Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 3164 / 5574

June 13, 2013, 09:12 (GMT)
fix [#35346] Python: still UI issue with popup and dropdown list
June 13, 2013, 08:55 (GMT)
Cycles / Blackbody node:
* First step towards a Blackbody to RGB converter. You can specify a color in Kelvin inside the node.
* Only implemented for OSL atm, SVM will follow.
June 13, 2013, 08:06 (GMT)
Merged revision(s) 57369-57422 from trunk/blender into soc-2013-dingto.
Skipped r57368 (Wavelength node).
June 13, 2013, 01:39 (GMT)
fix [#35713] Set Origin not waiting for user input.

Only activate search-box items on mouse-release,
Otherwise this gives odd behavior when using the operator-search popup since some tools expect the mouse buttons not to be held when activating which includes operators that have their own popup menus.
June 13, 2013, 01:13 (GMT)
internal change to searchbox: store the active search index rather then index + 1, simplifies checks.
June 13, 2013, 00:33 (GMT)
fix for problem with creating weight-paint preview.

In the case where the modifier stack didnt need deform-verts to calculate,
they would not be available for the preview either.

This fixes a bug caused by r57206 which set mirror to preview so the mirrored
weights would be displayed, but it only worked when there was an armature after it, see [#35545].
June 12, 2013, 20:47 (GMT)
Fix #35723: cycles motion blur rendering issue after recent optimizations to skip
some unneeded object syncing.
June 12, 2013, 20:47 (GMT)
Fix #35715: incorrect shortcut shown for some menus after recent code refactoring.
June 12, 2013, 17:59 (GMT)
Fix #35353: Freestyle + Compositor + Auto-render renders freestyle lines in the wrong place.
June 12, 2013, 14:28 (GMT)
Track Position node now could output absolute position of track at a given frame
June 12, 2013, 12:55 (GMT)
Remove magic constants from Track Position node RNA code.
June 12, 2013, 12:34 (GMT)
Cleaned code a bit around 2D stabilization

Hopefully it's more readable now. Took me a while to remmeber
all the stuff going on here while was looking into possibility
of implementing some feature here.
Revision 2aab2d9 by Joshua Leung
June 12, 2013, 12:32 (GMT)
Bugfix [#35668] Tooltip for Euler Discontinuity Filter was misleading

The tooltip seemed to hint that this tool is able to resolve all manner of
gimble-lock situations by untangling the curves (i.e. performing some kind of
equivalent-angles resolution, keeping in mind the nearest situations nearby).
However, this tool currently only performs corrections for the most basic case
when large jump+flip discontinuity artifacts appear in euler rotation curves as
a result of rotation values getting clipped to +/- 180 degrees, which arises
when these rotation curves are the result of baking some physics sim or so.

(Also, fixed an unrelated "replace-all" typo in a comment)
Revision 0c91ebf by Lukas Toenne
June 12, 2013, 11:26 (GMT)
Fix #35703, Viewer node doesn't updates image sometimes. The viewer node was not getting correctly initialized node->id pointer to the Viewer image (thanks to Sergey for figuring that out). The original
proposal was to add another special init hack for the viewer node->id, but rather would do it right and so moved all the special init hacks for constant ID backpointers (Scene for RenderLayer, Composite,
Defocus, FileOutput and MovieClip for MovieClip, MovieDistortion and Stabilization nodes). These are now part of the local init callbacks functions of the appropriate nodes, using the new initfunc_api
callback which takes a Context pointer, so they have access to Scene.
Revision 793e582 by Gaia Clary
June 12, 2013, 10:39 (GMT)
Vertex weight panel now uses same sort order as Vertex Group list
June 12, 2013, 10:03 (GMT)
ifdef bugfix since its a little strange.
Revision 1d1bf3b by Gaia Clary
June 12, 2013, 09:52 (GMT)
prepared local vgroup selection function for more general usage
June 12, 2013, 09:35 (GMT)
solidify: dont add poly-normal layer to the derived mesh, since this is no longer a convention.
June 12, 2013, 08:24 (GMT)
fix [#35710] Mesh explodes while using solidify modifier with tubular non-manifold base mesh.
June 12, 2013, 07:53 (GMT)
change to solidify modifiers own normal calculation function, dont attempt to calculate normals for edges with 3+ face users.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021