and RNA for the new Passes on the Blender side.
* Basic Cycles integration.
* Only the SSS Color Pass works so far.

ToDo: Direct and Indirect Pass.
Should "subsurface" be a part of BsdfEval and "path_subsurface" of PathRadiance or is that the wrong way? Should it be integrated more like the AO render pass? Some input from Brecht or Stuart would be nice. :)
July 24, 2013, 21:56 (GMT)
Merged revision(s) 58452-58584 from trunk/blender into soc-2013-dingto.
July 24, 2013, 21:25 (GMT)
add api function BLI_path_append to add to a path (and ensure a seperator), replaces BLI_join_dirfile when the dir and the destimation were the same.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021