Revision 15a2287 by Tamito Kajiyama July 7, 2013, 15:29 (GMT) |
Fix for incorrect clipping of Freestyle strokes when the viewport preview is used. |
Revision 0b5b82b by Thomas Dinges July 7, 2013, 14:23 (GMT) |
Merged revision(s) 57979-58058 from trunk/blender into soc-2013-dingto |
Revision bf6a74e by Joshua Leung July 7, 2013, 12:53 (GMT) |
Bugfix [35841] WM_OT_context_[toggle/cycle/etc.] operators dont show shortcut keys in menus (or tooltips) for properties they are used to toggle/cycle through Some properties can be toggled using hotkeys via WM_OT_context_* operators, but these hotkeys aren't really shown anywhere obvious like other hotkeys (i.e. they're not shown in tooltips or menus). Although it is possible to look these up in the userprefs/keymaps editor, it is quite tricky doing so, and most users would just assume that since no shortcut is displayed, there simply isn't one at all. This commit introduces a slightly hacky fix which basically amounts to checking if a property can be set by any of the few operators which are used for this purpose. In order to keep this from being too sluggish, I've currently limited this to only working on Editor (e.g. "Show Seconds" in Anim Editors) and ToolSettings (e.g. "Use Proportional Edit") properties. There are still some corner cases that would be nice to solve too (i.e. the Pivot Type enum menu/dropdown should really be able to show the hotkeys which have been assigned for each of those items, since they're by-and-large quite hidden and obscure), though being able to show some of these is perhaps better than not showing any! |
Revision e75064b by Brecht Van Lommel July 7, 2013, 10:39 (GMT) |
Fix #36037: cycles from dupli generated texture coordinates were wrong, should have been normalized to 0..1 range. |
Revision 862f695 by Sv. Lockal July 6, 2013, 20:42 (GMT) |
Fix #36038: Auto Keying warning message is clamped in Japanese |
Revision 96953c7 by Campbell Barton July 6, 2013, 08:10 (GMT) |
fix [#36022] inconsistent naming for new images |
Revision ae754c6 by Campbell Barton July 6, 2013, 07:34 (GMT) |
fix for crash deleting the world when viewport preview is used. |
Revision 152e1be by Campbell Barton July 6, 2013, 07:21 (GMT) |
fix [#36027] Close gap shifts clip leaves keyframes behind |
Revision 52e083f by Campbell Barton July 6, 2013, 03:04 (GMT) |
remove dummy menu which WM_OT_context_menu_enum needed, use popup menu directly instead. |
Revision 0a1bcc7 by Campbell Barton July 6, 2013, 02:20 (GMT) |
fix for writing past array end with loop filling. |
Revision e43f257 by Campbell Barton July 6, 2013, 01:42 (GMT) |
only make dynamic paint tag normals as dirty if it moves vertices. |
Revision fe865b8 by Gaia Clary July 5, 2013, 09:34 (GMT) |
Changed default setting for transfer weights to Group:All |
Revision 0d18f18 by Campbell Barton July 5, 2013, 08:45 (GMT) |
fix [#35989] bridge tool flip mash open edge loops were calculating flipping incorrectly. |
Revision 970a4c7 by Campbell Barton July 5, 2013, 07:53 (GMT) |
fix [#36005] viewport rendering crashes blender |
Revision 02002c2 by Campbell Barton July 5, 2013, 05:52 (GMT) |
fix [#36014] Individual Origin Translation across Normal Orientation doesn't work properly. makes boundary edges use predictable orientation. |
Revision a02d256 by Campbell Barton July 5, 2013, 00:30 (GMT) |
fix [#35987] bevel gives nan vertices The line intersection function bevel uses could give nan intersections. |
Revision 32e917b by Campbell Barton July 5, 2013, 00:13 (GMT) |
correct typo in previous commit & minor changes. |
Revision 7132bfe by Campbell Barton July 4, 2013, 23:52 (GMT) |
fix [#35977] Bake Action doesn't work properly there are cases where you want to use visual-keying but not remove constraints, also it wasnt obvious that clearing constraints used a different method of keyframing. So split these into 2 options. |
Revision 9747e63 by Campbell Barton July 4, 2013, 22:24 (GMT) |
fix for [#35911] wasn't complete, while weigths would show in editmode, weights that were modified by a weight modifier wouldn't. |
Revision a07a72d by Gaia Clary July 4, 2013, 21:49 (GMT) |
Added generic function to Sync pose bone with active vgroup. For use in Weight Paint and Vertex Paint |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021