Revision 81769b4 by Mitchell Stokes July 20, 2013, 01:15 (GMT) |
More build fixes for r58428. |
Revision e3c3a6e by Campbell Barton July 20, 2013, 01:15 (GMT) |
fix own bad regression/bug, removing vertex colors crashes [#36227] |
Revision f84563d by Mitchell Stokes July 20, 2013, 01:09 (GMT) |
SCons fix for r58428. |
Revision 5645d9f by Mitchell Stokes July 20, 2013, 00:51 (GMT) |
Removing source files from source/gameengine/GamePlayer/common/SConscript that were removed in an earlier commit. This should allow SCons to build the game engine again. |
Revision 9732c62 by Thomas Dinges July 20, 2013, 00:40 (GMT) |
Cycles / CPU Rendering: * "Auto Detect" now again uses the umber of cores, instead number of cores + 1. This was added before we had Tile rendering and benchmarks on several systems showed that there is no gain with this now. There might be some slight difference (0.5% or so) slower/faster depending on the scene, but this is negligible. |
Revision a2a99bb by Campbell Barton July 20, 2013, 00:35 (GMT) |
edit to r58425, BLI_math is available here, better not copy,paste from linearrgb_to_srgb. also remove redundant check in AUD_FFMPEGReader::seek. |
Revision e3c9fcd by Thomas Dinges July 20, 2013, 00:21 (GMT) |
* Compile fix for overloaded pow() function. |
Revision 4b0f505 by Campbell Barton July 20, 2013, 00:15 (GMT) |
revert r58419. caller should do NULL check here. |
Revision ac1d58d by Thomas Dinges July 19, 2013, 23:59 (GMT) |
Cycles / Sampling Presets: * Add Presets for Sampling. This comes with a simple Preview and Final preset, but as this is varying a lot depending on the scene, they should just be a starting point. The user can add own presets here. * Some UI layout changes to match the settings a bit better. |
Revision cf62de6 by Mitchell Stokes July 19, 2013, 23:31 (GMT) |
BGE: Partial fix for [#36151] "Distance model not carrying over to standalone" reported by Florian Schneider (drjaska). The Blenderplayer wasn't initializing 3D audio settings from the scene settings like the embedded player was. |
Revision 017f09b by Daniel Stokes July 19, 2013, 23:00 (GMT) |
BGE fix [#35195] Shadow Only lamps only work with Specular enabled The way we do shadow only doesn't work well with colored shadows, though it does work if you apply enough light to the shadow. |
Revision 51a3371 by Thomas Dinges July 19, 2013, 22:56 (GMT) |
Code cleanup / Cycles: * Use USHRT_MAX rather than manual value, suggested by Campbell. |
Revision a07ac7e by Daniel Stokes July 19, 2013, 22:54 (GMT) |
BGE fix [#35563] Object colour setting for objects and fonts not using colour management like materials |
Revision d336ae8 by Thomas Dinges July 19, 2013, 22:51 (GMT) |
Cycles / Sampling UI: * Add a "Squared Samples" option to the UI, to use squared values for ease of use. This can make it easier from an artist point of view, to weak settings. With this enabled, all Sample values will be squared. So 10 Samples become 100 Samples. For the Non-Progressive integrator: 4 AA Samples * 5 Diffuse Samples would become 16 AA Samples * 25 Diffuse = 400 in total. Patch by Matt Heimlich, with some minor edits by myself. Thanks! |
Revision 3cd53af by Mitchell Stokes July 19, 2013, 22:37 (GMT) |
Merging from ge_dev to trunk r58091-58422. |
Revision 23dccfa by Daniel Stokes July 19, 2013, 22:11 (GMT) |
Bge fix [#33016] Blender crashes when I start the game engine Caused by a bit of a disconnect from the BGE mesh and BMesh. |
Revision 103ef7c by Mitchell Stokes July 19, 2013, 22:10 (GMT) |
Merged changes from trunk r58324-58419. |
Revision 318aacb by Daniel Stokes July 19, 2013, 22:07 (GMT) |
Cleaning up some warnings that occur when an invalid navmesh is generated. |
Revision 869d654 by Daniel Stokes July 19, 2013, 22:04 (GMT) |
BGE fix [#36223] Strange page fault of "Game" actuator Adding a NULL check to BLI_ghash_lookup |
Revision 68c0028 by Bastien Montagne July 19, 2013, 20:28 (GMT) |
Add Tamil characters to our i18n font (from samyak-tamil). |
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