Revision db9f21d by Gaia Clary July 4, 2013, 20:33 (GMT) |
replaced OPERATOR_CANCELLED by OPERATOR_FINISHED to get the redo panel for Transfer Weights |
Revision db71b5e by Tamito Kajiyama July 4, 2013, 20:24 (GMT) |
Partial fix for Bug #35695: Freestyle produces extra line across an object with pointed areas. The reported problem is a visual artefact (extra lines) generated by ChainingIterators.pySketchyChainingIterator used for sketchy chaining with the Same Object option disabled in the Parameter Editor mode. The issue is caused by an inconsistency in the internal data structure (i.e., view map). For now this fatal error condition is addressed to avoid visually incorrect results. Another fix will follow to address the cause of the internal inconsistency. |
Revision 50148a0 by Campbell Barton July 4, 2013, 20:07 (GMT) |
edit on r57996, no need to use for loop. |
Revision 077f2b7 by Campbell Barton July 4, 2013, 19:45 (GMT) |
missed change needed in r58003, wasn't selecting source group properly. |
Revision cee5bd4 by Campbell Barton July 4, 2013, 19:34 (GMT) |
changes to weight paint transfer - Use the active group of the active (target) object (not the active group of the other, unselected object) - Ensure the active group doesnt change from the one that was set originally. - defgroup_find_name was doing redundant lookup on its self. |
Revision 5ad4550 by Brecht Van Lommel July 4, 2013, 19:29 (GMT) |
Fix #36010: missing 3D view header redraw when assigning shortcut key to mesh automerge. |
Revision 6fb6087 by Campbell Barton July 4, 2013, 18:58 (GMT) |
correct bad use of bool for cursor arg. |
Revision 6db8fd7 by Brecht Van Lommel July 4, 2013, 18:17 (GMT) |
Fix #35957: blender internal viewport render did not do correct color management for image textures. |
Revision 12d5340 by Sv. Lockal July 4, 2013, 17:57 (GMT) |
Fix non-conditional out-of-bounds memory access in DoubleEdgeMask node |
Revision ea5f0ec by Brecht Van Lommel July 4, 2013, 14:59 (GMT) |
Fix #35997: add armature > single bone, then change location or rotation would move only the origin and not the bone. It doesn't need to use any object matrices to add the bone, the only reason this worked before is because they were still unit matrices due to depsgraph not running immediately on add. |
Revision 7eb5cf8 by Brecht Van Lommel July 4, 2013, 14:37 (GMT) |
Fix #36001: crashing copying long strings in text buttons. |
Revision 881f0b1 by Brecht Van Lommel July 4, 2013, 14:11 (GMT) |
Revert revision 57896 to fix Make Local > All with multi user datablocks. It's causing problems with link/append, needs some deeper changes but it's too close to release for that. |
Revision dc44fd0 by Brecht Van Lommel July 4, 2013, 13:03 (GMT) |
Fix #36006: appending some datablock types (e.g. node groups) did not work, they were always linked after a recent bugfix. |
Revision 1268eda by Brecht Van Lommel July 4, 2013, 11:37 (GMT) |
Fix #35994: shape key mirror without topology did not properly work after doing mirror with topology. |
Revision 1c01ad5 by Brecht Van Lommel July 4, 2013, 11:28 (GMT) |
Remove SDL_VIDEODRIVER=dummy environment variable setting, this may interfere with other applications launching SDL applications from Blender. At the time this was added the game engine joystick code was unnecessarily initializing the SDL video subsystem, and looking at the SDL source code that's the only place this environment variable is read. That doesn't happen anymore, though we do have WITH_GHOST_SDL now. But the environment variable is set after GHOST has been initialized, otherwise this code would have actually broken that. |
Revision 69b8b16 by Campbell Barton July 4, 2013, 09:31 (GMT) |
rename poll functions from r57986, also no need to count the list to check if its empty. |
Revision 5f8d67b by Sergey Sharybin July 4, 2013, 09:23 (GMT) |
Revision a51b5c6 by Sergej Reich July 4, 2013, 08:52 (GMT) |
rigidbody: Code clenup Remove duplicate null check. |
Revision 734e49a by Sergej Reich July 4, 2013, 08:52 (GMT) |
rigidbody: Remove constraint when removing one of it's objects This is not the nicest behaviour but trying to keep both bullet and blender side objects in sync breaks in this case. There might be a better soluion but this avoids crashes for now. Fixes: [#35995] Delete crash on specific scene (Physics) |
Revision 5fc8393 by Gaia Clary July 4, 2013, 08:47 (GMT) |
Moved 'vgroups exist' check into operator poll functions of weight tools |
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