Revision 501649a by Campbell Barton July 26, 2013, 05:08 (GMT) |
fix [#36277] Right click no longer selects the camera |
Revision 29732f5 by Campbell Barton July 26, 2013, 04:36 (GMT) |
fix [#36283] Crash by activating "Clear Active" in Movie Clip Editor |
Revision 4f8fd8c by Daniel Stokes July 25, 2013, 23:42 (GMT) |
BGE Fix [#18804] Shadow type faces cast onto invisible faces (non-GLSL) Changing the RayHit method to ignore invisible faces |
Revision 09a9aa5 by Campbell Barton July 25, 2013, 19:27 (GMT) |
add twist option to bridge tool (for circular loops) |
Revision 4bc32d5 by Campbell Barton July 25, 2013, 18:43 (GMT) |
mesh tool to fill in holes, added in mesh clean menu, unlike other face creation tools it copies data from surrounding faces. |
Revision 66d9c0d by Campbell Barton July 25, 2013, 18:16 (GMT) |
fix for face normal flipping calculation. |
Revision b9e34d2 by Lukas Toenne July 25, 2013, 16:04 (GMT) |
Fix for own commit, stub functions all use the STUB_ASSERT macro now. |
Revision 2af08ee by Lukas Toenne July 25, 2013, 15:38 (GMT) |
Fix for bad level call introduced in r58597. |
Revision aed1151 by Campbell Barton July 25, 2013, 13:24 (GMT) |
skip creating the draw-string for number buttons while editing the text (value was overwritten) |
Revision 5564028 by Campbell Barton July 25, 2013, 13:18 (GMT) |
ui: internal change. replace strcat with BLI string functions for key-event drawing. |
Revision 40d9ab1 by Campbell Barton July 25, 2013, 12:46 (GMT) |
add missing break to space-buttons listener, also rewind own recent change (uiPopupBlockHandle.retvec size) |
Revision 62b541f by Campbell Barton July 25, 2013, 12:37 (GMT) |
add missing va_end() calls. |
Revision e69fdfa by Campbell Barton July 25, 2013, 12:07 (GMT) |
adjust createSpaceNormalTangent so it can take values from a matrix without having to negate the plane first. also add ED_armature_ebone_to_mat3/4 since there were quite a few places that did this inline. |
Revision b2b0b58 by Campbell Barton July 25, 2013, 11:05 (GMT) |
fix [#36278] X,Y Direction wrong after bpy.ops.view3d.viewnumpad the cause of the problem was the orientation from the active object was inconstant. copying the obmat directly gave a different result then getting the normal,tangent from getTransformOrientation and passing to createSpaceNormalTangent. |
Revision aec8cff by Campbell Barton July 25, 2013, 08:36 (GMT) |
optimization: manipulator was looping over all objects on redraw when the active object was being used and it didn't need to. |
Revision a15e9ca by Campbell Barton July 25, 2013, 07:00 (GMT) |
triangulate and beauty fill also needed changes to selection handling after recent changes. |
Revision 3270031 by Campbell Barton July 25, 2013, 06:05 (GMT) |
correct problem with limited-dissolve not leaving the selection correctly (caused by BM_elem_attrs_copy no longer dealing with selection) |
Revision ac80b9d by Thomas Dinges July 24, 2013, 23:47 (GMT) |
Cycles / SSS Render Passes: * First step toward Subsurface Scattering render passes (Color, Direct and Indirect). * Added UI, DNA and RNA for the new Passes on the Blender side. * Basic Cycles integration. * Only the SSS Color Pass works so far. ToDo: Direct and Indirect Pass. Should "subsurface" be a part of BsdfEval and "path_subsurface" of PathRadiance or is that the wrong way? Should it be integrated more like the AO render pass? Some input from Brecht or Stuart would be nice. :) |
Revision 45227e2 by Thomas Dinges July 24, 2013, 21:56 (GMT) |
Merged revision(s) 58452-58584 from trunk/blender into soc-2013-dingto. |
Revision ec3fce8 by Campbell Barton July 24, 2013, 21:25 (GMT) |
add api function BLI_path_append to add to a path (and ensure a seperator), replaces BLI_join_dirfile when the dir and the destimation were the same. |
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